Equipment: Difference between revisions
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Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | ||
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{| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54 | |||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" | | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" | | ||
'''Equipment Modifier Rolls''' | '''Equipment Modifier Rolls''' | ||
|- | |- | ||
! style=" | ! style="padding:6px; border-right:1px solid #555; border-bottom:1px solid #555;" | Stat | ||
! style=" | ! style="padding:6px; border-right:1px solid #555; border-bottom:1px solid #555;" | Type | ||
! style=" | ! style="padding:6px; border-bottom:1px solid #555;" | Maximum Roll | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Hit | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +15 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Attack | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) / Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +5 / +5% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Magic Attack | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) / Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +5 / +5% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Health on Hit | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Critical Chance | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Critical Damage | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged) | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | HP | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | MP | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Defense (DEF) | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +5 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Healing Received | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Magic Defense (MDEF) | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +5 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | –5% | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shield | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shield | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | HP | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | MP | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Defense (DEF) | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +5 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Healing Received | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Magic Defense (MDEF) | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +5 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | –5% | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Legwear | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Legwear | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Hit | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +15 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Flee | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +15 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | HP Regeneration | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +25% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | MP Regeneration | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +25% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Healing Received | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | MP Cost Reduction | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | –10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Health Leech Power | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shoes | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shoes | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Cast Speed | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +15% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Attack Speed | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Movement Speed | ||
| style=" | | style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%) | ||
| style=" | | style="padding:4px; border-top:1px solid #555;" | +10% | ||
|- | |- | ||
| colspan="3" style=" | | colspan="3" style="padding:6px; border-top:1px solid #555; border-bottom-left-radius:8px; border-bottom-right-radius:8px; text-align:left;" | | ||
Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. | ||
|} | |} |