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Combat: Difference between revisions

From SpiritVale Wiki
Created page with "{{Template:PageHeader | PageImage = | PageHeader = Combat }} == Overview == Combat is at the core of the game's mechanics, shaping every encounter from small skirmishes to major boss battles. This page serves as an overview hub for the main combat-related systems, mechanics, and challenges. == Elements == The elemental system consists of nine types, each with its own strengths and weaknesses. Elements influence both the damage you deal and the defense you face in b..."
 
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== Overview ==
== Overview ==
Combat is at the core of the game's mechanics, shaping every encounter from small skirmishes to major boss battles.   
Combat is at the core of the game, shaping every encounter from small skirmishes to major boss battles.   
This page serves as an overview hub for the main combat-related systems, mechanics, and challenges.
This page serves as an overview hub for the main combat-related systems, mechanics, and challenges.


Line 21: Line 21:


== Monsters ==
== Monsters ==
The creatures that inhabit the world of ''SpiritVale'', ranging from common enemies to powerful bosses. Monsters bring variety to combat and provide valuable loot, experience, and challenges.   
The creatures that inhabit the world of the game, ranging from common enemies to powerful bosses. Monsters bring variety to combat and provide valuable loot, experience, and challenges.   


'''See also:'''   
'''See also:'''   
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== Arena ==
== Arena ==
A structured combat system that will serve as a dedicated challenge mode. Details will be added in a future update.   
The player-versus-player system where combatants test their strength in a free-for-all battle. The Arena standardizes levels and modifies combat rules to create a unique PvP experience.   


'''See also:'''   
'''See also:'''   

Latest revision as of 21:58, 18 September 2025

Join the Playtest on Steam Now: SpiritVale

Combat



Combat is at the core of the game, shaping every encounter from small skirmishes to major boss battles. This page serves as an overview hub for the main combat-related systems, mechanics, and challenges.

The elemental system consists of nine types, each with its own strengths and weaknesses. Elements influence both the damage you deal and the defense you face in battle.

See also:

The primary evasion mechanic, allowing players to avoid damage with a brief invulnerability window. Dodge rolling is key for surviving difficult encounters and repositioning effectively.

See also:

The creatures that inhabit the world of the game, ranging from common enemies to powerful bosses. Monsters bring variety to combat and provide valuable loot, experience, and challenges.

See also:

The player-versus-player system where combatants test their strength in a free-for-all battle. The Arena standardizes levels and modifies combat rules to create a unique PvP experience.

See also:

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting