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Guides:Wizard General Leveling Guide: Difference between revisions

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Waltz7976 (talk | contribs)
Waltz7976 (talk | contribs)
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Around level 130 you should be getting pretty close to what an end game build could look like, the gear I'll post below is what you can aim for to be able to do endgame content.
Around level 130 you should be getting pretty close to what an end game build could look like, the gear I'll post below is what you can aim for to be able to do endgame content.


Stat Priority:
This build is for soloing, I would suggest sticking with [https://spiritvale.info/maps/goblin-warcamp Goblin Warcamp], as it's the easier farm, but you will need to also make your way into The Forge to get your Mind Gauntlet, or buy one. 
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.
 
The [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] are going to be what cause you problem as they can Shadow Step, so make sure you kill them quickly, trailing too many [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] can result in dying while grouping them up. I would suggest pulling them with Earthspike if you need to group, or casting Hydro Vortex if already grouped.
 
If you're missing health, use Heal on cooldown, and stay ranged, you are a Wizard with a shield, but that does not make you a tank. Always be moving, make use of WASD while casting to stay ranged. Make sure you keep up Energy Shield and Haste.
 
Your end game stats are going to be up to you, but you should aim for 99 Int / Dex and either Vit / Agi for the rest, or any combination of the two that you feel comfortable with. I would suggest going Vit for soloing though, as it just makes things easier and allows you to survive longer.


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| LegwearModifierOne  =Mana Regen %  
| LegwearModifierOne  =Mana Regen %  
| LegwearModifierTwo  =MP Reduction Cost  
| LegwearModifierTwo  =MP Reduction Cost  
| LegwearCard1        =Snout Robot Card Cinderspike Card  
| LegwearCard1        =Cinderspike Card  
| LegwearCard2        =  
| LegwearCard2        =  
| ShoeName            =Witchsteps  
| ShoeName            =Witchsteps  
Line 165: Line 170:
| HeadgearMap          =Dark Forest  
| HeadgearMap          =Dark Forest  
| HeadgearAttribute    =Int  
| HeadgearAttribute    =Int  
| HeadgearCard1        =HP %
| HeadgearCard1        =Butterfly Pixie Card
| HeadgearCard2        =Matk %
| HeadgearCard2        =  
| FaceName            =Scholar Glasses  
| FaceName            =Scholar Glasses  
| FaceMap              =Abyss Library  
| FaceMap              =Abyss Library  
| FaceAttribute        =Int  
| FaceAttribute        =Int  
| FaceCard1            =HP %
| FaceCard1            =Goblin Trooper Mage Card
| FaceCard2            =Matk %
| FaceCard2            =  
| UtilityName          =Crystal Cache  
| UtilityName          =Crystal Cache  
| UtilityMap          =Crystal Caves  
| UtilityMap          =Crystal Caves  
Line 194: Line 199:


== Endgame Overview ==
== Endgame Overview ==
Content here.
For bossing you're going to want to put on a [https://spiritvale.info/cards/snout-robot-card Snout Robot Card], and take your shield off for 25% more damage. Try and get [https://spiritvale.info/equipment/crystal-wings Crystal Wings] for your Utility spot, even as just a base roll it's better than the [https://spiritvale.info/equipment/crystal-cache Crystal Cache]. You can take [https://spiritvale.info/cards/goblin-warchief-card Goblin Warchief Card] for a slight damage upgrade over [https://spiritvale.info/cards/cyclops-bat-mage-card Cyclops Bat Mage Card], and [https://spiritvale.info/cards/cosmic-entity-card Cosmic Entity Card] can replace your [https://spiritvale.info/cards/goblin-trooper-mage-card Goblin Trooper Mage Card] for bossing. If you can get a [https://spiritvale.info/gems/focus-gem Focus Gem] you can take off some of your other sources of CTR % and put more damage oriented cards  in those slots.
 
You're going to want to be using level 10 spells for bossing, as it's going to do more damage, stay as far at range as you can.
 
I would suggest the follow rotation, but the only important things is that you make use of your attunements from your bolts and elemental exposures.
 
Earthquake > Fire Bolt > Meteor > Fire Pillar x 3, Ice Bolt > Hydro Vortex > Freezing Field > Earthquake
 
You can basically just repeat it at that point.
 
The gems I would suggest using baseline would be [https://spiritvale.info/gems/meteor-gem Meteor Gem], [https://spiritvale.info/gems/fire-pillar-gem Fire Pillar Gem], [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex Gem] and [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem.] If you do get a [https://spiritvale.info/gems/focus-gem Focus Gem] I would replace Hydro Vortex as it does the least amount of damage of the spells listed.


== Tips and Tricks ==
== Tips and Tricks ==
Content here.
Stay at range and use Free Cast to move out range of the broader AoEs from bosses, by clicking on the map where you want to cast it will auto move you as  close as you need to be to cast that ability.
 
Get a friend to tank for you.


<noinclude>[[Category:Guides]] [[Category:Wizard Guides]]</noinclude>
<noinclude>[[Category:Guides]] [[Category:Wizard Guides]]</noinclude>