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Refinement System: Difference between revisions

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Refinement is not a free process, and depending on the level of the item there will be different requirements.
Refinement is not a free process, and depending on the level of the item there will be different requirements.


=== Refinement +0 - +6 ===
* A material cost for refining the item, with further upgrades requiring a better refinement material.
* A [[Gold]] cost that increases overtime for each additional refinment level.
* With the exception of +0, all levels have a chance to fail an upgrade, downgrading it's refinement level by one level.
** A material of higher quality can be used to ensure that the item's level is not downgraded, but does not affect the failure change.
 
=== Refinement +1 - +6 ===
 
 
{| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="3" |
'''Example Refinement Levels'''
|-
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Level
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure %
|-
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +1
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 0
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 100%
|-
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +2
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 500
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 90%
|-
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +3
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 1000
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 80%
|-
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +4
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 2000
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 70%
|-
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +5
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 5000
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 60%
|-
| style="background:#ffffff; text-align:center;" | +6
| style="background:#ffffff; text-align:center;" | 10000
| style="background:#ffffff; text-align:center;" | 50%
|}