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The | The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses. | ||
==How To Refine Items== | ==How To Refine Items== | ||
Refinement is performed at the [[NPC|Blacksmith]] in Nevaris. | |||
Each type | Each item type requires a specific refinement material: | ||
* Weapons | * <b>Weapons</b> → [[Item|Vulkanite]] | ||
* Armor | * <b>Armor</b> → [[Item|Gravion]] | ||
* Artifacts | * <b>Artifacts</b> → [[Item|Lunaris]] | ||
All refinement attempts also consume [[Gold]], with the cost scaling upward at each refinement level. | |||
==Benefits== | ==Benefits== | ||
Refinement increases an item’s level, granting additional stats or bonuses depending on item type: | |||
* All items with | * All items with X per Refine gain the listed benefit at each refinement level. | ||
* [[Equipment|Armor]] | * [[Equipment|Armor]] receives additional [[Character|Defense]] and [[Character|Magic Defense]]. | ||
* [[Equipment|Weapons]] | * [[Equipment|Weapons]] receive additional [[Character|Attack]] and [[Character|Magical Attack]]. | ||
* [[Artifact|Artifacts]] | * [[Artifact|Artifacts]] unlock their innate Refine Bonus each level. | ||
* Certain [[Card|Cards]] also | * Certain [[Card|Cards]] also scale with refinement. | ||
Note | <b>Note</b>: Refinement does not improve randomly rolled stats, primary attributes, or most [[Card System|Card]] bonuses. [[Equipment|Utility gear]] also receives no benefit from refinement. | ||
==Refinement Progression== | |||
Items receive a numerical update to their name as they are refined, indicating the current refinement level. | |||
{| class="infobox" style="float:none; width:100%; max-width:150px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;" | {| class="infobox" style="float:none; width:100%; max-width:150px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;" | ||
| Line 49: | Line 45: | ||
|} | |} | ||
All items start at | All items start at refinement level +0 and can be improved up to +9. | ||
== | ==Costs and Failure Risks== | ||
Refinement | Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt also carries a risk of failure, which may downgrade the item's refinement level by one. | ||
* | * Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates. | ||
* | * Gold costs increase progressively with each refinement level. | ||
* | * All items start at +0. Except at +0, refinement attempts can fail, lowering the refinement level by one if unsuccessful. | ||
Safe upgrades consume higher-quality materials to prevent downgrades: | |||
* <b>Weapons</b> → [[Item|Vulkanite Chunk]] or [[Item|Vulkanite Crystal]] | |||
* <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] | |||
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]] | |||
==Early Refinement Levels== | |||
The first levels of refinement are intended to be completed once the necessary materials are obtained. Three types of materials are required at this stage: | |||
* Weapon refinement | * Weapon refinement requires [[Item|Vulkanite Shard]]. | ||
* Armor refinement | * Armor refinement requires [[Item|Gravion Shard]]. | ||
* | * Artifact refinement requires [[Item|Lunaris Shard]]. | ||
These can | These materials can be purchased from the [[NPC|Materials Vendor]] for 1,000 [[Gold]] per item. Gold costs for early refinement levels are lower than higher levels, and the consequences of failed attempts are minimal. | ||
Safe upgrades consume higher-quality materials to prevent downgrades: | |||
* <b>Weapons</b> → [[Item|Vulkanite Chunk]] | |||
* <b>Armor</b> → [[Item|Gravion Chunk]] | |||
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] | |||
Using a higher-level material consumes only that material and not the lower-level version. | |||
{| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;" | {| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;" | ||
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'''Refinement +1 to +6''' | '''Refinement +1 to +6''' | ||
|- | |- | ||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | | ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Refinement | ||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold | ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold | ||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure % | ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure % | ||
| Line 114: | Line 110: | ||
| style="background:#ffffff; text-align:center;" | 10000 | | style="background:#ffffff; text-align:center;" | 10000 | ||
| style="background:#ffffff; text-align:center;" | 50% | | style="background:#ffffff; text-align:center;" | 50% | ||
|} | |||
==Advanced Refinement Levels== | |||
The final stages of refinement are more costly and carry higher failure risks. Three types of materials are used for standard refinement at this level: | |||
* Weapon refinement requires [[Item|Vulkanite Chunk]]. | |||
* Armor refinement requires [[Item|Gravion Chunk]]. | |||
* Artifact refinement requires [[Item|Lunaris Chunk]]. | |||
These materials can be purchased from the [[NPC|Materials Vendor]] for 15,000 [[Gold]] per item. | |||
Safe refinement requires the highest-quality materials, known as Crystals, which are rare drops from high-level monsters. The Boss Monster [[Boss Monsters|Death Mage]] guarantees a Crystal drop. | |||
* Safe weapon refinement requires [[Item|Vulkanite Crystal]]. | |||
* Safe armor refinement requires [[Item|Gravion Crystal]]. | |||
* Safe artifact refinement requires [[Item|Lunaris Crystal]]. | |||
Attempting refinement without Crystals carries a higher chance of failure and potential downgrade. | |||
{| class="infobox" style="float:none; width:100%; max-width:250px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;" | |||
|- | |||
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="3" | | |||
'''Refinement +7 to +9''' | |||
|- | |||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Refinement | |||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold | |||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure % | |||
|- | |||
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +7 | |||
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 20,000 | |||
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 40% | |||
|- | |||
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | +8 | |||
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 50,000 | |||
| style="background:#ffffff; text-align:center; border-bottom:1px solid #ccc;" | 30% | |||
|- | |||
| style="background:#ffffff; text-align:center;" | +9 | |||
| style="background:#ffffff; text-align:center;" | 70,000 | |||
| style="background:#ffffff; text-align:center;" | 20% | |||
|} | |||
==Refinement Tips and Strategies== | |||
Refinement enhances the power and survivability of characters by improving weapons, armor, and artifacts. Proper prioritization can maximize efficiency and performance. | |||
* <b>Weapons</b> – It is recommended to refine weapons as early as possible. Each refinement level increases [[Character|Attack]] and [[Character|Magical Attack]], providing immediate improvements in combat effectiveness. | |||
* <b>Armor</b> – Refining armor improves [[Character|Defense]] and [[Character|Magic Defense]], increasing survivability against enemies. | |||
* <b>Artifacts</b> – Artifacts provide unique refinement bonuses at each level. For example, the Pioneer Artifact Set grants an additional +0.25% experience gain per refinement level, up to 2.25% per piece. With four pieces in a set, these bonuses stack, further enhancing their effect. | |||
Weapons should be the highest priority for refinement, then artifacts, and finally armor. This ensures characters maintain both offensive and defensive advantages throughout progression. | |||
==Refinement Progression Table== | |||
{| class="infobox" style="float:none; width:100%; max-width:400px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;" | |||
|- | |||
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="5" | | |||
'''Refinement Progression (+1 to +9)''' | |||
|- | |||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Level | |||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Base Material | |||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold | |||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure % | |||
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Safe Material | |||
|- | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +1 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 0 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 100% | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
|- | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +2 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 500 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 90% | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
|- | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +3 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 1,000 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 80% | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
|- | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +4 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 2,000 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 70% | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
|- | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +5 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 5,000 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 60% | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
|- | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +6 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 10,000 | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 50% | |||
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
|- | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | +7 | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 20,000 | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 40% | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal | |||
|- | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | +8 | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 50,000 | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 30% | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal | |||
|- | |||
| style="background:#fcd5b5; text-align:center;" | +9 | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 70,000 | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 20% | |||
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal | |||
|} | |} | ||