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Refinement System: Difference between revisions

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==Refinement Progression Table==
==Refinement Progression Table==


{| class="infobox" style="float:none; width:100%; max-width:400px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0;"
{| class="infobox" style="float:none; width:100%; max-width:500px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0; text-align:center;"
|-
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="5" |
! colspan="5" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:1px 1px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px; word-wrap:break-word; overflow-wrap:break-word;" | '''Refinement +1 to +10'''
'''Refinement Progression (+1 to +9)'''
|-
|-
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Level
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Level
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Base Material
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Base Material
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Gold
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Gold
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Failure %
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Failure %
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | Safe Material
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Safe Material
|-
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +1
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +1
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 0
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 0
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 100%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 100%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
|-
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +2
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +2
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 500
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 500
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 90%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 90%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
|-
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +3
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +3
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 1,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 1,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 80%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 80%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
|-
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +4
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +4
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 2,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 2,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 70%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 70%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
|-
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +5
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +5
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 5,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 5,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 60%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 60%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
|-
|-
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | +6
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +6
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 10,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 10,000
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | 50%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 50%
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
|-
|-
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | +7
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | +7
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 20,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 20,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 40%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 40%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Crystal
|-
|-
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | +8
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | +8
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 50,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 50,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 30%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 30%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Crystal
|-
|-
| style="background:#fcd5b5; text-align:center;" | +9
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | +9
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Chunk
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 70,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 70,000
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | 20%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 20%
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #ccc;" | Crystal
| style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Crystal
|-
| style="background:#caaa91; text-align:center; border-bottom-left-radius:8px;" | +10
| style="background:#caaa91; text-align:center;" | Crystal
| style="background:#caaa91; text-align:center;" | 100,000
| style="background:#caaa91; text-align:center;" | 10%
| style="background:#caaa91; text-align:center; border-bottom-right-radius:8px;" | None
|}
|}