Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Shinobi: Difference between revisions

From SpiritVale Wiki
No edit summary
 
Line 43: Line 43:


=== Active ===
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
{{Skill}}
  <div>[[File:Skill-elusive-feint.webp|75px|link=]]</div>
  <div><b>Elusive Feint</b> — "Granting a brief moment of perfect evasion against all attacks, leaving behind a shadowy double as you slide backward out of danger."</div>
</div>
* '''Max Level:''' 5
* '''Clones:''' 1 (1 HP, 25% of ATK/MATK)
* '''Penalty:''' Clones reduce your max mana by 75% (minimum 100)
* '''Effect:''' Backslide
* '''Cooldown:''' 8 − 1 seconds per level
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Elusive Feint
** '''Perfect Dodge:''' +100%
** '''Spell Dodge:''' +100%
** '''Duration:''' 1 seconds
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fire-release.webp|75px|link=]]</div>
  <div><b>Fire Release</b> — "Summons a blazing whale of flame that leaps skyward before crashing down, engulfing enemies in fire."</div>
</div>
* '''Max Level:''' 10
* '''Element:''' Fire
* '''Damage:''' 75% MATK per level
* +4% MATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Fire Release
** '''Effect:''' Chance to autocast Firebolt when attacking (+2% per level)
** '''Duration:''' 10 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-ice-release.webp|75px|link=]]</div>
  <div><b>Ice Release</b> — "Calls forth a spectral pufferfish that spits shards of ice, piercing foes and leaving them slowed."</div>
</div>
* '''Max Level:''' 10
* '''Element:''' Water
* '''Damage:''' 25% MATK per level
* +1% MATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 2
* '''Duration:''' 3 seconds
* '''Area:''' Medium
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Debuff Applied:''' Slow
** '''Move Spd:''' −50%
** '''Cast Spd:''' −25%
** '''Atk Spd:''' −25%
** '''Duration:''' 2 seconds
* '''Buff Applied:''' Ice Release
** '''Effect:''' Chance to autocast Icebolt when attacking (+2% per level)
** '''Duration:''' 10 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-lightning-release.webp|75px|link=]]</div>
  <div><b>Lightning Release</b> — "Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path."</div>
</div>
* '''Max Level:''' 10
* '''Element:''' Wind
* '''Damage:''' 75% MATK per level
* +4% MATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Lightning Release
** '''Effect:''' Chance to autocast Thunderbolt when attacking (+2% per level)
** '''Duration:''' 10 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-mimic-seal.webp|75px|link=]]</div>
  <div><b>Mimic Seal</b> — "Copies the essence of a target’s magic, allowing you to cast their spell as your own."</div>
</div>
* '''Max Level:''' 5
* '''Effect:''' Permanently copies the last skill cast by a target player
* '''Skill Level:''' 1 per Mimic Seal level
* '''Cost:''' 20 mana
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-shadow-release.webp|75px|link=]]</div>
  <div><b>Shadow Release</b> — "Launches a whirling blade of darkness that carves toward a target, cutting through with shadow force."</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Dagger, Sword, Twinblade
* '''Damage:''' 120% per level ATK + MATK
* +6% ATK + MATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* +3% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 1
* '''Triggers:''' Autocasts
* '''Area:''' Medium
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-shadow-seal.webp|75px|link=]]</div>
  <div><b>Shadow Seal</b> — "Forms a seal of shadows that splits your presence, summoning multiple clones to fight alongside you."</div>
</div>
* '''Max Level:''' 5
* '''Clones:''' 3 (1 HP, 25% of ATK/MATK each)
* '''Penalty:''' Clones reduce your max mana by 75% (minimum 100)
* '''Cooldown:''' 10 − 1 seconds per level
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-shuriken-fan.webp|75px|link=]]</div>
  <div><b>Shuriken Fan</b> — "Hurls a massive enchanted shuriken that spins in place, striking nearby enemies in rapid succession before fading."</div>
</div>
* '''Max Level:''' 10
* '''Damage:''' 35% per level ATK + MATK
* +2% ATK + MATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 3
* '''Duration:''' 3 seconds
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Triggers:''' Autocasts
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds


=== Passive ===
=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
{{Passive}}
  <div>[[File:Skill-ninjutsu-mastery.webp|75px|link=]]</div>
  <div><b>Ninjutsu Mastery</b> — "Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques."</div>
</div>
* '''Max Level:''' 10
* '''Matk:''' +1% per level
* '''Mp:''' +2% per level
* '''Skills gain Int scaling:''' +0.2% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-shadow-mastery.webp|75px|link=]]</div>
  <div><b>Shadow Mastery</b> — "Hones one's instincts in darkness, granting bursts of speed, uncanny evasions, and the ability to slip even past spells."</div>
</div>
* '''Max Level:''' 10
* '''Perfect Dodge:''' +1% per level
* '''Move Spd:''' +2% per level
* '''Spell Dodge:''' +3% per level


== Attributes ==
== Attributes ==

Latest revision as of 21:59, 12 December 2025

Join the Playtest on Steam Now: SpiritVale


Shinobi



Class Overview
Role Autocast
Clones
Weapons Daggers
Swords
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




Masters of deception and elemental trickery, Shinobi weave shadows, clones, and deadly ninjutsu into a style that overwhelms foes before they can strike back.

Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.

How to Job Change

edit edit source
Shinobi Master

To advance into the Shinobi class, you must first meet the following requirements:

  • Job Level 50 as a Rogue

Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.

Where to find the Shinobi Master

  • Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.

Shinobi Skills

edit edit source

These skills are unique to the Shinobi class.

Elusive Feint
Granting a brief moment of perfect evasion against all attacks, leaving behind a shadowy double as you slide backward out of danger.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Mechanics
TimingCooldown: 3s
Resource CostMP: 35
ComboType: Ready, Duration: 4s
Special MechanicsBackslide: 10
Clone: 1
Status Effects
AppliesTarget – Elusive Feint (Duration: 1s, Chance: 100%)
Fire Release
Summons a blazing whale of flame that leaps skyward before crashing down, engulfing enemies in fire.
Level Select
Level 10 / 10
TypeMagic
ElementFire
TargetEnemy
Cast TypeGround
Mechanics
Range9
AreaDistance: 4
Size: Medium
TimingCast Time: 0.5s
Cooldown: 3s
Resource CostMP: 60
Special MechanicsHits: 10
Damage and Scaling
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Agility
1% Magic Attack Per Intelligence
Modifiers
FlagsSpecial: Self Centered
Status Effects
AppliesSelf – Fire Release (Duration: 10s, Chance: 100%)
Ice Release
Calls forth a spectral pufferfish that spits shards of ice, piercing foes and leaving them slowed.
Level Select
Level 10 / 10
TypeMagic
ElementWater
TargetEnemy
Cast TypeGround
Mechanics
Range9
AreaDistance: 5
Size: Medium
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 3s
Resource CostMP: 60
Special MechanicsHits: 2
Damage and Scaling
Main Damage450% Magic Attack
Scaling2% Magic Attack Per Agility
1% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Slow (Duration: 1s, Chance: 100%)
Self – Ice Release (Duration: 10s, Chance: 100%)
Lightning Release
Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path.
Level Select
Level 10 / 10
TypeMagic
ElementWind
TargetEnemy
Cast TypeGround
Mechanics
Range9
AreaDistance: 2.5
Size: Small
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 0.75s
Resource CostMP: 60
Special MechanicsHits: 10
Damage and Scaling
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Agility
1% Magic Attack Per Intelligence
Modifiers
FlagsCombat: Pierce
Special: Self Centered
Status Effects
AppliesSelf – Lightning Release (Duration: 10s, Chance: 100%)
Mimic Seal
Copies the essence of a target's magic, allowing you to cast their spell as your own.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAny
Cast TypeTarget
Mechanics
Range9
Resource CostMP: 20
Special MechanicsSpell Copy: 5
Shadow Release
Launches a whirling blade of darkness that carves toward a target, cutting through with shadow force.
Level Select
Level 10 / 10
TypeRanged
ElementNeutral
TargetEnemy
Cast TypeTarget
Mechanics
Range9
AreaDistance: 3
Size: Medium
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 0.33s
Resource CostMP: 60
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 1
Damage and Scaling
Main Damage1500% Attack/Magic Attack
Scaling8% Attack/Magic Attack Per Agility
3% Attack/Magic Attack Per Strength
Modifiers
FlagsCombat: Pierce, Trigger Hit
Special: Hybrid, Self Centered
Shadow Seal
Forms a seal of shadows that splits your presence, summoning multiple clones to fight alongside you.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Mechanics
TimingCooldown: 5s
Resource CostMP: 35
ComboType: Ready, Duration: 4s
Special MechanicsClone: 3
Shuriken Fan
Hurls a massive enchanted shuriken that spins in place, striking nearby enemies in rapid succession before fading.
Level Select
Level 10 / 10
TypeRanged
ElementNeutral
TargetEnemy
Cast TypeGround
Mechanics
Range9
AreaDistance: 4
Size: Medium
TimingCooldown: 3s
Duration: 3s
Resource CostMP: 60
ComboType: Ready, Duration: 4s
Special MechanicsHits: 3
Damage and Scaling
Main Damage450% Attack/Magic Attack
Scaling2% Attack/Magic Attack Per Agility
1% Attack/Magic Attack Per Strength
Modifiers
FlagsCombat: Trigger Hit
Special: Hybrid, Self Centered
Ninjutsu Mastery
Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques.
General
Max Level10
Passive Effects
Magic Attack Multiplier1 / Lv
Mana Multiplier2 / Lv
Shadow Mastery
Hones one's instincts in darkness, granting bursts of speed, uncanny evasions, and the ability to slip even past spells.
General
Max Level10
Passive Effects
Perfect Dodge1 / Lv
Movement Speed2 / Lv
Spell Dodge3 / Lv

Shinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.

Primary Attributes
AGI Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion.
INT Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling.
DEX Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery.
Secondary Attributes
STR Provides additional scaling for Shadow Release and increases physical damage contribution.
VIT Adds survivability by increasing HP and defenses, helping maintain uptime in fights.
LUK Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi.


Additional Guides

edit edit source

Here is a full list of all build guides currently for the Shinobi Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting