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Join the Playtest on Steam Now: SpiritVale

Module:GameSkills: Difference between revisions

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-- Promote status duration if needed
-- Promote status duration if needed
if (durSeries == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
durSeries = seriesFromValuePair(promo.durationBlock, maxLevel)
end


local castVal = displayFromSeries(castSeries, level)
local castVal = displayFromSeries(castSeries, level)
local cdVal  = displayFromSeries(cdSeries, level)
local cdVal  = displayFromSeries(cdSeries, level)
local durVal = displayFromSeries(durSeries, level)
local durVal = displayFromSeries(durSeries, level)
 
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
  durSeries = seriesFromValuePair(promo.durationBlock, maxLevel)
  durVal = displayFromSeries(durSeries, level)
end


-- Cost: build combined series, and never show "0 HP"
-- Cost: build combined series, and never show "0 HP"