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Equipment: Difference between revisions

From SpiritVale Wiki
 
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Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.
Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.


{| class="infobox custom-table" style="width:100%; max-width:600px; font-size:90%; margin:1em auto; text-align:center;"
{| class="infobox custom-table" style="width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:center;"
|-
|-
! colspan="3" | '''Equipment Modifier Rolls'''
! colspan="3" style="padding:6px;" | '''Equipment Modifier Rolls'''
|-
|-
! style="padding:6px; border-right:1px solid #555;" | Slot
! style="padding:6px; border-right:1px solid #555;" | Stat
! style="padding:6px; border-right:1px solid #555;" | Stat
! style="padding:6px; border-right:1px solid #555;" | Type
! style="padding:6px;" | Maximum Roll
! style="padding:6px;" | Maximum Roll
|- class="middle-header"
|- class="middle-header"
! colspan="3" | Weapons
! colspan="3" | Ranged Weapons (incl. Stormpiercer)
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
| style="padding:4px; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Multiplier || +5
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5%
| style="padding:4px; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Multiplier || +5
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5%
| style="padding:4px; border-right:1px solid #555;" | Ranged Damage || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +10
| style="padding:4px; border-right:1px solid #555;" | Magic Damage || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Flat (+) || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || +10
|- class="middle-header"
|- class="middle-header"
! colspan="3" | Chest
! colspan="3" | Melee Weapons
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Multiplier || +5
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Multiplier || +5
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="padding:4px; border-right:1px solid #555;" | Melee Damage || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Magic Damage || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="padding:4px; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Flat (+) || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5%
| style="padding:4px; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
| style="padding:4px; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || +10
|- class="middle-header"
|- class="middle-header"
! colspan="3" | Shield
! colspan="3" | Chest / Shield
|-
| style="padding:4px; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
| style="padding:4px; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
| style="padding:4px; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || +5
|-
| style="padding:4px; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || +5
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Damage Taken (Melee) || style="padding:4px; border-right:1px solid #555;" | Multiplier || –5
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="padding:4px; border-right:1px solid #555;" | Damage Taken (Magic) || style="padding:4px; border-right:1px solid #555;" | Multiplier || –5
|- class="middle-header"
! colspan="3" | Shoes
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Cast Speed || style="padding:4px; border-right:1px solid #555;" | Multiplier || +15
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="padding:4px; border-right:1px solid #555;" | Attack Speed || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5%
| style="padding:4px; border-right:1px solid #555;" | Movement Speed || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|- class="middle-header"
|- class="middle-header"
! colspan="3" | Legwear
! colspan="3" | Legwear
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
| style="padding:4px; border-right:1px solid #555;" | HP Regeneration || style="padding:4px; border-right:1px solid #555;" | Multiplier || +25
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Flee || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
| style="padding:4px; border-right:1px solid #555;" | MP Regeneration || style="padding:4px; border-right:1px solid #555;" | Multiplier || +25
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25%
| style="padding:4px; border-right:1px solid #555;" | Health Leech Power || style="padding:4px; border-right:1px solid #555;" | Multiplier || +10
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25%
| style="padding:4px; border-right:1px solid #555;" | Flee || style="padding:4px; border-right:1px solid #555;" | Flat (+) || +15
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || +15
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Cost Reduction || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –10%
| style="padding:4px; border-right:1px solid #555;" | MP Cost Reduction || style="padding:4px; border-right:1px solid #555;" | Multiplier || –10
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health Leech Power || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
|- class="middle-header"
|- class="middle-header"
! colspan="3" | Shoes
! colspan="3" | Accessories / Face / Utility / Head
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Cast Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +15%
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Multiplier || +2
|-
|-
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Movement Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Multiplier || +2
|-
|-
| colspan="3" style="padding:6px; text-align:left; border-bottom-left-radius:8px; border-bottom-right-radius:8px;" | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost.
| style="padding:4px; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Multiplier || +2
|}
|}
Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Multiplier''' scales with your current value. Negative values (–) represent reductions, such as damage taken or MP cost.


== See Also ==
== See Also ==