Warrior: Difference between revisions
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* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
* '''Damage:''' 100% + 25% ATK per level | * '''Damage:''' 100% + 25% ATK per level | ||
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | * +2% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | ||
* '''Combo Ready:''' 4 seconds | |||
* '''Cost:''' 3 + 1 mana per level | * '''Cost:''' 3 + 1 mana per level | ||
* '''Debuff Applied:''' Stun | * '''Debuff Applied:''' Stun | ||
** '''Effect:''' Cannot Attack or Move, Flee Disabled | ** '''Effect:''' Cannot Attack or Move, Flee Disabled | ||
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* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Damage:''' 100% ATK per level | * '''Damage:''' 100% ATK per level | ||
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | * +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | ||
* '''Area:''' Medium | * '''Area:''' Medium | ||
* '''Combo Ready:''' 4 seconds | |||
* '''Cooldown:''' 4 seconds | * '''Cooldown:''' 4 seconds | ||
* '''Cost:''' 10 + 5 mana per level | * '''Cost:''' 10 + 5 mana per level | ||
* '''Debuff Applied:''' Stun | * '''Debuff Applied:''' Stun | ||
** '''Effect:''' Cannot Attack or Move, Flee Disabled | ** '''Effect:''' Cannot Attack or Move, Flee Disabled | ||
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* '''Requires:''' Axe, Sword | * '''Requires:''' Axe, Sword | ||
* '''Damage:''' 50% ATK per level | * '''Damage:''' 50% ATK per level | ||
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | * +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | ||
* '''Hits:''' 2 | * '''Hits:''' 2 | ||
* '''Area:''' Medium | * '''Area:''' Medium | ||
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* '''Requires:''' Axe, Sword | * '''Requires:''' Axe, Sword | ||
* '''Damage:''' 100% ATK per level | * '''Damage:''' 100% ATK per level | ||
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | * +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | ||
* '''Area:''' Large | * '''Area:''' Large | ||
* '''Cooldown:''' 4 seconds | * '''Cooldown:''' 4 seconds | ||
* '''Cost:''' 10 + 5 mana per level | * '''Cost:''' 10 + 5 mana per level | ||
* '''Combo Finisher:''' +50% damage | * '''Combo Finisher:''' +50% damage | ||
* ''' | * '''Effect:''' Pull | ||
<span id="Whirlwind"></span> [[File:Skill-whirlwind.webp|75px|link=]] '''Whirlwind''' — Spin in place, slashing all enemies around you over time. | <span id="Whirlwind"></span> [[File:Skill-whirlwind.webp|75px|link=]] '''Whirlwind''' — Spin in place, slashing all enemies around you over time. | ||
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* '''Requires:''' Axe, Sword | * '''Requires:''' Axe, Sword | ||
* '''Damage:''' 50% ATK per level | * '''Damage:''' 50% ATK per level | ||
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | * +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | ||
* '''Hits:''' 2 | * '''Hits:''' 2 | ||
* '''Area:''' Medium | * '''Area:''' Medium |
Revision as of 03:42, 12 September 2025
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Class Overview | |
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Role | Melee Crit |
Weapons | Axe |
Attributes | |
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Warriors embody raw physical power, specializing in heavy axes to deliver crushing blows against their foes. Designed for players who enjoy straightforward, aggressive combat, the Warrior thrives on dealing high amounts of damage in wide arcs, overwhelming opponents through strength alone.
While primarily known as a melee damage dealer, the Warrior also excels at critical strikes and burst potential, making them especially dangerous in close-quarters encounters. Their reliance on axes provides slower but devastating swings, rewarding careful positioning and timing.
As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Passive | ||||
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Warrior Skills
These skills are unique to the Warrior class.
Active
Axe Quicken — Increases offensive power when wielding a sword or axe.
- Max Level: 5
- Requires: Axe, Sword
- Cost: 20 mana
- Buff Applied: Axe Quicken
- Attack Speed: +6% per level
- Crit: +4 per level
- Duration: 60 seconds per level
Bash — Delivers a crushing blow with a chance to stun the target.
- Max Level: 10
- Damage: 100% + 25% ATK per level
- +2% ATK per
STR
- Combo Ready: 4 seconds
- Cost: 3 + 1 mana per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 3 seconds
- Chance: 2.5% per level
Stomp — Slams the ground, stunning enemies in a wide area.
- Max Level: 5
- Damage: 100% ATK per level
- +3% ATK per
STR
- Area: Medium
- Combo Ready: 4 seconds
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level
Twin Cleave — Swing your weapon twice in wide arcs, cutting down enemies in front.
- Max Level: 10
- Requires: Axe, Sword
- Damage: 50% ATK per level
- +3% ATK per
STR
- Hits: 2
- Area: Medium
- Cooldown: 4 seconds
- Cost: 5 + 2 mana per level
- Combo Finisher: +50% damage
Vortex Slash — Unleashes a powerful spinning slash that damages enemies in a wide area and pulls them toward the caster.
- Max Level: 5
- Requires: Axe, Sword
- Damage: 100% ATK per level
- +3% ATK per
STR
- Area: Large
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
- Effect: Pull
Whirlwind — Spin in place, slashing all enemies around you over time.
- Max Level: 10
- Requires: Axe, Sword
- Damage: 50% ATK per level
- +3% ATK per
STR
- Hits: 2
- Area: Medium
- Duration: 3 seconds
- Cooldown: 6 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
- Restriction: Cannot Attack, Cannot Cast Skills
Passive
Axe Mastery — Enhances attack power of axes and swords, improving critical rate.
- Max Level: 10
- Axe ATK: +2 per level
- Sword ATK: +2 per level
- Crit: +1 per level
Dual Wield Mastery — Unlocks the ability to wield a weapon in each hand.
- Max Level: 5
- Dual Wield ATK/MATK: 50% + 10% per level
Twohand Parry — Allows two-handed weapons to block attacks.
- Max Level: 5
- Requires: Two-Handed
- Block: +4% per level
Attributes
Primary Attributes | |
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The defining stat of Warriors. Boosts melee ATK directly and scales with nearly all Warrior damage skills, making it the top priority for maximizing burst and sustained damage. |
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The source of critical consistency. Increases CRIT chance and CRIT DMG, empowering Warriors’ burst windows and enhancing the impact of heavy-hitting skills like Bash and Whirlwind. |
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The backbone of Warrior durability. Raises HP and DEF, providing survivability during cooldown downtime or when opting into shield-based builds for safer farming and leveling. |
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Ensures reliable hits and defensive options. Improves HIT for accuracy and contributes to block rate, making it valuable for maintaining consistency and utility in both offense and defense. |
Secondary Attributes | |
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Provides ASPD and FLEE, offering smoother attack chains. However, Warrior skills are cooldown-based and do not strongly benefit from faster auto-attacks, leaving AGI as a situational pick. |
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Expands MP and improves MDEF as a general stat. While Warriors can experience mana issues, INT is not an efficient fix compared to gear, artifacts, or cards, and is rarely invested in. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Warrior Class: