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Dodge Roll: Difference between revisions

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Basic mechanic explanation
 
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The dodge roll (default key binding: space) can be used to avoid enemy attacks. The yellow meter below the characters HP and MP indicate the cooldown. The character will always roll forwards. To make sure to roll in a different direction the direction key must be pressed before the dodge key.
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The dodge roll gives a 0.5s invulnerability making it possible to even dodge targeted skills.
The '''dodge roll''' mechanic (default key: '''Space''') lets you move quickly and avoid damage. A yellow bar under your HP/MP shows the cooldown.
 
== Basics ==
* Press '''Space''' to roll.
* '''Cooldown:''' 2 seconds (watch the yellow bar).
* '''Invulnerability:''' You are immune for '''0.5 seconds''' from the start of the roll. During this time you ignore all damage, ground AoEs, targeted skills, and debuffs.
 
== How to Aim Your Roll ==
* You always roll '''forward''' from your character’s currently facing direction.
* To change the direction of your roll: '''hold W/A/S/D first''', then press Space. 
** Or '''click''' to face a direction, then press Space.
* You '''cannot''' turn mid-roll.
 
== Timing ==
* The 0.5 s immunity window is generous, and perfect timing isn’t needed.
* Start the roll '''just before''' the danger hits (physical attack, projectile, or spell targeting).
* You can roll '''through''' many hazards as your i-frames during the 0.5 seconds cover the damage or affects applied during that time.
 
== Tips ==
* Pre-hold your movement key, then press Space as this gives precise control.
* Don’t spam the roll. Save it for big hits or dangerous ground effects.
* After the roll, reposition quickly—your immunity ends fast.
 
<noinclude>[[Category:Game Systems]]</noinclude>

Revision as of 19:30, 5 September 2025

Join the Playtest on Steam Now: SpiritVale

Dodge Roll



The dodge roll mechanic (default key: Space) lets you move quickly and avoid damage. A yellow bar under your HP/MP shows the cooldown.

Basics

  • Press Space to roll.
  • Cooldown: 2 seconds (watch the yellow bar).
  • Invulnerability: You are immune for 0.5 seconds from the start of the roll. During this time you ignore all damage, ground AoEs, targeted skills, and debuffs.

How to Aim Your Roll

  • You always roll forward from your character’s currently facing direction.
  • To change the direction of your roll: hold W/A/S/D first, then press Space.
    • Or click to face a direction, then press Space.
  • You cannot turn mid-roll.

Timing

  • The 0.5 s immunity window is generous, and perfect timing isn’t needed.
  • Start the roll just before the danger hits (physical attack, projectile, or spell targeting).
  • You can roll through many hazards as your i-frames during the 0.5 seconds cover the damage or affects applied during that time.

Tips

  • Pre-hold your movement key, then press Space as this gives precise control.
  • Don’t spam the roll. Save it for big hits or dangerous ground effects.
  • After the roll, reposition quickly—your immunity ends fast.