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Elements: Difference between revisions

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Each monster in SpiritVale has an element. Depending on the element of the player's weapon / skill an additional modifier is applied to the damage dealt. Some [https://spiritvale.info/cards cards] can apply elements to weapons and armor or add additional modifiers.
Each monster in SpiritVale has an element. Depending on the element of the player's weapon / skill an additional modifier is applied to the damage dealt. Some [https://spiritvale.info/cards cards] can apply elements to weapons and armor or add additional modifiers.


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Damage multiplier applied to attack (left column) to defender (row). For example Fire deals 125% damage vs Earth.
Damage multiplier applied to attack (left column) to defender (row). For example Fire deals 125% damage vs Earth.


{| class="infobox" style="float:none; width:100%; max-width:450px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:collapse;"
{| class="infobox" style="float:right; width:100%; max-width:450px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:collapse;"
|-
|-
! colspan="10" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px; border:1px solid #ddd;" | '''Elemental Damage Multipliers'''
! colspan="10" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px; border:1px solid #ddd;" | '''Elemental Damage Multipliers'''

Revision as of 03:36, 6 September 2025


Each monster in SpiritVale has an element. Depending on the element of the player's weapon / skill an additional modifier is applied to the damage dealt. Some cards can apply elements to weapons and armor or add additional modifiers.

Damage Table

Damage multiplier applied to attack (left column) to defender (row). For example Fire deals 125% damage vs Earth.

Elemental Damage Multipliers
Atk \ Def
75% 75%
125% 50% 75% 75%
125% 50% 125% 125%
125% 125% 50% 125%
125% 125% 125% 50%
50% 75% 125%
125% 50% 75%
125% 50% 75%
75% 125% 50%
How to read this
  • Rows are the attacking element; columns are the defending element.
  • Blank cells mean normal damage.
Legend
Strong (125%) Partial (75%) Weak (50%)