Shinobi: Difference between revisions
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<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Shinobi Master</div> | <div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Shinobi Master</div> | ||
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[[File:Shinobi-Master.png| | [[File:Shinobi-Master.png|101px|link=Non-Player_Character#Shinobi Master]] | ||
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Underground Cavern|Underground Cavern]]'''</div> | <div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Underground Cavern|Underground Cavern]]'''</div> | ||
</div> | </div> | ||
Revision as of 17:30, 1 November 2025
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File:ShinobiIcon.webp
Shinobi
| Class Overview | |
|---|---|
| Role | Autocast Clones |
| Weapons | Daggers Swords |
| Attributes | |
| 9 | |
| 12 | |
| 1 | |
| 1 | |
| 9 | |
| 1 | |
Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.
How to Job Change
To advance into the Shinobi class, you must first meet the following requirements:
- Job Level 50 as a Rogue
Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.
Where to find the Shinobi Master
- Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.
Shinobi Skills
These skills are unique to the Shinobi class.
Active
- Max Level: 5
- Clones: 1 (1 HP, 25% of ATK/MATK)
- Penalty: Clones reduce your max mana by 50% (minimum 100)
- Cooldown: 8 − 1 seconds per level
- Cost: 10 + 5 mana per level
- Effect: Backslide
- Buff Applied: Elusive Feint
- Perfect Dodge: +100%
- Spell Dodge: +100%
- Duration: 1 second
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Max Level: 5
- Clones: 3 (1 HP, 25% of ATK/MATK each)
- Penalty: Clones reduce your max mana by 50% (minimum 100)
- Cooldown: 10 − 1 seconds per level
- Cost: 10 + 5 mana per level
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Max Level: 5
- Damage: 120% per level ATK + MATK
- +6% ATK + MATK per
AGI - +3% ATK + MATK per
STR - Hits: 1
- Cast Time: 0.5 seconds
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Combo Effect: Finisher — +50% damage (only while Combo Ready is active)
- Triggers: Autocasts
- Requires: Dagger, Sword
- Max Level: 5
- Damage: 75% per level ATK + MATK
- +4% ATK + MATK per
AGI - Hits: 3
- Duration: 1 seconds
- Cooldown: 1 seconds
- Cost: 5 + 5 mana per level
- Triggers: Autocasts
- Requires: Dagger, Sword
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 2 seconds
- Max Level: 10
- Damage: 75% MATK per level
- +4% MATK per
AGI - Hits: 1 per level
- Cast Time: 0.5 seconds
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Bonus Effect: Chance to autocast Firebolt when attacking (+2% per level, 10s duration)
- Max Level: 10
- Damage: 55% MATK per level
- +1% MATK per
AGI - Hits: 2
- Duration: 3 seconds
- Area: Medium
- Cast Time: 0.5 seconds
- Cooldown: 1 seconds
- Cost: 10 + 5 mana per level
- Buff Applied: Ice Release
- Cast Speed: +45%
- Attack Speed: +45%
- Duration: 2 seconds
- Bonus Effect: Chance to autocast Icebolt when attacking (+8% per level, 10s duration)
- Max Level: 10
- Damage: 95% MATK per level
- +10% MATK per
AGI - Hits: 1 per level
- Cast Time: 0.5 seconds
- Cooldown: 1 seconds
- Cost: 10 + 5 mana per level
- Bonus Effect: Chance to autocast Thunderbolt when attacking (+2% per level, 10s duration)
- Max Level: 5
- Effect: Permanently copies the last skill cast by a target player
- Skill Level: 1 per Mimic Seal level
- Cost: 20 mana
Passive
- Max Level: 10
- Perfect Dodge: +6% per level
- Move Speed: +6% per level
- Spell Dodge: +6% per level
- Max Level: 10
- MATK: +5% per level
- Max MP: +3% per level
- Skill Scaling: +0.8% per
INT per level
Attributes
Shinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.
| Primary Attributes | |
|---|---|
| Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion. | |
| Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling. | |
| Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery. | |
| Secondary Attributes | |
| Provides additional scaling for Shadow Release and increases physical damage contribution. | |
| Adds survivability by increasing HP and defenses, helping maintain uptime in fights. | |
| Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi. | |
Additional Guides
Here is a full list of all build guides currently for the Shinobi Class: