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Join the Playtest on Steam Now: SpiritVale

Module:GameInfo/styles.css: Difference between revisions

From SpiritVale Wiki
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Tags: Mobile edit Mobile web edit
No edit summary
Tags: Mobile edit Mobile web edit
Line 1: Line 1:
/* SpiritVale Wiki — Module:GameInfo/styles.css */
/* SpiritVale Wiki — Module:GameInfo/styles.css */
/* GameInfo-family layout and skill-specific presentation.*/
/* GameInfo-family layout and skill-specific presentation.
  Surface hierarchy:
  - bg1 = outer card / inactive neutral base
  - bg2 = first nested section surface
  - bg3 = inner framed block / pill surface
  Raw per-attribute semantic colors remain explicit.
*/


/* -------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------- */
Line 202: Line 208:
   border-radius:999px;
   border-radius:999px;


   /* Deep inner icon recess. */
   /* Inner icon surface. */
   background:var(--sv-ui-bg4);
   background:var(--sv-ui-bg3);
   background-image:none;
   background-image:none;
}
}
Line 286: Line 292:
   padding:0 12px;
   padding:0 12px;
   border-radius:999px;
   border-radius:999px;
  background:var(--sv-ui-bg3);
  background-image:none;
  box-shadow:none;
}
}


Line 461: Line 470:
   border-radius:14px;
   border-radius:14px;
   border:1px solid var(--sv-ui-line2);
   border:1px solid var(--sv-ui-line2);
   background:var(--sv-ui-bg4);
   background:var(--sv-ui-bg3);
   background-image:none;
   background-image:none;
   box-shadow:none;
   box-shadow:none;
Line 632: Line 641:


.sv_skill_scaling__core-pill.is-active{
.sv_skill_scaling__core-pill.is-active{
   background:var(--sv-ui-bg4);
   background:var(--sv-ui-bg3);
   background-image:none;
   background-image:none;
}
}