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Join the Playtest on Steam Now: SpiritVale

Module:Definitions/Definitions.json: Difference between revisions

From SpiritVale Wiki
Created page with "{ "Schema": 1, "UpdatedAt": "2026-02-17", "Cast": { "Target": { "Name": "Target", "Definition": "", "Icon": "", "Link": "" }, "Ground": { "Name": "Ground", "Definition": "", "Icon": "", "Link": "" }, "Toggle": { "Name": "Toggle", "Definition": "", "Icon": "", "Link": "" } }, "Damage": { "Melee": { "Name": "Melee", "Definition": "", "Icon": "",..."
 
No edit summary
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"Name": "Holy",
"Name": "Holy",
"Definition": "",
"Definition": "",
"Icon": "",
"Icon": "HolyIcon.png",
"Link": ""
"Link": ""
},
},
Line 88: Line 88:
"Name": "Fire",
"Name": "Fire",
"Definition": "",
"Definition": "",
"Icon": "",
"Icon": "FireIcon.png",
"Link": ""
"Link": ""
},
},

Revision as of 04:54, 18 February 2026

Schema1
UpdatedAt"2026-02-17"
Cast
Target
Name"Target"
Definition""
Icon""
Link""
Ground
Name"Ground"
Definition""
Icon""
Link""
Toggle
Name"Toggle"
Definition""
Icon""
Link""
Damage
Melee
Name"Melee"
Definition""
Icon""
Link""
Magic
Name"Magic"
Definition""
Icon""
Link""
Ranged
Name"Ranged"
Definition""
Icon""
Link""
Status
Name"Status"
Definition""
Icon""
Link""
Healing
Name"Healing"
Definition""
Icon""
Link""
True
Name"True"
Definition""
Icon""
Link""
Element
Neutral
Name"Neutral"
Definition""
Icon""
Link""
Poison
Name"Poison"
Definition""
Icon""
Link""
Shadow
Name"Shadow"
Definition""
Icon""
Link""
Holy
Name"Holy"
Definition""
Icon"HolyIcon.png"
Link""
Fire
Name"Fire"
Definition""
Icon"FireIcon.png"
Link""
Water
Name"Water"
Definition""
Icon""
Link""
Wind
Name"Wind"
Definition""
Icon""
Link""
Earth
Name"Earth"
Definition""
Icon""
Link""
Undead
Name"Undead"
Definition""
Icon""
Link""
Aura
Weapon
Name"Weapon"
Definition""
Icon""
Link""
Body
Name"Body"
Definition""
Icon""
Link""
Aura
Name"Aura"
Definition""
Icon""
Link""
Summon
Name"Summon"
Definition""
Icon""
Link""
Event
OnCast
Name"On Cast"
Definition""
Icon""
Link""
OnHit
Name"On Hit"
Definition""
Icon""
Link""
OnComplete
Name"On Complete"
Definition""
Icon""
Link""
OnTakeHit
Name"On Take Hit"
Definition""
Icon""
Link""
OnTakeHitReflect
Name"On Take Hit Reflect"
Definition""
Icon""
Link""
OnDisplay
Name"On Display"
Definition""
Icon""
Link""
Stance
Unarmed
Name"Unarmed"
Definition""
Icon""
Link""
OneHanded
Name"One Handed"
Definition""
Icon""
Link""
TwoHanded
Name"Two Handed"
Definition""
Icon""
Link""
DualWield
Name"Dual Wield"
Definition""
Icon""
Link""
Stat
Str
Name"Strength"
Definition"Modifies the user's Strength (STR), changing their physical attack power and other STR-based scaling."
Icon""
Link""
Vit
Name"Vitality"
Definition"Modifies the user's Vitality (VIT), changing their maximum HP and physical durability."
Icon""
Link""
Agi
Name"Agility"
Definition"Modifies the user's Agility (AGI), changing their Flee and Attack Speed (ASPD)."
Icon""
Link""
Dex
Name"Dexterity"
Definition"Modifies the user's Dexterity (DEX), changing their Hit rate and other accuracy-related effects."
Icon""
Link""
Int
Name"Intelligence"
Definition"Modifies the user's Intelligence (INT), changing their Magic Attack (MATK) and other magic-based scaling."
Icon""
Link""
Luk
Name"Luck"
Definition"Modifies the user's Luck (LUK), changing their critical-related and other chance-based effects."
Icon""
Link""
AllStats
Name"All Stats"
Definition"Modifies all of the user's primary attributes (STR, VIT, AGI, DEX, INT, LUK) at once."
Icon""
Link""
Hp
Name"Health Points"
Definition"Modifies the user's maximum health points (HP)."
Icon""
Link""
Mp
Name"Mana Points"
Definition"Modifies the user's maximum mana points (MP)."
Icon""
Link""
Atk
Name"Attack"
Definition"Modifies the user's physical Attack (ATK), changing the damage of physical attacks and skills."
Icon""
Link""
Matk
Name"Magic Attack"
Definition"Modifies the user's Magic Attack (MATK), changing the damage of magical attacks and skills."
Icon""
Link""
Def
Name"Defense"
Definition"Modifies the user's Defense, changing how much physical damage they take from hits."
Icon""
Link""
Mdef
Name"Magic Defense"
Definition"Modifies the user's Magic Defense, changing how much magical damage they take from hits."
Icon""
Link""
Hit
Name"Hit Rate"
Definition"Modifies the user's Hit, changing the chance for their attacks and skills to successfully strike targets."
Icon""
Link""
Flee
Name"Flee"
Definition"Modifies the user's Flee, changing the chance for them to avoid incoming physical attacks."
Icon""
Link""
Crit
Name"Critical Chance"
Definition"Modifies the user's chance for physical attacks and skills to become critical hits."
Icon""
Link""
DefFlat
Name"Flat Defense"
Definition"Modifies a flat portion of the user's Defense, changing how much physical damage is mitigated."
Icon""
Link""
MdefFlat
Name"Flat Magic Defense"
Definition"Modifies a flat portion of the user's Magic Defense, changing how much magical damage is mitigated."
Icon""
Link""
ElementWeapon
Name"Weapon Element"
Definition"Modifies the elemental attribute of the user's equipped weapon."
Icon""
Link""
ElementArmor
Name"Armor Element"
Definition"Modifies the elemental attribute of the user's armor, changing how elemental damage interacts with them."
Icon""
Link""
HealthOnHit
Name"Health on Hit"
Definition"Causes the user to recover HP based on a portion of damage they deal with affected attacks or skills."
Icon""
Link""
ManaOnHit
Name"Mana on Hit"
Definition"Causes the user to recover MP based on a portion of damage they deal with affected attacks or skills."
Icon""
Link""
LeechKill
Name"Health on Kill"
Definition"Causes the user to recover HP when enemies are killed by their affected attacks or skills."
Icon""
Link""
LeechKillMp
Name"Mana on Kill"
Definition"Causes the user to recover MP when enemies are killed by their affected attacks or skills."
Icon""
Link""
Splash
Name"Splash Radius"
Definition"Causes the user's affected basic attacks to also hit enemies around the first target."
Icon""
Link""
Range
Name"Range"
Definition"Modifies how far the user's affected attacks or skills can target or reach."
Icon""
Link""
StatusImmune
Name"Status Immune"
Definition"Grants the user immunity to specified status effects."
Icon""
Link""
ReverseHealing
Name"Reverse Healing"
Definition"Causes healing the user receives from affected sources to be treated as damage instead of HP recovery."
Icon""
Link""
NoAction
Name"Cannot Act"
Definition"Prevents the user from moving, attacking, or casting skills."
Icon""
Link""
NoMove
Name"Cannot Move"
Definition"Prevents the user from moving."
Icon""
Link""
NoAttack
Name"Cannot Attack"
Definition"Prevents the user from performing basic attacks."
Icon""
Link""
NoCast
Name"Cannot Cast"
Definition"Prevents the user from casting skills or spells."
Icon""
Link""
NoKnockback
Name"No Knockback"
Definition"Prevents the user from being knocked back by attacks or effects."
Icon""
Link""
NoFlee
Name"Cannot Flee"
Definition"Causes the user's Flee to be treated as zero, preventing them from dodging attacks."
Icon""
Link""
NoCastCancel
Name"Cast Cannot Be Cancelled"
Definition"Prevents the user's skill casts from being interrupted by damage or control effects."
Icon""
Link""
NoFlinch
Name"No Flinch"
Definition"Prevents the user from flinching or being briefly staggered by hits."
Icon""
Link""
NoReflect
Name"Cannot Reflect"
Definition"Prevents the user from reflecting damage or status effects back to attackers."
Icon""
Link""
NoRegenHp
Name"No Health Regeneration"
Definition"Prevents the user from recovering HP through natural or effect-based regeneration."
Icon""
Link""
NoRegenMp
Name"No Mana Regeneration"
Definition"Prevents the user from recovering MP through natural or effect-based regeneration."
Icon""
Link""
AutocastHit
Name"Autocast on Hit"
Definition"Causes specified skills to trigger automatically when the user's affected attacks or skills hit a target."
Icon""
Link""
AutocastAttack
Name"Autocast on Attack"
Definition"Causes specified skills to trigger automatically when the user performs basic attacks."
Icon""
Link""
AutocastSkill
Name"Autocast on Skill Use"
Definition"Causes specified skills to trigger automatically when the user uses other skills."
Icon""
Link""
GrantSkill
Name"Grant Skill"
Definition"Temporarily grants the user additional skills while the effect is active."
Icon""
Link""
SkillLevel
Name"Skill Level"
Definition"Modifies the effective level of specified skills used by the user while the effect is active."
Icon""
Link""
DamageToElement
Name"Damage to Element"
Definition"Modifies the damage the user deals to targets of specified elemental types."
Icon""
Link""
DamageToBoss
Name"Damage to Bosses"
Definition"Modifies the damage the user deals to enemies classified as bosses."
Icon""
Link""
DamageElement
Name"Elemental Damage"
Definition"Modifies the damage of the user's elemental attacks and skills that are affected by this stat."
Icon""
Link""
DamageMelee
Name"Melee Damage"
Definition"Modifies the damage of the user's melee attacks and melee-range skills that are affected by this stat."
Icon""
Link""
DamageMagic
Name"Magic Damage"
Definition"Modifies the damage of the user's magic-based attacks and skills that are affected by this stat."
Icon""
Link""
SkillDamage
Name"Skill Damage"
Definition"Modifies the damage of skills used by the user that are affected by this stat."
Icon""
Link""
CostSkill
Name"Skill Cost"
Definition"Modifies the resource or MP cost of the user's skills that are affected by this stat."
Icon""
Link""
CooldownSkill
Name"Skill Cooldown"
Definition"Modifies the cooldown time of the user's skills that are affected by this stat."
Icon""
Link""
CritDamage
Name"Critical Damage"
Definition"Modifies the damage the user's critical hits deal."
Icon""
Link""
ElementResist
Name"Elemental Resistance"
Definition"Modifies how much damage the user takes from specified elemental damage types."
Icon""
Link""
AtkWeapon
Name"Weapon Attack"
Definition"Modifies how strongly the user's affected skills scale with the physical Attack (ATK) of their equipped weapon."
Icon""
Link""
MatkWeapon
Name"Weapon Magic Attack"
Definition"Modifies how strongly the user's affected skills scale with the Magic Attack (MATK) of their equipped weapon."
Icon""
Link""
DamageFromElement
Name"Damage Taken from Element"
Definition"Modifies how much damage the user takes from specified elemental damage types."
Icon""
Link""
DamageFromMagic
Name"Damage Taken from Magic"
Definition"Modifies how much damage the user takes from magic-based attacks and skills."
Icon""
Link""
DamageFromMelee
Name"Damage Taken from Melee"
Definition"Modifies how much damage the user takes from melee attacks and melee-range skills."
Icon""
Link""
HpRegen
Name"Health Regeneration"
Definition"Modifies the amount of HP the user recovers from regeneration effects over time."
Icon""
Link""
HpRegenMax
Name"Max Health Regeneration"
Definition"Modifies the maximum HP the user can recover per regeneration tick or interval."
Icon""
Link""
MpRegen
Name"Mana Regeneration"
Definition"Modifies the amount of MP the user recovers from regeneration effects over time."
Icon""
Link""
MpRegenMax
Name"Max Mana Regeneration"
Definition"Modifies the maximum MP the user can recover per regeneration tick or interval."
Icon""
Link""
AtkSpd
Name"Attack Speed"
Definition"Modifies the user's attack speed (ASPD) for basic attacks and instant physical skills."
Icon""
Link""
CastSpd
Name"Cast Speed"
Definition"Modifies the user's cast speed, changing how long they take to cast skills."
Icon""
Link""
MoveSpd
Name"Movement Speed"
Definition"Modifies how fast the user moves."
Icon""
Link""
AfterCastDelay
Name"After Cast Delay"
Definition"Modifies the delay the user experiences after casting skills before taking another action."
Icon""
Link""
Healing
Name"Healing"
Definition"Modifies how much HP is restored or dealt as holy-type damage when the user's healing effects are applied."
Icon""
Link""
HealingReceived
Name"Healing Received"
Definition"Modifies how much HP the user recovers when they receive healing from any source."
Icon""
Link""
AtkMult
Name"Attack Multiplier"
Definition"Modifies the user's total physical Attack (ATK) by applying a multiplicative factor."
Icon""
Link""
MatkMult
Name"Magic Attack Multiplier"
Definition"Modifies the user's total Magic Attack (MATK) by applying a multiplicative factor."
Icon""
Link""
HpMult
Name"Health Multiplier"
Definition"Modifies the user's maximum HP by applying a multiplicative factor."
Icon""
Link""
MpMult
Name"Mana Multiplier"
Definition"Modifies the user's maximum MP by applying a multiplicative factor."
Icon""
Link""
DefMult
Name"Defense Multiplier"
Definition"Modifies the user's Defense by applying a multiplicative factor."
Icon""
Link""
MdefMult
Name"Magic Defense Multiplier"
Definition"Modifies the user's Magic Defense by applying a multiplicative factor."
Icon""
Link""
HpRegenMult
Name"Health Regeneration Multiplier"
Definition"Modifies the user's HP regeneration by applying a multiplicative factor to HP recovered over time."
Icon""
Link""
MpRegenMult
Name"Mana Regeneration Multiplier"
Definition"Modifies the user's MP regeneration by applying a multiplicative factor to MP recovered over time."
Icon""
Link""
FleeMult
Name"Flee Multiplier"
Definition"Modifies the user's Flee by applying a multiplicative factor."
Icon""
Link""
HitMult
Name"Hit Rate Multiplier"
Definition"Modifies the user's Hit by applying a multiplicative factor."
Icon""
Link""
CritMult
Name"Critical Chance Multiplier"
Definition"Modifies the user's critical hit chance by applying a multiplicative factor."
Icon""
Link""
DoubleAttack
Name"Multistrike"
Definition"Gives the user's basic attacks a chance to perform additional strikes."
Icon""
Link""
EnergyShield
Name"Energy Shield"
Definition"Creates a protective shield for the user that absorbs a portion of incoming damage before HP is lost."
Icon""
Link""
FreeCastMove
Name"Free Cast While Moving"
Definition"Allows the user to move while casting skills that are affected by this effect."
Icon""
Link""
FreeCastAtk
Name"Free Cast While Attacking"
Definition"Allows the user to continue basic attacks while casting or channeling skills that are affected by this effect."
Icon""
Link""
SpellEcho
Name"Spell Echo"
Definition"Causes certain spells the user casts to repeat automatically a second time after the initial cast."
Icon""
Link""
Block
Name"Block Chance"
Definition"Modifies the user's chance to block incoming physical attacks."
Icon""
Link""
ReflectDamage
Name"Damage Reflection"
Definition"Causes the user to reflect a portion of damage they take back to attackers."
Icon""
Link""
DualWield
Name"Dual Wield"
Definition"Modifies the user's damage or effectiveness while they are wielding weapons in both hands."
Icon""
Link""
ExpRate
Name"Experience Rate"
Definition"Modifies how much experience the user gains from defeating enemies."
Icon""
Link""
DropRate
Name"Drop Rate"
Definition"Modifies how often enemies defeated by the user drop items."
Icon""
Link""
MpCost
Name"Mana Cost"
Definition"Modifies the MP cost of skills the user casts."
Icon""
Link""
LifeBond
Name"Life Bond"
Definition"Links the user's HP with other units so a portion of damage and healing is shared between them."
Icon""
Link""
SummonStatShare
Name"Summon Stat Share"
Definition"Allows the user's summons to inherit a portion of the user's stats."
Icon""
Link""
SummonDamageShare
Name"Summon Damage Share"
Definition""
Icon""
Link""
ReflectSpell
Name"Spell Reflection"
Definition"Causes the user to reflect a portion of spell damage or effects back to the caster."
Icon""
Link""
BlockShield
Name"Shield Block"
Definition"Modifies the user's chance to block attacks while they are using a shield."
Icon""
Link""
SkillScaling
Name"Skill Scaling"
Definition"Modifies how strongly the user's affected skills scale with their stats, such as ATK, MATK, or attributes."
Icon""
Link""
LeechChance
Name"Leech Chance"
Definition"Modifies the chance for the user's life leech effects to trigger when they deal damage."
Icon""
Link""
Leech
Name"Leech Amount"
Definition"Modifies how much HP the user recovers when life leech effects trigger."
Icon""
Link""
LeechMpChance
Name"Mana Leech Chance"
Definition"Modifies the chance for the user's mana leech effects to trigger when they deal damage."
Icon""
Link""
LeechMp
Name"Mana Leech Amount"
Definition"Modifies how much MP the user recovers when mana leech effects trigger."
Icon""
Link""
WeightLimit
Name"Weight Limit"
Definition"Modifies how much weight the user can carry before they are considered overweight."
Icon""
Link""
DamageRanged
Name"Ranged Damage"
Definition"Modifies the damage of the user's ranged attacks and ranged skills that are affected by this stat."
Icon""
Link""
DamageFromRanged
Name"Damage Taken from Ranged"
Definition"Modifies how much damage the user takes from ranged attacks and ranged skills."
Icon""
Link""
SkillCooldown
Name"Skill Cooldown"
Definition"Modifies the cooldown of skills the user casts that are affected by this stat."
Icon""
Link""
SkillDuration
Name"Skill Duration"
Definition"Modifies how long the user's affected skills or effects remain active after being used."
Icon""
Link""
SkillArea
Name"Skill Area"
Definition"Modifies the area of effect of the user's skills that are affected by this stat."
Icon""
Link""
SkillHits
Name"Skill Hits"
Definition"Modifies how many times the user's affected skills hit their targets."
Icon""
Link""
SkillCost
Name"Skill Cost"
Definition"Modifies the resource or MP cost of the user's skills that are affected by this stat."
Icon""
Link""
SkillRemoveKnockback
Name"Removes Knockback"
Definition"Causes the user's affected skills to ignore or remove knockback on their hits."
Icon""
Link""
SkillRemoveStatus
Name"Removes Status Effects"
Definition"Allows the user's affected skills to remove specified status effects from target enemies or allies."
Icon""
Link""
Invisible
Name"Invisibility"
Definition"Makes the user invisible, requiring detection effects to reveal them, with some exceptions for certain monster types."
Icon""
Link""
Detector
Name"Detection"
Definition"Allows the user to see or reveal invisible enemies or objects."
Icon""
Link""
HpRegenRate
Name"Health Regeneration Rate"
Definition"Modifies how frequently the user's HP regeneration ticks occur."
Icon""
Link""
MpRegenRate
Name"Mana Regeneration Rate"
Definition"Modifies how frequently the user's MP regeneration ticks occur."
Icon""
Link""
SummonHealingReceived
Name"Summon Healing Received"
Definition"Modifies how much healing the user's summons receive from all sources."
Icon""
Link""
SummonReflectDamage
Name"Summon Damage Reflection"
Definition"Causes the user's summons to reflect a portion of the damage they take back to attackers."
Icon""
Link""
SummonHealthRegen
Name"Summon Health Regeneration"
Definition"Modifies how much HP the user's summons recover from regeneration effects over time."
Icon""
Link""
HealthBarrier
Name"Health Barrier"
Definition"Creates a barrier for the user that absorbs incoming damage before their HP is reduced."
Icon""
Link""
StatusDuration
Name"Status Duration"
Definition"Modifies how long status effects applied by or to the user persist."
Icon""
Link""
CritDef
Name"Critical Defense"
Definition"Modifies how likely the user is to receive critical hits from attacks."
Icon""
Link""
PerfectDodge
Name"Perfect Dodge"
Definition"Gives the user a chance to completely avoid incoming physical attacks regardless of Hit."
Icon""
Link""
PerfectCloak
Name"Perfect Cloak"
Definition"Enhances the user's cloaking or stealth so they remain hidden even against some detection effects."
Icon""
Link""
SkillPiercing
Name"Skill Defense Piercing"
Definition"Modifies how much of a target's defenses the user's affected skills ignore."
Icon""
Link""
SkillChains
Name"Skill Chains"
Definition"Allows the user's affected skills to chain from one target to additional nearby targets."
Icon""
Link""
NoBlock
Name"Cannot Block"
Definition"Prevents the user from blocking incoming attacks."
Icon""
Link""
SpellAuto
Name"Automatic Spells"
Definition"Causes certain spells associated with the user to trigger automatically based on conditions instead of manual casting."
Icon""
Link""
SpellDodge
Name"Spell Dodge"
Definition"Gives the user a chance to completely avoid incoming spells."
Icon""
Link""
TotalAtk
Name"Total Attack"
Definition"Modifies the user's total physical Attack (ATK) from all sources."
Icon""
Link""
TotalMatk
Name"Total Magic Attack"
Definition"Modifies the user's total Magic Attack (MATK) from all sources."
Icon""
Link""
Chain
Name"Chain"
Definition"Causes the user's affected attacks or effects to jump from one target to additional nearby targets."
Icon""
Link""
SummonAtkSpd
Name"Summon Attack Speed"
Definition"Modifies the attack speed (ASPD) of summons controlled by the user."
Icon""
Link""
SummonAtkMult
Name"Summon Attack Multiplier"
Definition"Modifies the physical Attack (ATK) of the user's summons by applying a multiplicative factor."
Icon""
Link""
SummonMatkMult
Name"Summon Magic Attack Multiplier"
Definition"Modifies the Magic Attack (MATK) of the user's summons by applying a multiplicative factor."
Icon""
Link""
SummonHpMult
Name"Summon Health Multiplier"
Definition"Modifies the maximum HP of the user's summons by applying a multiplicative factor."
Icon""
Link""
SummonAllStats
Name"Summon All Stats"
Definition"Modifies all primary stats of the user's summons at once."
Icon""
Link""
SummonHealing
Name"Summon Healing"
Definition"Modifies how much healing the user's summons deal or apply."
Icon""
Link""
SummonCrit
Name"Summon Critical Chance"
Definition"Modifies the critical hit chance of the user's summons."
Icon""
Link""
FinalDamage
Name"Final Damage"
Definition"Modifies the user's final damage after all other damage calculations are applied."
Icon""
Link""
FinalDamageReduction
Name"Final Damage Reduction"
Definition"Modifies the final damage the user takes after all other damage calculations are applied."
Icon""
Link""
AutocastChance
Name"Autocast Chance"
Definition"Modifies the chance for the user's autocast effects to trigger when conditions are met."
Icon""
Link""
AllResist
Name"All Resistance"
Definition"Modifies how much damage the user takes from all elemental damage types."
Icon""
Link""
DamageStatus
Name"Status Damage"
Definition"Modifies damage dealt by status-effect based damage over time (DoT) associated with the user."
Icon""
Link""
DamageFromGround
Name"Damage Taken from Ground Effects"
Definition"Modifies how much damage the user takes from ground-based or field effects."
Icon""
Link""
DamageFromStatus
Name"Damage Taken from Status Effects"
Definition"Modifies how much damage the user takes from status-effect based damage over time (DoT)."
Icon""
Link""
SkillCastTime
Name"Skill Cast Time"
Definition"Modifies how long the user takes to cast skills that are affected by this stat."
Icon""
Link""
AutoattackDamage
Name"Auto Attack Damage"
Definition"Modifies the damage the user's basic auto attacks deal."
Icon""
Link""
NoStatusApply
Name"Cannot Apply Status Effects"
Definition"Prevents the user from applying status effects to target enemies or allies."
Icon""
Link""
SkillSplash
Name"Skill Splash"
Definition"Causes the user's affected skills to also hit enemies around the first target."
Icon""
Link""
Sacrifice
Name"Sacrifice"
Definition"Causes certain effects used by the user to convert a portion of their HP into additional Holy damage."
Icon""
Link""
SacrificeDamage
Name"Sacrifice Damage Taken"
Definition"Modifies how much HP the user loses when Sacrifice-type effects are triggered."
Icon""
Link""
MatkPerStr
Name"Attack per Intelligence"
Definition"Modifies the user's physical Attack (ATK) based on their Intelligence (INT)."
Icon""
Link""
AtkPerStr
Name"Attack per Strength"
Definition"Modifies the user's physical Attack (ATK) based on their Strength (STR)."
Icon""
Link""
StrMult
Name"Strength Multiplier"
Definition"Modifies the user's total Strength (STR) by applying a multiplicative factor."
Icon""
Link""
VitMult
Name"Vitality Multiplier"
Definition"Modifies the user's total Vitality (VIT) by applying a multiplicative factor."
Icon""
Link""
AgiMult
Name"Agility Multiplier"
Definition"Modifies the user's total Agility (AGI) by applying a multiplicative factor."
Icon""
Link""
DexMult
Name"Dexterity Multiplier"
Definition"Modifies the user's total Dexterity (DEX) by applying a multiplicative factor."
Icon""
Link""
IntMult
Name"Intelligence Multiplier"
Definition"Modifies the user's total Intelligence (INT) by applying a multiplicative factor."
Icon""
Link""
LukMult
Name"Luck Multiplier"
Definition"Modifies the user's total Luck (LUK) by applying a multiplicative factor."
Icon""
Link""
AtkSpdMult
Name"Attack Speed Multiplier"
Definition"Modifies the user's attack speed (ASPD) by applying a multiplicative factor."
Icon""
Link""
CastSpdMult
Name"Cast Speed Multiplier"
Definition"Modifies the user's cast speed by applying a multiplicative factor."
Icon""
Link""
MoveSpdMult
Name"Movement Speed Multiplier"
Definition"Modifies the user's movement speed by applying a multiplicative factor."
Icon""
Link""
SkillCharges
Name"Skill Charges"
Definition"Modifies the number of charges available for affected skills."
Icon""
Link""
AutoFire
Name"Auto Fire"
Definition"Enables or modifies automatic firing behavior for affected attacks or skills."
Icon""
Link""
DamageCloseRange
Name"Close Range Damage"
Definition"Modifies damage dealt at close range."
Icon""
Link""
DamageFarRange
Name"Far Range Damage"
Definition"Modifies damage dealt at long range."
Icon""
Link""
DamageToSummons
Name"Damage To Summons"
Definition""
Icon""
Link""
DamageFromSummons
Name"Damage From Summons"
Definition""
Icon""
Link""
SummonSpellEcho
Name"Summon Spell Echo"
Definition""
Icon""
Link""
SummonDamage
Name"Summon Damage"
Definition""
Icon""
Link""
SummonDamageReduction
Name"Summon Damage Reduction"
Definition""
Icon""
Link""
SummonLeech
Name"Summon Leech"
Definition""
Icon""
Link""
SummonCostShare
Name"Summon Cost Share"
Definition""
Icon""
Link""
SummonHit
Name"Summon Hit"
Definition""
Icon""
Link""
SummonAutoattackDamage
Name"Summon Autoattack Damage"
Definition""
Icon""
Link""
SummonResist
Name"Summon Resist"
Definition""
Icon""
Link""
SiphonHp
Name"Siphon Hp"
Definition""
Icon""
Link""
SiphonMp
Name"Siphon Mp"
Definition""
Icon""
Link""
HealShare
Name"Heal Share"
Definition""
Icon""
Link""
DeathShare
Name"Death Share"
Definition""
Icon""
Link""
AutocastDeath
Name"Autocast Death"
Definition""
Icon""
Link""
AutocastKill
Name"Autocast Kill"
Definition""
Icon""
Link""
CooldownRecovery
Name"Cooldown Recovery"
Definition""
Icon""
Link""
StatusMaxStacks
Name"Status Max Stacks"
Definition""
Icon""
Link""
TwohandedStanceBonus
Name"Twohanded Stance Bonus"
Definition""
Icon""
Link""
AtkSpdLimit
Name"Atk Spd Limit"
Definition""
Icon""
Link""
AutoattackMatk
Name"Autoattack Matk"
Definition""
Icon""
Link""
Target
Enemy
Name"Enemy"
Definition""
Icon""
Link""
Ally
Name"Ally"
Definition""
Icon""
Link""
AllyNotSelf
Name"Ally (Not Self)"
Definition""
Icon""
Link""
Self
Name"Self"
Definition""
Icon""
Link""
Any
Name"Any"
Definition""
Icon""
Link""
Summon
Name"Summon"
Definition""
Icon""
Link""
SummonNotSelf
Name"Summon (Not Self)"
Definition""
Icon""
Link""
Grave
Name"Grave"
Definition""
Icon""
Link""