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Refinement System: Difference between revisions

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The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses.
The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses.


==How To Refine Items==
== How To Refine Items ==


Refinement is performed at the [[NPC|Blacksmith]] in Nevaris.
Refinement is performed at the [[NPC|Blacksmith]] in Nevaris.
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* +1 Novice Boots
* +1 Novice Boots
* +9 Stormpiercer
* +10 Stormpiercer


All items start at refinement level +0 and can be improved up to +9.
All items start at refinement level +0 and can be improved up to +10.


==Costs and Failure Risks==
==Costs and Failure Risks==


Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt also carries a risk of failure, which may downgrade the item's refinement level by one.  
Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt after the first also carries a risk of failure, which may downgrade the item's refinement level by one.  


* Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates.   
* Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates.   
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* <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]]   
* <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]]   
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]]
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]]
However, the upgrade to +10 requires a Crystal as the base material, and with no safety material to protect the upgrade.


==Early Refinement Levels==
==Early Refinement Levels==
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! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Failure %
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Success %
|-
|-
| style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +1
| style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +1
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! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Failure %
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Success %
|-
|-
| style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +7
| style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +7
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! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Base Material
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Base Material
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Failure %
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Success %
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Safe Material
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Safe Material
|-
|-