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Knight: Difference between revisions

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* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Area:''' Medium
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher — +50% damage
* '''Debuff Applied:''' Stagger
* '''Debuff Applied:''' Stagger
** ''Effect:'' Block Disabled
** '''Effect:''' Block Disabled
** ''Damage From Melee:'' +5% + 2% per level
** '''Damage From Melee:''' +5% + 2% per level
** ''Duration:'' 5 + 2 seconds per level
** '''Duration:''' 5 + 2 seconds per level


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* '''Cost:''' 10 mana
* '''Cost:''' 10 mana
* '''Buff Applied:''' Counter
* '''Buff Applied:''' Counter
** ''Block:'' +100%
** '''Block:''' +100%
** ''Crit:'' +100
** '''Crit:''' +100
** ''Negative Effect on Player:'' Cannot Attack or Move, Flee Disabled
** '''Negative Effect on Player:''' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 2 seconds
** '''Duration:''' 2 seconds
* '''Special Attack:''' Counter Slash
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Combo Effect:''' Finisher — +50% damage
* '''Damage Reflected:''' 50% + 10% per level
* '''Damage Reflected:''' 50% + 10% per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Debuff Applied:''' Stun
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** '''Effect:''' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 1.5 seconds
** '''Duration:''' 1.5 seconds


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* '''Cost:''' 10 mana
* '''Cost:''' 10 mana
* '''Buff Applied:''' Endure
* '''Buff Applied:''' Endure
** ''Effect:'' Immune to flinching
** '''Effect:''' Immune to flinching
** ''DEF:'' +5 per level
** '''DEF:''' +5 per level
** ''MDEF:'' +5 per level
** '''MDEF:''' +5 per level
** ''Duration:'' 60 seconds per level
** '''Duration:''' 60 seconds per level


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* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Fortify
* '''Buff Applied:''' Fortify
** ''HP:'' +4% per level
** '''HP:''' +4% per level
** ''Healing Received:'' +4% per level
** '''Healing Received:''' +4% per level
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** ''Duration:'' 60 seconds per level
** '''Duration:''' 60 seconds per level


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* '''Hits:''' 2
* '''Hits:''' 2
* '''Area:''' Small
* '''Area:''' Small
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher — +50% damage


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* '''Hits:''' 3
* '''Hits:''' 3
* '''Area:''' Small
* '''Area:''' Small
* '''Combo Ready:''' 4 seconds
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Ready after 4 seconds


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* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Reflect Shield
* '''Buff Applied:''' Reflect Shield
** ''Reflect Damage:'' +10% per level
** '''Reflect Damage:''' +10% per level
** ''Duration:'' 60 seconds per level
** '''Duration:''' 60 seconds per level


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* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
* '''Buff Applied:''' Spear Quicken
** ''Attack Speed:'' +5% per level
** '''Attack Speed:''' +5% per level
** ''Hit:'' +8 per level
** '''Hit:''' +8 per level
** +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
** +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
** ''Duration:'' 60 seconds per level
** '''Duration:''' 60 seconds per level


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* '''Cost:''' 10 mana
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Taunt
* '''Debuff Applied:''' Taunt
** ''Attack:'' +5% +2% per level
** '''Effect:''' Forces targets to attack Knight
** ''Damage From Melee:'' +5% +2% per level
** '''Attack:''' +5% +2% per level
** ''Duration:'' 5 + 2 seconds per level
** '''Damage From Melee:''' +5% +2% per level
** '''Duration:''' 5 + 2 seconds per level


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* '''Effect:''' Knockback
* '''Effect:''' Knockback
* '''Area:''' Medium
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher — +50% damage
* '''Debuff Applied:''' Slow
* '''Debuff Applied:''' Slow
** ''Move Spd:'' −50%
** '''Effect:''' Movement Speed −50%, Cast Speed −25%, Attack Speed −25%
** ''Cast Spd:'' −25%
** '''Duration:''' 3 seconds
** ''Atk Spd:'' −25%
** ''Duration:'' 3 seconds


=== Passive ===
=== Passive ===
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* '''HP Regen:''' +5 per level
* '''HP Regen:''' +5 per level
* '''Max HP recovered per second:''' +0.2% per level
* '''Max HP recovered per second:''' +0.2% per level


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Revision as of 19:16, 3 October 2025

Join the Playtest on Steam Now: SpiritVale


Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

General Skills

These skills are available to all classes.

Active

Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element: Holy
  • Healing: 50% per level
  • +1% per INT
  • +1% per VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level

Passive

Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

Knight Skills

These skills are unique to the Knight class.

Active

Air Cutter — Sweep your weapon in a swift arc, staggering enemies around you.
  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Combo Effect: Finisher — +50% damage
  • Debuff Applied: Stagger
    • Effect: Block Disabled
    • Damage From Melee: +5% + 2% per level
    • Duration: 5 + 2 seconds per level
Counter Stance — Take a defensive stance and retaliate with a counter slash when struck.
  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 10 mana
  • Buff Applied: Counter
    • Block: +100%
    • Crit: +100
    • Negative Effect on Player: Cannot Attack or Move, Flee Disabled
    • Duration: 2 seconds
  • Special Attack: Counter Slash
  • Combo Effect: Finisher — +50% damage
  • Damage Reflected: 50% + 10% per level
  • +1% ATK per VIT
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 1.5 seconds
Endure — Prevents flinching from damage.
  • Max Level: 5
  • Cost: 10 mana
  • Buff Applied: Endure
    • Effect: Immune to flinching
    • DEF: +5 per level
    • MDEF: +5 per level
    • Duration: 60 seconds per level
Fortify — Massively increases defensive capabilities.
  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Fortify
    • HP: +4% per level
    • Healing Received: +4% per level
    • +2 VIT per level
    • Duration: 60 seconds per level
Impale — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Hits: 2
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Combo Effect: Finisher — +50% damage
Piercing Flurry — Lunge forward with rapid jabs, striking multiple enemies in a line.
  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Hits: 3
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Combo Effect: Ready after 4 seconds
Reflect Shield — Reflects damage when shield is equipped.
  • Max Level: 5
  • Requires: Shield
  • Cost: 20 mana
  • Buff Applied: Reflect Shield
    • Reflect Damage: +10% per level
    • Duration: 60 seconds per level
Spear Quicken — Increases offensive power when wielding a sword or spear.
  • Max Level: 5
  • Requires: Spear, Sword
  • Cost: 20 mana
  • Buff Applied: Spear Quicken
    • Attack Speed: +5% per level
    • Hit: +8 per level
    • +2% ATK per AGI
    • Duration: 60 seconds per level
Taunt — Forces affected targets to focus all basic attacks on you.
  • Max Level: 5
  • Cooldown: 1 second
  • Cost: 10 mana
  • Debuff Applied: Taunt
    • Effect: Forces targets to attack Knight
    • Attack: +5% +2% per level
    • Damage From Melee: +5% +2% per level
    • Duration: 5 + 2 seconds per level
Weapon Throw — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
  • Max Level: 5
  • Damage: 100% + 30% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Effect: Knockback
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Combo Effect: Finisher — +50% damage
  • Debuff Applied: Slow
    • Effect: Movement Speed −50%, Cast Speed −25%, Attack Speed −25%
    • Duration: 3 seconds

Passive

Increased Regeneration — Improves natural health recovery over time.
  • Max Level: 5
  • HP Regen: +5 per level
  • Max HP recovered per second: +0.2% per level
Spear Mastery — Enhances attack power of spears and swords. Increases maximum health.
  • Max Level: 10
  • Spear ATK: +2 per level
  • Sword ATK: +2 per level
  • HP: +35 per level
Shield Mastery — Improves block rate and defenses when equipping a shield.
  • Max Level: 5
  • Block: +2% per level
  • DEF: +2% per level
  • MDEF: +2% per level
Twohand Parry — Allows two-handed weapons to block attacks.
  • Max Level: 5
  • Requires: Two-Handed Sword, Axe, Spear, Scythe
  • Block: +6% per level

Attributes

Primary Attributes
STR The main source of a Knight’s physical power.
Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
VIT The backbone of Knight survivability.
Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
AGI A supportive stat that enhances mobility and tempo.
Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
Secondary Attributes
DEX Provides accuracy and block rate, giving a baseline benefit to all physical classes.
Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
INT Expands MP and slightly improves regeneration, offering situational support for skill uptime.
Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
LUK Increases critical chance and critical damage, which all classes benefit from in theory.
For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.


Additional Guides

Here is a full list of all build guides currently for the Knight Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting