Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Elements: Difference between revisions

From SpiritVale Wiki
No edit summary
Line 212: Line 212:
== Undead ==
== Undead ==
[[File:UndeadIcon.png|75px|link=Elements#Undead]]   
[[File:UndeadIcon.png|75px|link=Elements#Undead]]   
* '''Description:''' Non-living essence; rare on players.   
* '''Description:''' Non-living essence; rare element.   
* '''Creatures:''' Zombies, skeletons, abominations.   
* '''Creatures:''' Zombies, skeletons, abominations.   
* '''Special:''' Especially threatened by Holy damage.   
* '''Special:''' Especially threatened by Holy damage.   
Line 218: Line 218:
* '''Weak against (75%):''' —   
* '''Weak against (75%):''' —   
* '''Weapon Convert Card:''' [https://spiritvale.info/cards?search={{urlencode: Zombie Goblin Giant Card |QUERY}} Zombie Goblin Giant Card]   
* '''Weapon Convert Card:''' [https://spiritvale.info/cards?search={{urlencode: Zombie Goblin Giant Card |QUERY}} Zombie Goblin Giant Card]   
* '''Chest Convert Card:''' [https://spiritvale.info/cards?search={{urlencode: Zombie Goblin King Card |QUERY}} Zombie Goblin King Card]
* '''Chest Convert Card:''' [https://spiritvale.info/cards?search={{urlencode: Zombie Goblin King Card |QUERY}} Zombie Goblin King Card]


== Earth ==
== Earth ==

Revision as of 05:04, 6 September 2025

Join the Playtest on Steam Now: SpiritVale

Elements


Elemental Damage Multipliers
Atk \ Def
75% 75%
125% 50% 75% 75%
125% 50% 125% 125%
125% 125% 50% 125%
125% 125% 125% 50%
50% 75% 125%
125% 50% 75%
125% 50% 75%
75% 125% 50%
How to read this
  • Rows are the attacking element; columns are the defending element.
  • Blank cells mean normal damage.
Legend
Strong (125%) Partial (75%) Weak (50%)

Elements are a core combat system in SpiritVale. Every monster, attack, and the player themselves; has an elemental type. Each element has it's own strengths and weaknesses.

There are nine elements:

  • Neutral
  • Poison
  • Shadow
  • Holy
  • Undead
  • Earth
  • Fire
  • Water
  • Wind

The default element is Neutral, which represents non-elemental damage.

Gameplay Effects

Elements have a component in that when attacking with an element it may be weaker or stronger against an opponent with a different element.

Outcome Description
Strong Attacking element deals 125% damage to a defending element it is strong against.
Neutral Attacking element deals 100% damage when there is no strength or weakness.
Weak Attacking element deals only 75% damage when it is weak against the defending element.
Same Element Attacking element deals only 50% damage when used against the same element.
Exception: Neutral vs Neutral still deals 100% damage.

At the start of the game all players and their physical attacks are Neutral. However, players can change from the Neutral element with **Convert Cards**:

  • Weapon Convert Card – Converts physical attacks from Neutral to that element.
  • Chest Convert Card – Converts defensive typing from Neutral to that element.

Neutral

  • Description: The default element when none is specified.
  • Creatures: Common early-game enemies.
  • Special: Neutral vs Neutral always deals 100%.
  • Strong against (125%):
  • Weak against (75%): Poison, Shadow
  • Weapon Convert Card: N/A (default)
  • Chest Convert Card: N/A (default)

Poison

  • Description: Venomous damage; can inflict a stacking poison DoT.
  • Creatures: Snakes, spiders, bats, insects.
  • Special: Poison debuff deals damage over time until cleansed or expired.
  • Strong against (125%): Neutral
  • Weak against (75%): Holy, Undead
  • Weapon Convert Card: Spider King Card
  • Chest Convert Card: Worm Creep Card

Shadow

  • Description: Dark magic; often applies ailments.
  • Creatures: Demons, ghosts, horrors.
  • Special: Can inflict status effects (e.g., Silence, Blindness).
  • Strong against (125%): Neutral, Holy, Undead
  • Weak against (75%):
  • Weapon Convert Card: Dragon Darkness Card
  • Chest Convert Card: Werewolf Card

Holy

  • Description: Light and purity; counters darkness and undeath.
  • Creatures: Angels, fairies, spiritual beings.
  • Special: Healing effects deal damage to Undead.
  • Strong against (125%): Poison, Shadow, Undead
  • Weak against (75%):
  • Weapon Convert Card: Archangel Card
  • Chest Convert Card: Angel Mage Card

Undead

  • Description: Non-living essence; rare element.
  • Creatures: Zombies, skeletons, abominations.
  • Special: Especially threatened by Holy damage.
  • Strong against (125%): Poison, Shadow, Holy
  • Weak against (75%):
  • Weapon Convert Card: Zombie Goblin Giant Card
  • Chest Convert Card: Zombie Goblin King Card

Earth

  • Description: Stone, soil, and flora; sturdy and grounding.
  • Creatures: Goblins, plants, burrowers.
  • Special: Excels against Wind.
  • Strong against (125%): Wind
  • Weak against (75%): Fire
  • Weapon Convert Card: Goblin Giant Mage Card
  • Chest Convert Card: Goblin Giant Gold Card

Fire

  • Description: Heat, lava, and flame.
  • Creatures: Fire elementals, desert beasts, devils.
  • Special: Burns through Earth-type foes.
  • Strong against (125%): Earth
  • Weak against (75%): Water
  • Weapon Convert Card: Dog Bowwow Card
  • Chest Convert Card: Scorpion King Card

Water

  • Description: Rivers, lakes, and ice.
  • Creatures: Ocean dwellers, ice creatures, cyclopes.
  • Special: Douses Fire-type foes.
  • Strong against (125%): Fire
  • Weak against (75%): Wind
  • Weapon Convert Card: Petal Card
  • Chest Convert Card: Ice Mage Card

Wind

  • Description: Air and sky; swift and agile.
  • Creatures: Flying beasts, airborne insects, forest spirits.
  • Special: Overwhelms Water-type foes.
  • Strong against (125%): Water
  • Weak against (75%): Earth
  • Weapon Convert Card: Wind Mage Card
  • Chest Convert Card: Cat Bolt Card