Refinement System: Difference between revisions
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The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses. | The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses. | ||
==How To Refine Items== | == How To Refine Items == | ||
Refinement is performed at the [[NPC|Blacksmith]] in Nevaris. | Refinement is performed at the [[NPC|Blacksmith]] in Nevaris. | ||
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* +1 Novice Boots | * +1 Novice Boots | ||
* + | * +10 Stormpiercer | ||
All items start at refinement level +0 and can be improved up to + | All items start at refinement level +0 and can be improved up to +10. | ||
==Costs and Failure Risks== | ==Costs and Failure Risks== | ||
Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt also carries a risk of failure, which may downgrade the item's refinement level by one. | Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt after the first also carries a risk of failure, which may downgrade the item's refinement level by one. | ||
* Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates. | * Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates. | ||
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* <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] | * <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] | ||
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]] | * <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]] | ||
However, the upgrade to +10 requires a Crystal as the base material, and with no safety material to protect the upgrade. | |||
==Early Refinement Levels== | ==Early Refinement Levels== | ||
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! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement | ||
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold | ||
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Success % | ||
|- | |- | ||
| style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +1 | | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +1 | ||
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! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement | ||
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold | ||
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Success % | ||
|- | |- | ||
| style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +7 | | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +7 | ||
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! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Base Material | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Base Material | ||
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold | ||
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Success % | ||
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Safe Material | ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Safe Material | ||
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