Classes: Difference between revisions
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<noinclude>[[Category:Game Systems]]</noinclude> | |||
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The '''Class System''' defines a character’s role in SpiritVale. Classes determine which skills a character can learn and how they interact with core game systems. | |||
This page focuses on the seven '''first-level classes''' chosen at character creation. Each class has its own dedicated page with a detailed breakdown of progression, skills, and playstyle. | |||
== First-Level Classes == | |||
The seven first-level classes are chosen at character creation. They provide the foundation for character growth and allow players to learn game mechanics. | |||
* Start at Level 1 with pre-allocated attribute points. | |||
* Unlock skill options tied to their class. | |||
=== Warrior === | |||
See: [[Warrior]] | |||
=== Knight === | |||
See: [[Knight]] | |||
=== Mage === | |||
See: [[Mage]] | |||
=== Rogue === | |||
See: [[Rogue]] | |||
=== Scout === | |||
See: [[Scout]] | |||
=== Acolyte === | |||
See: [[Acolyte]] | |||
=== Summoner === | |||
See: [[Summoner]] | |||
== See Also == | |||
* [[Attributes]] | |||
* [[Skills]] | |||
* [[Refinement]] | |||
Revision as of 03:16, 2 September 2025
The Class System defines a character’s role in SpiritVale. Classes determine which skills a character can learn and how they interact with core game systems.
This page focuses on the seven first-level classes chosen at character creation. Each class has its own dedicated page with a detailed breakdown of progression, skills, and playstyle.
First-Level Classes
The seven first-level classes are chosen at character creation. They provide the foundation for character growth and allow players to learn game mechanics.
- Start at Level 1 with pre-allocated attribute points.
- Unlock skill options tied to their class.
Warrior
See: Warrior
Knight
See: Knight
Mage
See: Mage
Rogue
See: Rogue
Scout
See: Scout
Acolyte
See: Acolyte
Summoner
See: Summoner