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Guides:Knight General Leveling Guide: Difference between revisions

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Tag: wikieditor
Levels 1-50 Early Game Leveling for Knight
Tag: visualeditor
Line 6: Line 6:
== Early Game Leveling ==
== Early Game Leveling ==


=== Levels X - X ===
=== Levels 1 - 50 ===
Content here.
When unlocking skills rush for Air Cutter and then Taunt, Air Cutter is untargeted Medium AOE and Taunt will help you get a stack of mobs, you'll have this by Lv5. Then rush for Counter Stance to complete the rotation. When choosing gear prioritize VIT and STR pieces.
 
* Buffs: Fortify + Reflect Shield
* Flurry Spam: Taunt -> Air Cutter ->  Flurry -> Impale
* Reflect: Taunt -> Counter -> Air Cutter


Recommended Maps:
Recommended Maps:
*
*Treant Trail Lv6-10, Majority of Useful Cards and Early Artifact set is farmed here
*Forest Labyrinth
*Festering Woods Lv21-25


Stat Priority:
Stat Priority:
*
 
Many skills scale with all 4 of VIT, STR, DEX, AGI. VIT keeps you alive, STR makes you deal more auto attack damage. Counter Stance only scales with VIT which means maxing VIT first is a no-brainer.
*VIT > STR > AGI > DEX


----
----
Line 19: Line 27:
=== Recommended Low-Level Gear ===
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
| WeaponOneName        =  
| WeaponOneName        =Solar Spear
| WeaponOneMap        =  
| WeaponOneMap        =Forest Labyrinth
| WeaponOneAttribute  =  
| WeaponOneAttribute  =VIT
| WeaponOneModifierOne =  
| WeaponOneModifierOne =  
| WeaponOneModifierTwo =  
| WeaponOneModifierTwo =  
Line 30: Line 38:
| WeaponTwoName        =  
| WeaponTwoName        =  
| WeaponTwoMap        =  
| WeaponTwoMap        =  
| WeaponTwoAttribute  =  
| WeaponTwoAttribute  =VIT
| WeaponTwoModifierOne =  
| WeaponTwoModifierOne =  
| WeaponTwoModifierTwo =  
| WeaponTwoModifierTwo =  
| WeaponTwoCard1      =  
| WeaponTwoCard1      =Treant Forest Evergreen
| WeaponTwoCard2      =  
| WeaponTwoCard2      =Cacti
| WeaponTwoCard3      =  
| WeaponTwoCard3      =  
| WeaponTwoCard4      =  
| WeaponTwoCard4      =  
| ChestName            =  
| ChestName            =Stoneguard
| ChestMap            =  
| ChestMap            =Forest Labyrinth
| ChestAttribute      =  
| ChestAttribute      =VIT
| ChestModifierOne    =  
| ChestModifierOne    =  
| ChestModifierTwo    =  
| ChestModifierTwo    =  
| ChestCard1          =  
| ChestCard1          =Treant Tree Evergreen
| ChestCard2          =  
| ChestCard2          =  
| LegwearName          =  
| LegwearName          =  
| LegwearMap          =  
| LegwearMap          =  
| LegwearAttribute    =  
| LegwearAttribute    =VIT
| LegwearModifierOne  =  
| LegwearModifierOne  =  
| LegwearModifierTwo  =  
| LegwearModifierTwo  =  
| LegwearCard1        =  
| LegwearCard1        =Treant Minion Evergreen
| LegwearCard2        =  
| LegwearCard2        =  
| ShoeName            =  
| ShoeName            =  
| ShoeMap              =  
| ShoeMap              =  
| ShoeAttribute        =  
| ShoeAttribute        =VIT
| ShoeModifierOne      =  
| ShoeModifierOne      =  
| ShoeModifierTwo      =  
| ShoeModifierTwo      =  
| ShoeCard1            =  
| ShoeCard1            =Treant Minion Autumn
| ShoeCard2            =  
| ShoeCard2            =  
| HeadgearName        =  
| HeadgearName        =  
| HeadgearMap          =  
| HeadgearMap          =  
| HeadgearAttribute    =  
| HeadgearAttribute    =VIT
| HeadgearCard1        =  
| HeadgearCard1        =  
| HeadgearCard2        =  
| HeadgearCard2        =  
| FaceName            =  
| FaceName            =Verdant Antlers
| FaceMap              =  
| FaceMap              =Forest Labyrinth
| FaceAttribute        =  
| FaceAttribute        =VIT
| FaceCard1            =  
| FaceCard1            =  
| FaceCard2            =  
| FaceCard2            =  
| UtilityName          =  
| UtilityName          =  
| UtilityMap          =  
| UtilityMap          =  
| UtilityAttribute    =  
| UtilityAttribute    =VIT
| UtilityCard1        =  
| UtilityCard1        =  
| UtilityCard2        =  
| UtilityCard2        =  
| AccessoryOneName    =  
| AccessoryOneName    =Sunflower Clip
| AccessoryOneMap      =  
| AccessoryOneMap      =  
| AccessoryOneAttribute=  
| AccessoryOneAttribute=VIT
| AccessoryOneCard1    =  
| AccessoryOneCard1    =Bat
| AccessoryOneCard2    =  
| AccessoryOneCard2    =  
| AccessoryTwoName    =  
| AccessoryTwoName    =Blood Clip
| AccessoryTwoMap      =  
| AccessoryTwoMap      =Festering Woods
| AccessoryTwoAttribute=  
| AccessoryTwoAttribute=VIT
| AccessoryTwoCard1    =  
| AccessoryTwoCard1    =Mosquito Stinger
| AccessoryTwoCard2    =  
| AccessoryTwoCard2    =  
| ArtifactName        =  
| ArtifactName        =Steelheart
| ArtifactMap          =  
| ArtifactMap          =Treant Trail
| ArtifactAttribute    =  
| ArtifactAttribute    =VIT
| ArtifactModifier    =  
| ArtifactModifier    =  
}}
}}

Revision as of 02:46, 19 December 2025


{{#if:class-knight.webp|
|}} Knight General Leveling Guide



Early Game Leveling

Levels 1 - 50

When unlocking skills rush for Air Cutter and then Taunt, Air Cutter is untargeted Medium AOE and Taunt will help you get a stack of mobs, you'll have this by Lv5. Then rush for Counter Stance to complete the rotation. When choosing gear prioritize VIT and STR pieces.

  • Buffs: Fortify + Reflect Shield
  • Flurry Spam: Taunt -> Air Cutter -> Flurry -> Impale
  • Reflect: Taunt -> Counter -> Air Cutter

Recommended Maps:

  • Treant Trail Lv6-10, Majority of Useful Cards and Early Artifact set is farmed here
  • Forest Labyrinth
  • Festering Woods Lv21-25

Stat Priority:

Many skills scale with all 4 of VIT, STR, DEX, AGI. VIT keeps you alive, STR makes you deal more auto attack damage. Counter Stance only scales with VIT which means maxing VIT first is a no-brainer.

  • VIT > STR > AGI > DEX

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand {{#if:Solar Spear|Solar Spear|​}} {{#if:Forest Labyrinth|Forest Labyrinth|​}} {{#if:VIT|VIT|​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[1]}}{{#if:|{{#if:|
}}[2]}}{{#if:|{{#if:|
}}[3]}}{{#if:|{{#if:|
}}[4]}}| ​ }}
Off-Hand {{#if:|[5]|​}} {{#if:|[[Maps#|]]|​}} {{#if:VIT|VIT|​}} {{#if:|{{#if:|
}}|​}}
{{#if:Treant Forest EvergreenCacti|{{#if:Treant Forest Evergreen|Treant Forest Evergreen}}{{#if:Cacti|{{#if:Treant Forest Evergreen|
}}Cacti}}{{#if:|{{#if:Treant Forest EvergreenCacti|
}}[6]}}{{#if:|{{#if:Treant Forest EvergreenCacti|
}}[7]}}| ​ }}
Armor
Piece Item Map Attribute Modifiers Cards
Chest {{#if:Stoneguard|Stoneguard|​}} {{#if:Forest Labyrinth|Forest Labyrinth|​}} {{#if:VIT|VIT|​}} {{#if:|{{#if:|
}}|​}}
{{#if:Treant Tree Evergreen|{{#if:Treant Tree Evergreen|Treant Tree Evergreen}}{{#if:|{{#if:Treant Tree Evergreen|
}}[8]}}| ​ }}
Legwear {{#if:|[9]|​}} {{#if:|[[Maps#|]]|​}} {{#if:VIT|VIT|​}} {{#if:|{{#if:|
}}|​}}
{{#if:Treant Minion Evergreen|{{#if:Treant Minion Evergreen|Treant Minion Evergreen}}{{#if:|{{#if:Treant Minion Evergreen|
}}[10]}}| ​ }}
Shoes {{#if:|[11]|​}} {{#if:|[[Maps#|]]|​}} {{#if:VIT|VIT|​}} {{#if:|{{#if:|
}}|​}}
{{#if:Treant Minion Autumn|{{#if:Treant Minion Autumn|Treant Minion Autumn}}{{#if:|{{#if:Treant Minion Autumn|
}}[12]}}| ​ }}
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear {{#if:|[13]|​}} {{#if:|[[Maps#|]]|​}} {{#if:VIT|VIT|​}} {{#if:|{{#if:|[14]}}{{#if:|{{#if:|
}}[15]}}| ​ }}
Face {{#if:Verdant Antlers|Verdant Antlers|​}} {{#if:Forest Labyrinth|Forest Labyrinth|​}} {{#if:VIT|VIT|​}} {{#if:|{{#if:|[16]}}{{#if:|{{#if:|
}}[17]}}| ​ }}
Utility {{#if:|[18]|​}} {{#if:|[[Maps#|]]|​}} {{#if:VIT|VIT|​}} {{#if:|{{#if:|[19]}}{{#if:|{{#if:|
}}[20]}}| ​ }}
Accessory 1 {{#if:Sunflower Clip|Sunflower Clip|​}} {{#if:|[[Maps#|]]|​}} {{#if:VIT|VIT|​}} {{#if:Bat|{{#if:Bat|Bat}}{{#if:|{{#if:Bat|
}}[21]}}| ​ }}
Accessory 2 {{#if:Blood Clip|Blood Clip|​}} {{#if:Festering Woods|Festering Woods|​}} {{#if:VIT|VIT|​}} {{#if:Mosquito Stinger|{{#if:Mosquito Stinger|Mosquito Stinger}}{{#if:|{{#if:Mosquito Stinger|
}}[22]}}| ​ }}
Artifact
Type Item Map Attribute Modifiers Cards
Artifact {{#if:Steelheart|Steelheart|​}} {{#if:Treant Trail|Treant Trail|​}} {{#if:VIT|VIT|​}} {{#if: ​}}


Mid Game Leveling

Levels X - X

Content here.

Recommended Map:

Stat Priority:


Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand {{#if:|[23]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[24]}}{{#if:|{{#if:|
}}[25]}}{{#if:|{{#if:|
}}[26]}}{{#if:|{{#if:|
}}[27]}}| ​ }}
Off-Hand {{#if:|[28]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[29]}}{{#if:|{{#if:|
}}[30]}}{{#if:|{{#if:|
}}[31]}}{{#if:|{{#if:|
}}[32]}}| ​ }}
Armor
Piece Item Map Attribute Modifiers Cards
Chest {{#if:|[33]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[34]}}{{#if:|{{#if:|
}}[35]}}| ​ }}
Legwear {{#if:|[36]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[37]}}{{#if:|{{#if:|
}}[38]}}| ​ }}
Shoes {{#if:|[39]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[40]}}{{#if:|{{#if:|
}}[41]}}| ​ }}
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear {{#if:|[42]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[43]}}{{#if:|{{#if:|
}}[44]}}| ​ }}
Face {{#if:|[45]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[46]}}{{#if:|{{#if:|
}}[47]}}| ​ }}
Utility {{#if:|[48]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[49]}}{{#if:|{{#if:|
}}[50]}}| ​ }}
Accessory 1 {{#if:|[51]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[52]}}{{#if:|{{#if:|
}}[53]}}| ​ }}
Accessory 2 {{#if:|[54]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[55]}}{{#if:|{{#if:|
}}[56]}}| ​ }}
Artifact
Type Item Map Attribute Modifiers Cards
Artifact {{#if:|[57]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if: ​}}

Late Game Leveling

Levels X - X

Content here.

Stat Priority: The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.


Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand {{#if:|[58]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[59]}}{{#if:|{{#if:|
}}[60]}}{{#if:|{{#if:|
}}[61]}}{{#if:|{{#if:|
}}[62]}}| ​ }}
Off-Hand {{#if:|[63]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[64]}}{{#if:|{{#if:|
}}[65]}}{{#if:|{{#if:|
}}[66]}}{{#if:|{{#if:|
}}[67]}}| ​ }}
Armor
Piece Item Map Attribute Modifiers Cards
Chest {{#if:|[68]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[69]}}{{#if:|{{#if:|
}}[70]}}| ​ }}
Legwear {{#if:|[71]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[72]}}{{#if:|{{#if:|
}}[73]}}| ​ }}
Shoes {{#if:|[74]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|[75]}}{{#if:|{{#if:|
}}[76]}}| ​ }}
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear {{#if:|[77]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[78]}}{{#if:|{{#if:|
}}[79]}}| ​ }}
Face {{#if:|[80]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[81]}}{{#if:|{{#if:|
}}[82]}}| ​ }}
Utility {{#if:|[83]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[84]}}{{#if:|{{#if:|
}}[85]}}| ​ }}
Accessory 1 {{#if:|[86]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[87]}}{{#if:|{{#if:|
}}[88]}}| ​ }}
Accessory 2 {{#if:|[89]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if:|{{#if:|[90]}}{{#if:|{{#if:|
}}[91]}}| ​ }}
Artifact
Type Item Map Attribute Modifiers Cards
Artifact {{#if:|[92]|​}} {{#if:|[[Maps#|]]|​}} {{#if: ​}} {{#if: ​}}

Endgame Overview

Content here.

Tips and Tricks

Content here.