Equipment: Difference between revisions
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''' | '''Equipment Modifier Rolls''' | ||
|- | |- | ||
! style="background:#e6e3f0; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Stat | ! style="background:#e6e3f0; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Stat | ||
Revision as of 17:29, 6 September 2025
|
Equipment Modifier Rolls | ||
| Stat | Type | Maximum Roll |
|---|---|---|
| Weapons | ||
| Hit | Flat (+) | +15 |
| Attack | Flat (+) / Percentage (%) | +5 / +5% |
| Magic Attack | Flat (+) / Percentage (%) | +5 / +5% |
| Health on Hit | Flat (+) | +10 |
| Critical Chance | Percentage (%) | +10% |
| Critical Damage | Percentage (%) | +10% |
| Damage (Magic / Melee / Ranged) | Percentage (%) | +10% |
| Chest | ||
| HP | Percentage (%) | +10% |
| MP | Percentage (%) | +10% |
| Defense (DEF) | Flat (+) | +5 |
| Healing Received | Percentage (%) | +10% |
| Magic Defense (MDEF) | Flat (+) | +5 |
| Damage Taken (Magic / Melee / Ranged) | Percentage (%) | –5% |
| Shield | ||
| HP | Percentage (%) | +10% |
| MP | Percentage (%) | +10% |
| Defense (DEF) | Flat (+) | +5 |
| Healing Received | Percentage (%) | +10% |
| Magic Defense (MDEF) | Flat (+) | +5 |
| Damage Taken (Magic / Melee / Ranged) | Percentage (%) | –5% |
| Legwear | ||
| Hit | Flat (+) | +15 |
| Flee | Flat (+) | +15 |
| HP Regeneration | Percentage (%) | +25% |
| MP Regeneration | Percentage (%) | +25% |
| Healing Received | Percentage (%) | +10% |
| MP Cost Reduction | Percentage (%) | –10% |
| Health Leech Power | Percentage (%) | +10% |
| Shoes | ||
| Cast Speed | Percentage (%) | +15% |
| Attack Speed | Percentage (%) | +10% |
| Movement Speed | Percentage (%) | +10% |
|
Each row represents a possible random modifier. Flat (+) adds a fixed amount; Percentage (%) scales with your current value. Where both exist (e.g., Attack, Magic Attack), the maximums are shown as Flat / %. Negative values (–) represent reductions, such as damage taken or MP cost. | ||