Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Refinement System: Difference between revisions

From SpiritVale Wiki
No edit summary
No edit summary
Line 14: Line 14:


* Weapons require [[Item|Vulkanite]].
* Weapons require [[Item|Vulkanite]].
* Armor require [[Item|Gravion]].
* Armor requires [[Item|Gravion]].
* Artifacts require [[Item|Lunaris]].
* Artifacts require [[Item|Lunaris]].


Line 42: Line 42:
|-
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px; width:100%;" |
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px; width:100%;" |
'''Example Refinement Levels'''
'''Examples'''
|-
|-
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:center;" | +1 Novice Boots
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:center;" | +1 Novice Boots
Line 60: Line 60:
** A material of higher quality can be used to ensure that the item's level is not downgraded, but does not affect the failure change.
** A material of higher quality can be used to ensure that the item's level is not downgraded, but does not affect the failure change.


=== Refinement +1 - +6 ===
== Refinement from +0 to +6 ==


The first levels of the refinement process intended to be done by players as soon as they start receiving the three materials needed to upgrade.
There are a total of three different materials at this level:
* Weapon refinement will require a [[Item|Vulkanite Shard]].
* Armor refinement  will require a [[Item|Gravion Shard]].
* Artifacts refinement  will require a [[Item|Lunaris Shard]].
These can also be purchased from the [[NPC|Materials Vendor]] for 1000 [[Gold]] per item.
The gold costs for these levels is also much lower than at higher levels, and the impact of failed refinement attempts is much less impactful.
If a safe upgrade is needed, one can either use or purchase the upgraded version of each material for 15,000 Gold.
* Safe weapon refinement will require a [[Item|Vulkanite Chunk]].
* Safe armor refinement will require a [[Item|Gravion Chunk]].
* Safe artifacts refinement will require a [[Item|Lunaris Chunk]].
If a upgraded item is used, it will only consume the higher level material, and not both types.


{| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
{| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
|-
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="3" |
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="3" |
'''Example Refinement Levels'''
'''Refinement +1 to +6'''
|-
|-
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Level
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Level

Revision as of 17:43, 31 August 2025


Join the Playtest on Steam Now: SpiritVale

File:RefinementIcon.webp
Refinement System



The Refinement System is an upgrade system where artifacts, armor, and weapons can be improved through the use of special materials.

How To Refine Items

Refining equipment and artifacts can be done at the Blacksmith in Nevaris.

Each type of refinement requires a specific material:

In addition to a material cost, there is also a Gold cost that will increase as the item's level increases.

Benefits

Refininging an item increases it's refinement level. For each level an item gains it will gain various benefits, depending on the type of item.

Note that while the refinement level does improve an item's basic qualities it does not affect the following:

  • All randomly rolled stats do not gain any additional levels of improvement, including the main Primary Stat of the item.
  • Benefits that Cards provide, with a few exceptions.
  • Utility equipment does not gain any benefits to being refined.

Refinement Levels

Whenever an item is refined it will receive an numerical update to it's name, signifying that the item has a certain refinement level.

Examples

+1 Novice Boots
+9 Stormpiercer

All items start at zero when obtained, and can gain a total of nine refinement levels.

Refinement Costs

Refinement is not a free process, and depending on the level of the item there will be different requirements.

  • A material cost for refining the item, with further upgrades requiring a better refinement material.
  • A Gold cost that increases overtime for each additional refinment level.
  • With the exception of +0, all levels have a chance to fail an upgrade, downgrading it's refinement level by one level.
    • A material of higher quality can be used to ensure that the item's level is not downgraded, but does not affect the failure change.

Refinement from +0 to +6

The first levels of the refinement process intended to be done by players as soon as they start receiving the three materials needed to upgrade.

There are a total of three different materials at this level:

These can also be purchased from the Materials Vendor for 1000 Gold per item.

The gold costs for these levels is also much lower than at higher levels, and the impact of failed refinement attempts is much less impactful.

If a safe upgrade is needed, one can either use or purchase the upgraded version of each material for 15,000 Gold.

If a upgraded item is used, it will only consume the higher level material, and not both types.

Refinement +1 to +6

Level Gold Failure %
+1 0 100%
+2 500 90%
+3 1000 80%
+4 2000 70%
+5 5000 60%
+6 10000 50%