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Equipment: Difference between revisions

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'''Secondary Stat Rolls'''
'''Equipment Modifier Rolls'''
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Revision as of 17:29, 6 September 2025

Equipment Modifier Rolls

Stat Type Maximum Roll
Weapons
Hit Flat (+) +15
Attack Flat (+) / Percentage (%) +5 / +5%
Magic Attack Flat (+) / Percentage (%) +5 / +5%
Health on Hit Flat (+) +10
Critical Chance Percentage (%) +10%
Critical Damage Percentage (%) +10%
Damage (Magic / Melee / Ranged) Percentage (%) +10%
Chest
HP Percentage (%) +10%
MP Percentage (%) +10%
Defense (DEF) Flat (+) +5
Healing Received Percentage (%) +10%
Magic Defense (MDEF) Flat (+) +5
Damage Taken (Magic / Melee / Ranged) Percentage (%) –5%
Shield
HP Percentage (%) +10%
MP Percentage (%) +10%
Defense (DEF) Flat (+) +5
Healing Received Percentage (%) +10%
Magic Defense (MDEF) Flat (+) +5
Damage Taken (Magic / Melee / Ranged) Percentage (%) –5%
Legwear
Hit Flat (+) +15
Flee Flat (+) +15
HP Regeneration Percentage (%) +25%
MP Regeneration Percentage (%) +25%
Healing Received Percentage (%) +10%
MP Cost Reduction Percentage (%) –10%
Health Leech Power Percentage (%) +10%
Shoes
Cast Speed Percentage (%) +15%
Attack Speed Percentage (%) +10%
Movement Speed Percentage (%) +10%

Each row represents a possible random modifier. Flat (+) adds a fixed amount; Percentage (%) scales with your current value. Where both exist (e.g., Attack, Magic Attack), the maximums are shown as Flat / %. Negative values (–) represent reductions, such as damage taken or MP cost.