Guides:Acolyte General Leveling Guide: Difference between revisions
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== Job Advancement == | == Job Advancement == | ||
{{JobAdvancementBox | {{JobAdvancementBox | ||
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If you are able to change jobs at JL50, switch to your chosen advanced class and continue with that class’s guide. | If you are able to change jobs at JL50, switch to your chosen advanced class and continue with that class’s guide. | ||
If you would prefer to continue leveling as the base class (Acolyte), you can keep following the sections below. | If you would prefer to continue leveling as the base class (Acolyte), you can keep following the sections below. | ||
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== Mid Game Leveling == | == Mid Game Leveling == | ||
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* '''[[Maps#Crystal Cave|Crystal Cave]]''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer. | * '''[[Maps#Crystal Cave|Crystal Cave]]''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer. | ||
* '''[[Maps#Sanctum of Light|Sanctum of Light]]''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies on two different floors. On floor one, [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully. Floor two is a | * '''[[Maps#Sanctum of Light|Sanctum of Light]]''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies on two different floors. On floor one, [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully. Floor two is a stronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters. | ||
* '''[[Maps#Demon’s Maw|Demon's Maw]]''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge. | * '''[[Maps#Demon’s Maw|Demon's Maw]]''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge. | ||