Mage: Difference between revisions
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| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases magic attack, raises MP, and improves magic defense.<br />For Mages this is the main damage stat that scales the power of all spells. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases Block with shields, but more importantly provides cast time reduction (CTR) to shorten cast times for a smoother rotations. | |||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases HP and physical defense. It adds survivability as they have the least amount of health in the game. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | | | style="background:#ffffff; padding:6px; text-align:left;" | Agility reduces the cast delay for using multiple spells in quick succession. It shortens the delay after casting so multiple spells can be chained more quickly. | ||
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases attack with melee weapons. Mage spells do not have any scaling for physical damage. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | | | style="background:#ffffff; padding:6px; text-align:left;" | Increases critical chance and critical damage. Mage spells cannot critically strike, and does not increase spell damage. | ||
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Revision as of 18:17, 11 September 2025
Join the Playtest on Steam Now: SpiritVale
Class Overview | |
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Role | Elemental Magic |
Weapons | Staff |
Attributes | |
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Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.
The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.
As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Mage Skills
These skills are unique to the Mage class.
Active
Earthbolt — Harnesses the pulse of the earth to strike a single foe with crushing, earthen might.
- Max Level: 10
- Element:
Earth
- Damage: 100% MATK per level
INT Scaling: +5% MATK
- Hits: 1 per level
- Cast Time: 0.4 seconds per level
- Cooldown: 1 second
- Cost: 5 + 5 mana per level
- Buff Applied: Earth Attunement
- Earth Damage: +3% per level
- Duration: 10 seconds
Earth Spikes — The ground erupts in a burst of jagged stone, impaling enemies from below.
- Max Level: 10
- Element:
Earth
- Damage: 50% MATK per level
INT Scaling: +3% MATK
- Hits: 0.5 + 0.5 per level
- Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 1 second
- Cost: 20 + 10 mana per level
- Debuff Applied: Stone
- Fire Resistance: –25%
- Duration: 2 + 0.5 seconds per level
- Debuff Applied: Slow
- Move Speed: –50%
- Cast Speed: –25%
- Attack Speed: –25%
- Duration: 2 + 0.5 seconds per level
- Chance: 50% + 5% per level
Energy Shield — A shimmering arcane barrier absorbs harm until its energy fades, redirecting a portion of incoming damage to MP instead of HP.
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Energy Shield
- Damage Reduction: +10% per level
- Duration: 60 seconds per level
Fireball — Casts a fiery orb that explodes on impact, leaving behind a firewall at the impact zone.
- Max Level: 10
- Element:
Fire
- Damage: 50% MATK per level
INT Scaling: +3% MATK
- Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 1 second
- Cost: 20 + 10 mana per level
- Effect: Knockback
- Ground AoE: Firewall
Firebolt — Launches a concentrated flame that scorches a single enemy with fire-element magical damage.
- Max Level: 10
- Element:
Fire
- Damage: 100% MATK per level
INT Scaling: +5% MATK
- Hits: 1 per level
- Cast Time: 0.4 seconds per level
- Cooldown: 1 second
- Cost: 5 + 5 mana per level
- Buff Applied: Fire Attunement
- Fire Damage: +3% per level
- Duration: 10 seconds
Icebolt — Hurls a shard of ice to deal water-element magical damage to a single enemy.
- Max Level: 10
- Element:
Water
- Damage: 100% MATK per level
INT Scaling: +5% MATK
- Hits: 1 per level
- Cast Time: 0.4 seconds per level
- Cooldown: 1 second
- Cost: 5 + 5 mana per level
- Buff Applied: Water Attunement
- Water Damage: +3% per level
- Duration: 10 seconds
Ice Shard — Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies.
- Max Level: 10
- Element:
Water
- Damage: 50% MATK per level
INT Scaling: +3% MATK
- Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 1 second
- Cost: 20 + 10 mana per level
- Debuff Applied: Soak
- Wind Resistance: –25%
- Duration: 2 + 1 seconds per level
- Debuff Applied: Frozen
- Cannot Attack or Move
- Flee Disabled
- Duration: 2 + 1 seconds per level
- Chance: 50% + 5% per level
Thunderbolt — Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element magical damage.
- Max Level: 10
- Element:
Wind
- Damage: 100% MATK per level
INT Scaling: +5% MATK
- Hits: 1 per level
- Cast Time: 0.4 seconds per level
- Cooldown: 1 second
- Cost: 5 + 5 mana per level
- Buff Applied: Wind Attunement
- Wind Damage: +3% per level
- Duration: 10 seconds
Thunder Storm — Calls down a storm of lightning over a target area, striking all enemies within.
- Max Level: 10
- Element:
Wind
- Damage: 100% MATK per level
INT Scaling: +5% MATK
- Hits: 1 per level
- Area: Medium
- Cast Time: 0.7 seconds per level
- Cooldown: 2 seconds
- Cost: 25 + 12 mana per level
Passive
Wand Mastery — Boosts magical attack when wielding a wand or book.
- Max Level: 10
- Wand MATK: +2 per level
- Book MATK: +2 per level
- Cast Speed: +1% per level
Attributes
Primary Attributes | |
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Increases magic attack, raises MP, and improves magic defense. For Mages this is the main damage stat that scales the power of all spells. |
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Increases Block with shields, but more importantly provides cast time reduction (CTR) to shorten cast times for a smoother rotations. |
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Increases HP and physical defense. It adds survivability as they have the least amount of health in the game. |
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Agility reduces the cast delay for using multiple spells in quick succession. It shortens the delay after casting so multiple spells can be chained more quickly. |
Secondary Attributes | |
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Increases attack with melee weapons. Mage spells do not have any scaling for physical damage. |
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Increases critical chance and critical damage. Mage spells cannot critically strike, and does not increase spell damage. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Mage Class: