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The <b>Refinement System</b> is an upgrade system where [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] can be improved through the use of special materials.
The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses.


==How To Refine Items==
==How To Refine Items==


Refining [[Equipment|equipment]] and [[Artifact|artifacts]] can be done at the [[NPC|Blacksmith]] in Nevaris.
Refinement is performed at the [[NPC|Blacksmith]] in Nevaris.


Each type of refinement requires a specific material:
Each item type requires a specific refinement material:


* Weapons require [[Item|Vulkanite]].
* <b>Weapons</b> → [[Item|Vulkanite]]
* Armor requires [[Item|Gravion]].
* <b>Armor</b> → [[Item|Gravion]]
* Artifacts require [[Item|Lunaris]].
* <b>Artifacts</b> → [[Item|Lunaris]]


In addition to a material cost, there is also a [[Gold]] cost that will increase as the item's level increases.
All refinement attempts also consume [[Gold]], with the cost scaling upward at each refinement level.


==Benefits==
==Benefits==


Refininging an item increases it's refinement level. For each level an item gains it will gain various benefits, depending on the type of item.
Refinement increases an item’s level, granting additional stats or bonuses depending on item type:


* All items with <b>X per Refine</b> gain the corresponding benefit per refinement level of the item.
* All items with X per Refine gain the listed benefit at each refinement level.
* [[Equipment|Armor]] gains additional [[Character|Defense]] and [[Character|Magic Defense]].
* [[Equipment|Armor]] receives additional [[Character|Defense]] and [[Character|Magic Defense]].
* [[Equipment|Weapons]] gain additional [[Character|Attack]] and [[Character|Magical Attack]].
* [[Equipment|Weapons]] receive additional [[Character|Attack]] and [[Character|Magical Attack]].
* [[Artifact|Artifacts]] have an innate <b>Refine</b> bonus per Refine level.
* [[Artifact|Artifacts]] unlock their innate Refine Bonus each level.
* Certain [[Card|Cards]] also have a refinement benefit per Refine level
* Certain [[Card|Cards]] also scale with refinement.


Note that while the refinement level does improve an item's basic qualities it does not affect the following:
<b>Note</b>: Refinement does not improve randomly rolled stats, primary attributes, or most [[Card System|Card]] bonuses. [[Equipment|Utility gear]] also receives no benefit from refinement.


* All randomly rolled stats do not gain any additional levels of improvement, including the main [[Character|Primary Stat]] of the item.
==Refinement Progression==
* Benefits that [[Card System|Cards]] provide, with a few exceptions.
* [[Equipment|Utility]] equipment does not gain any benefits to being refined.


==Refinement Levels==
Items receive a numerical update to their name as they are refined, indicating the current refinement level.  
 
Whenever an item is refined it will receive an numerical update to it's name, signifying that the item has a certain refinement level.


{| class="infobox" style="float:none; width:100%; max-width:150px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
{| class="infobox" style="float:none; width:100%; max-width:150px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
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|}


All items start at zero when obtained, and can gain a total of nine refinement levels.
All items start at refinement level +0 and can be improved up to +9.


==Refinement Costs==
==Costs and Failure Risks==


Refinement is not a free process, and depending on the level of the item there will be different requirements.
Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt also carries a risk of failure, which may downgrade the item's refinement level by one.  


* A material cost for refining the item, with further upgrades requiring a better refinement material.
* Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates.
* A [[Gold]] cost that increases overtime for each additional refinment level.
* Gold costs increase progressively with each refinement level.
* With the exception of +0, all levels have a chance to fail an upgrade, downgrading it's refinement level by one level.
* All items start at +0. Except at +0, refinement attempts can fail, lowering the refinement level by one if unsuccessful.
** A material of higher quality can be used to ensure that the item's level is not downgraded, but does not affect the failure change.


== Refinement from +0 to +6 ==
Safe upgrades consume higher-quality materials to prevent downgrades: 
* <b>Weapons</b> → [[Item|Vulkanite Chunk]] or [[Item|Vulkanite Crystal]] 
* <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] 
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]]


The first levels of the refinement process intended to be done by players as soon as they start receiving the three materials needed to upgrade.
==Early Refinement Levels==


There are a total of three different materials at this level:
The first levels of refinement are intended to be completed once the necessary materials are obtained. Three types of materials are required at this stage:


* Weapon refinement will require a [[Item|Vulkanite Shard]].
* Weapon refinement requires [[Item|Vulkanite Shard]].
* Armor refinement will require a [[Item|Gravion Shard]].
* Armor refinement requires [[Item|Gravion Shard]].
* Artifacts refinement will require a [[Item|Lunaris Shard]].
* Artifact refinement requires [[Item|Lunaris Shard]].


These can also be purchased from the [[NPC|Materials Vendor]] for 1000 [[Gold]] per item.  
These materials can be purchased from the [[NPC|Materials Vendor]] for 1,000 [[Gold]] per item. Gold costs for early refinement levels are lower than higher levels, and the consequences of failed attempts are minimal.


The gold costs for these levels is also much lower than at higher levels, and the impact of failed refinement attempts is much less impactful.
Safe upgrades consume higher-quality materials to prevent downgrades:


If a safe upgrade is needed, one can either use or purchase the upgraded version of each material for 15,000 Gold.
* <b>Weapons</b> → [[Item|Vulkanite Chunk]]
* <b>Armor</b> → [[Item|Gravion Chunk]]
* <b>Artifacts</b> → [[Item|Lunaris Chunk]]


* Safe weapon refinement will require a [[Item|Vulkanite Chunk]].
Using a higher-level material consumes only that material and not the lower-level version.
* Safe armor refinement will require a [[Item|Gravion Chunk]].
* Safe artifacts refinement will require a [[Item|Lunaris Chunk]].
 
If a upgraded item is used, it will only consume the higher level material, and not both types.


{| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
{| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
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'''Refinement +1 to +6'''
'''Refinement +1 to +6'''
|-
|-
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Level
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Refinement
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold  
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold  
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure %
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure %
Line 114: Line 110:
| style="background:#ffffff; text-align:center;" | 10000
| style="background:#ffffff; text-align:center;" | 10000
| style="background:#ffffff; text-align:center;" | 50%
| style="background:#ffffff; text-align:center;" | 50%
|}
==Advanced Refinement Levels==
The final stages of refinement are more costly and carry higher failure risks. Three types of materials are used for standard refinement at this level: 
* Weapon refinement requires [[Item|Vulkanite Chunk]]. 
* Armor refinement requires [[Item|Gravion Chunk]]. 
* Artifact refinement requires [[Item|Lunaris Chunk]]. 
These materials can be purchased from the [[NPC|Materials Vendor]] for 15,000 [[Gold]] per item. 
Safe refinement requires the highest-quality materials, known as Crystals, which are rare drops from high-level monsters. The Boss Monster [[Boss Monsters|Death Mage]] guarantees a Crystal drop. 
* Safe weapon refinement requires [[Item|Vulkanite Crystal]]. 
* Safe armor refinement requires [[Item|Gravion Crystal]]. 
* Safe artifact refinement requires [[Item|Lunaris Crystal]]. 
Attempting refinement without Crystals carries a higher chance of failure and potential downgrade. 
{| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="3" |
'''Refinement +7 to +9'''
|-
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Refinement
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure %
|-
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +7
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 20,000
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 40%
|-
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +8
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 50,000
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 30%
|-
| style="background:#ffffff; text-align:center;" | +9
| style="background:#ffffff; text-align:center;" | 70,000
| style="background:#ffffff; text-align:center;" | 20%
|}
==Refinement Tips and Strategies==
Refinement enhances the power and survivability of characters by improving weapons, armor, and artifacts. Proper prioritization can maximize efficiency and performance. 
* <b>Weapons</b> – It is recommended to refine weapons as early as possible. Each refinement level increases [[Character|Attack]] and [[Character|Magical Attack]], providing immediate improvements in combat effectiveness. 
* <b>Armor</b> – Refining armor improves [[Character|Defense]] and [[Character|Magic Defense]], increasing survivability against enemies. 
* <b>Artifacts</b> – Artifacts provide unique refinement bonuses at each level. For example, the Pioneer Artifact Set grants an additional +0.25% experience gain per refinement level, up to 2.25% per piece. With four pieces in a set, these bonuses stack, further enhancing their effect. 
Weapons should be the highest priority for refinement, then artifacts, and finally armor. This ensures characters maintain both offensive and defensive advantages throughout progression.
==Refinement Progression Table==
{| class="infobox" style="float:none; width:100%; max-width:400px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="5" |
'''Refinement Progression (+1 to +9)'''
|-
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Level
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Base Material
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure %
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Safe Material
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +1
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 0
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 100%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +2
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 500
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 90%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +3
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 1,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 80%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +4
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 2,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 70%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +5
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 5,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 60%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +6
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 10,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 50%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
|-
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | +7
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 20,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 40%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal
|-
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | +8
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 50,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 30%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal
|-
| style="background:#fcd5b5; text-align:center;" | +9
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 70,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 20%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal
|}
|}

Revision as of 19:23, 31 August 2025


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File:RefinementIcon.webp
Refinement System



The Refinement System upgrades artifacts, armor, and weapons through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses.

How To Refine Items

Refinement is performed at the Blacksmith in Nevaris.

Each item type requires a specific refinement material:

All refinement attempts also consume Gold, with the cost scaling upward at each refinement level.

Benefits

Refinement increases an item’s level, granting additional stats or bonuses depending on item type:

Note: Refinement does not improve randomly rolled stats, primary attributes, or most Card bonuses. Utility gear also receives no benefit from refinement.

Refinement Progression

Items receive a numerical update to their name as they are refined, indicating the current refinement level.

Examples

+1 Novice Boots
+9 Stormpiercer

All items start at refinement level +0 and can be improved up to +9.

Costs and Failure Risks

Refinement consumes both materials and Gold, with requirements increasing at higher levels. Each refinement attempt also carries a risk of failure, which may downgrade the item's refinement level by one.

  • Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates.
  • Gold costs increase progressively with each refinement level.
  • All items start at +0. Except at +0, refinement attempts can fail, lowering the refinement level by one if unsuccessful.

Safe upgrades consume higher-quality materials to prevent downgrades:

Early Refinement Levels

The first levels of refinement are intended to be completed once the necessary materials are obtained. Three types of materials are required at this stage:

These materials can be purchased from the Materials Vendor for 1,000 Gold per item. Gold costs for early refinement levels are lower than higher levels, and the consequences of failed attempts are minimal.

Safe upgrades consume higher-quality materials to prevent downgrades:

Using a higher-level material consumes only that material and not the lower-level version.

Refinement +1 to +6

Refinement Gold Failure %
+1 0 100%
+2 500 90%
+3 1000 80%
+4 2000 70%
+5 5000 60%
+6 10000 50%

Advanced Refinement Levels

The final stages of refinement are more costly and carry higher failure risks. Three types of materials are used for standard refinement at this level:

These materials can be purchased from the Materials Vendor for 15,000 Gold per item.

Safe refinement requires the highest-quality materials, known as Crystals, which are rare drops from high-level monsters. The Boss Monster Death Mage guarantees a Crystal drop.

Attempting refinement without Crystals carries a higher chance of failure and potential downgrade.

Refinement +7 to +9

Refinement Gold Failure %
+7 20,000 40%
+8 50,000 30%
+9 70,000 20%

Refinement Tips and Strategies

Refinement enhances the power and survivability of characters by improving weapons, armor, and artifacts. Proper prioritization can maximize efficiency and performance.

  • Weapons – It is recommended to refine weapons as early as possible. Each refinement level increases Attack and Magical Attack, providing immediate improvements in combat effectiveness.
  • Armor – Refining armor improves Defense and Magic Defense, increasing survivability against enemies.
  • Artifacts – Artifacts provide unique refinement bonuses at each level. For example, the Pioneer Artifact Set grants an additional +0.25% experience gain per refinement level, up to 2.25% per piece. With four pieces in a set, these bonuses stack, further enhancing their effect.

Weapons should be the highest priority for refinement, then artifacts, and finally armor. This ensures characters maintain both offensive and defensive advantages throughout progression.

Refinement Progression Table

Refinement Progression (+1 to +9)

Level Base Material Gold Failure % Safe Material
+1 Shard 0 100% Chunk
+2 Shard 500 90% Chunk
+3 Shard 1,000 80% Chunk
+4 Shard 2,000 70% Chunk
+5 Shard 5,000 60% Chunk
+6 Shard 10,000 50% Chunk
+7 Chunk 20,000 40% Crystal
+8 Chunk 50,000 30% Crystal
+9 Chunk 70,000 20% Crystal