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Guides:Eviand's Wiki Guide Creation: Difference between revisions

From SpiritVale Wiki
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'''To insert a new template'''
'''To insert a new template'''
# Click '''Edit''' at the top of the page (not “Edit source”).
# Click '''Edit''' at the top of the page (not “Edit source”).
# In the toolbar, choose '''Insert Template''' (puzzle-piece icon).
# In the toolbar, choose '''Insert > Template''' (puzzle-piece icon).
# Search for the template name (for example, '''ClassInfoBox'''), then click '''Add template'''.
# Search for the template name (for example, '''ClassInfoBox'''), then click '''Add template'''.
# A form opens with fields, examples, and short descriptions. Fill in what you know.
# A form opens with fields, examples, and short descriptions. Fill in what you know.
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'''To edit an existing template on the page'''
'''To edit an existing template on the page'''
# In Visual Editor, {{lc:first letter|double-click}} the template table/box, or click the small '''Edit''' button on it.
# In Visual Editor, double-click the template table/box, or click the small '''Edit''' button on it.
# Update any fields you want. (Tip: use '''Hide unused''' to keep the list short.)
# Update any fields you want.
# Click '''Apply changes''', then '''Publish changes'''.
# Click '''Apply changes''', then '''Publish changes'''.


*You can leave fields blank—most templates hide empty info automatically.*
''You can leave fields blank as most templates hide empty info automatically.''


---
----


=== Option 2: Edit Source (advanced) ===
=== Option 2: Edit Source (advanced) ===
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When you save, the wiki turns that block into the styled template.   
When you save, the wiki turns that block into the styled template.   
You can switch between editors any time:
You can switch between editors any time:
* In Visual Editor: menu (⋯) → '''Switch to source editing'''
* In Visual Editor: you can switch in the menu at the top.
* In Source Editor: use the “Switch to visual editing” button (if available) or click the normal '''Edit''' tab next time.
* In Source Editor: click the normal '''Edit''' tab next time.


'''Example (source)'''
'''Example (source)'''
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'''Result'''
'''Result'''
Look at the far right, and now you can see the infobox that populates on each class page.
{{ClassInfoBox
{{ClassInfoBox
| Role    = Melee <br> Poison
| Role    = Melee <br> Poison
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'''Tips'''
'''Tips'''
* Spell item/map names exactly to help auto-links work.
* Using the correct names for things is important, as some fields will try to do fancy things with the text. For example, it may try to link to the database.
* Use <nowiki><br/></nowiki> to add a new line inside a field.
* Use <nowiki><br/></nowiki> to add a new line inside a field. This will break up the text, making it look cleaner.
* If a link shows red, the page title might be misspelled or missing—double-check.
* If a link shows red, the page title might be misspelled or missing—double-check.


== Wiki Headers (Sections) ==
== Wiki Headers (Sections) ==
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* [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* [[File:NeutralIcon.png|15px]] [[Elements#Neutral|Neutral]]
* [[File:NeutralIcon.png|15px]] [[Elements#Neutral|Neutral]]
== Guide-Specific Section ==
This section explains how to approach different kinds of guides.
=== Class Build Guides ===
Each class has its own set of build pages under a dedicated namespace. Use these to publish your favorite builds.
'''Note: Wikis are collaborative.''' You can ask others not to edit your guide, but unless a page is locked, anyone may improve it.
* [[Guides:Warrior Builds]]
* [[Guides:Knight Builds]]
* [[Guides:Rogue Builds]]
* [[Guides:Scout Builds]]
* [[Guides:Mage Builds]]
* [[Guides:Summoner Builds]]
* [[Guides:Acolyte Builds]]
'''Quick start'''
# Open your class page above and click '''Edit'''.
# Add a bullet link to your new page, e.g. <code>[[Guides:Your Build Name]]</code>, then save.
# Click the red link to create the page, and paste one of the templates below.
''Tip: The gear box auto-links from the item '''Name''' fields. Don’t add separate “Link” parameters. Use Card1/2 (and up to Card4 for weapons).''
<div class="mw-collapsible mw-collapsed" style="width:100%; max-width:650px; overflow:auto;">
<div style="font-weight:bold; line-height:1.6;">Leveling Build Template</div>
<div class="mw-collapsible-content">
<nowiki>
<noinclude>[[Category:Guides]]</noinclude>
{{Template:PageHeader
| PageImage =
| PageHeader =
}}
== Early Game Leveling ==
=== Levels 1–10 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
----
=== Levels 10–30 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
----
=== Levels 30–40 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
<!-- Main Hand -->
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
<!-- Off-Hand -->
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
<!-- Chest -->
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
<!-- Legwear -->
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
<!-- Shoes -->
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
<!-- Headgear -->
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
<!-- Face -->
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
<!-- Utility -->
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
<!-- Accessory 1 -->
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
<!-- Accessory 2 -->
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
<!-- Artifact -->
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
== Mid Game Leveling ==
=== Levels 40–60 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Levels 60–80 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
<!-- Main Hand -->
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
<!-- Off-Hand -->
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
<!-- Chest -->
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
<!-- Legwear -->
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
<!-- Shoes -->
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
<!-- Headgear -->
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
<!-- Face -->
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
<!-- Utility -->
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
<!-- Accessory 1 -->
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
<!-- Accessory 2 -->
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
<!-- Artifact -->
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
== Late Game Leveling ==
=== Levels 80–100 ===
Content here.
Stat Priority:
*
=== Levels 100+ ===
Content here.
Stat Priority:
*
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
<!-- Main Hand -->
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
<!-- Off-Hand -->
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
<!-- Chest -->
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
<!-- Legwear -->
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
<!-- Shoes -->
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
<!-- Headgear -->
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
<!-- Face -->
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
<!-- Utility -->
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
<!-- Accessory 1 -->
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
<!-- Accessory 2 -->
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
<!-- Artifact -->
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
== Endgame Overview ==
Content here.
=== Recommended End Game Gear ===
{{RecommendedItemInfoBox
<!-- Main Hand -->
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
<!-- Off-Hand -->
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
<!-- Chest -->
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
<!-- Legwear -->
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
<!-- Shoes -->
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
<!-- Headgear -->
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
<!-- Face -->
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
<!-- Utility -->
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
<!-- Accessory 1 -->
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
<!-- Accessory 2 -->
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
<!-- Artifact -->
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
</nowiki>
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%; max-width:650px; overflow:auto;">
<div style="font-weight:bold; line-height:1.6;">Specialized Build Template</div>
<div class="mw-collapsible-content">
<nowiki>
<noinclude>[[Category:Guides]]</noinclude>
{{Template:PageHeader
| PageImage =
| PageHeader =
}}
== Build Overview ==
Briefly explain what the build does, how it functions, and whether it needs specific gear.
== Core Mechanics & Requirements ==
Describe how to play the build, what makes it viable, and how to obtain key pieces.
=== Skills ===
* Primary Skill(s):
* Secondary/Support Skill(s):
* Key Passives/Talents:
=== Equipment & Cards ===
* Weapon(s):
* Armor:
* Accessories:
* Cards:
=== Stat Priorities & Breakpoints ===
*
=== Acquisition Guide ===
* Skills (quests/vendors/drops):
* Weapons (maps/bosses/vendors):
* Cards (maps/bosses):
== Maps & Use Cases ==
Where the build shines (bossing, party support, farming).
=== General Maps ===
*
=== Bossing Targets ===
*
=== Party vs. Solo Notes ===
*
== Recommended Gear ==
{{RecommendedItemInfoBox
<!-- Main Hand -->
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
<!-- Off-Hand -->
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
<!-- Chest -->
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
<!-- Legwear -->
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
<!-- Shoes -->
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
<!-- Headgear -->
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
<!-- Face -->
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
<!-- Utility -->
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
<!-- Accessory 1 -->
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
<!-- Accessory 2 -->
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
<!-- Artifact -->
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
</nowiki>
</div>
</div>