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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);"> “''A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.''”</div> | |||
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);"> | |||
“''A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.''” | |||
</div> | |||
Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes. | Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes. | ||
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As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells. | As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells. | ||
== General Skills == | |||
{{GeneralSkillInfoBox}} | |||
== Mage Skills == | |||
These skills are unique to the Mage class. | |||
=== Active === | |||
Content will be added by the community. | |||
=== Passive === | |||
Content will be added by the community. | |||
== Attributes == | |||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | |||
|- | |||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | |||
'''Primary Attributes''' | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Mage. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Mage. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe DEX role for Mage. | |||
|- | |||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | |||
'''Secondary Attributes''' | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe STR role for Mage. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe AGI role for Mage. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | |||
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Mage. | |||
|} | |||
== Early Game Leveling == | |||
=== Levels 1–10 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
---- | |||
=== Levels 10–30 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
---- | |||
=== Levels 30–40 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
=== Recommended Low-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Mid Game Leveling == | |||
=== Levels 40–60 === | |||
Content here. | |||
Recommended Map: | |||
* | |||
Stat Priority: | |||
* | |||
=== Levels 60–80 === | |||
Content here. | |||
Recommended Map: | |||
* | |||
Stat Priority: | |||
* | |||
=== Recommended Mid-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Late Game Leveling == | |||
=== Levels 80–100 === | |||
Content here. | |||
Stat Priority: | |||
* | |||
=== Levels 100+ === | |||
Content here. | |||
Stat Priority: | |||
This should be the final stat allocation section, where every possible stat has been put into place. | |||
=== Recommended High-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Endgame Overview == | |||
[[Placeholder]] | |||
== Tips and Tricks == | |||
[[Placeholder]] | |||
== Additional Guides == | |||
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Mage_Builds --> | |||
{{:Guides:Mage Builds}} | |||
== See Also == | == See Also == | ||
{{Template:Navbox}} | {{Template:Navbox}} | ||
<noinclude>[[Category:Classes]]</noinclude> | <noinclude> | ||
[[Category:Classes]] | |||
</noinclude> |
Revision as of 18:37, 10 September 2025
Join the Playtest on Steam Now: SpiritVale
Class Overview | |
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Role | Elemental Magic |
Weapons | Staff |
Attributes | |
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Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.
The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.
As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.
General Skills
These are skills that every class has access to, and can be leveled by all players.
Active | ||
---|---|---|
|
|
|
Passive | ||||
---|---|---|---|---|
|
|
|
|
|
Mage Skills
These skills are unique to the Mage class.
Active
Content will be added by the community.
Passive
Content will be added by the community.
Attributes
Primary Attributes | |
---|---|
![]() |
Placeholder — community to describe INT role for Mage. |
![]() |
Placeholder — community to describe VIT role for Mage. |
![]() |
Placeholder — community to describe DEX role for Mage. |
Secondary Attributes | |
![]() |
Placeholder — community to describe STR role for Mage. |
![]() |
Placeholder — community to describe AGI role for Mage. |
![]() |
Placeholder — community to describe LUK role for Mage. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Mage Class: