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Join the Playtest on Steam Now: SpiritVale

Revision as of 01:04, 5 March 2026 by Eviand (talk | contribs)

Module:GameInfo is the stable entrypoint for SpiritVale “GameInfo” renderers (Phase 4.1).

Contract

Pages are generated/updated by SVWT + pywikibot (compiled artifacts). This module reads arguments from frame.args only (no parent-frame wrappers). Submodules are pure renderers and must export render(frame).

Entry points

{{#invoke:GameInfo|Skills|id=...|index=...|notes=...|data=...}}
{{#invoke:GameInfo|Category|name=Skills|...}}

The Category router is allowlist-only. Users cannot force arbitrary require() targets.

Routing

GameInfo routes only to modules listed in the internal allowlist. Currently supported:

TemplateStyles

GameInfo always emits one TemplateStyles tag per invocation. Default CSS:

  • Module:GameInfo/styles.css

Submodules may override by setting:

STYLE_SRC = "Module:GameInfo/skills.css"

Shared scaffolding

Args helpers

  • arg(frame, key, fallback) trims and returns a string.
  • int(frame, key, fallback, min, max) clamps integers.
  • bool(frame, key, fallback) supports 1/0, true/false, yes/no.

= Container builder

box(opts) creates the canonical card shell:

  • root: div.sv-gi-card
  • top: div.sv-gi-top
  • bottom: div.sv-gi-bottom

Data attributes:

  • data-gi="1"
  • data-gi-phase="4.1"
  • data-level, data-max-level

Optional:

  • id (or root_id)
  • variant adds class sv-gi--<variant>

Convenience renderer

render_box(opts) builds the box and fills top/bottom with either HTML nodes or wikitext.

Error handling

If a route cannot be loaded or throws, GameInfo returns TemplateStyles plus a wiki-friendly error box:

  • div.sv-gi-error

Debug / wiring test

A simple sanity check exists:

{{#invoke:GameInfo|skeleton|id=sv-gi-test-1|level=1|max=10|variant=skills}}

local p = {}

local DEFAULT_STYLE_SRC = "Module:GameInfo/styles.css"

local ROUTES = {
	Skills = "Module:GameInfo/Skills",
}

local function _trim(v)
	if v == nil then return "" end
	local s = tostring(v)
	if mw.text and mw.text.trim then
		return mw.text.trim(s)
	end
	return (s:gsub("^%s+", ""):gsub("%s+$", ""))
end

local function _to_int(v, fallback)
	local n = tonumber(v)
	if not n then return fallback end
	return math.floor(n + 0.0)
end

local function _is_html_node(x)
	return type(x) == "table"
		and type(x.tag) == "function"
		and type(x.wikitext) == "function"
end

local function _error_box(msg)
	return tostring(
		mw.html.create("div")
			:addClass("sv-gi-error")
			:wikitext(tostring(msg))
	)
end

function p.arg(frame, key, fallback)
	local args = frame and frame.args or {}
	local v = _trim(args[key])
	if v ~= "" then return v end
	return fallback
end

function p.int(frame, key, fallback, minv, maxv)
	local n = _to_int(p.arg(frame, key, nil), fallback)
	if minv ~= nil and n < minv then n = minv end
	if maxv ~= nil and n > maxv then n = maxv end
	return n
end

function p.bool(frame, key, fallback)
	local v = p.arg(frame, key, nil)
	if v == nil then return fallback end
	v = _trim(v):lower()
	if v == "1" or v == "true" or v == "yes" or v == "y" then return true end
	if v == "0" or v == "false" or v == "no" or v == "n" then return false end
	return fallback
end

function p.styles(frame, src)
	frame = frame or mw.getCurrentFrame()
	local style_src = src or DEFAULT_STYLE_SRC
	return frame:extensionTag("templatestyles", "", { src = style_src })
end

function p.box(opts)
	opts = opts or {}

	local root_id = opts.root_id or opts.id
	local level = _to_int(opts.level, 1)
	local max_level = _to_int(opts.max_level, 1)

	if max_level < 1 then max_level = 1 end
	if level < 1 then level = 1 end
	if level > max_level then level = max_level end

	local root = mw.html.create("div")
		:addClass("sv-gi-card")
		:attr("data-gi", "1")
		:attr("data-sv-card", "1")
		:attr("data-gi-phase", "4.1")
		:attr("data-level", tostring(level))
		:attr("data-max-level", tostring(max_level))

	if root_id and tostring(root_id) ~= "" then
		root:attr("id", tostring(root_id))
	end

	if opts.variant and tostring(opts.variant) ~= "" then
		root:addClass("sv-gi--" .. tostring(opts.variant))
		root:attr("data-sv-card-variant", tostring(opts.variant))
	end

	local top = root:tag("div"):addClass("sv-gi-top")
	local bottom = root:tag("div")
		:addClass("sv-gi-bottom")
		:attr("data-sv-level-scope", "1")

	return { root = root, top = top, bottom = bottom }
end

p.new_box = p.box

function p.render_box(opts)
	local box = p.box(opts)
	if opts and opts.top ~= nil then
		if _is_html_node(opts.top) then box.top:node(opts.top) else box.top:wikitext(tostring(opts.top)) end
	end
	if opts and opts.bottom ~= nil then
		if _is_html_node(opts.bottom) then box.bottom:node(opts.bottom) else box.bottom:wikitext(tostring(opts.bottom)) end
	end
	return tostring(box.root)
end

local function _require_submodule(module_title)
	local ok, mod = pcall(require, module_title)
	if not ok then
		return nil, "GameInfo: failed to require " .. tostring(module_title)
	end
	if type(mod) ~= "table" then
		return nil, "GameInfo: " .. tostring(module_title) .. " did not return a table"
	end
	if type(mod.render) ~= "function" then
		return nil, "GameInfo: " .. tostring(module_title) .. " must export render(frame)"
	end
	return mod, nil
end

local function _invoke(frame, module_title)
	local mod, err = _require_submodule(module_title)
	if not mod then
		return p.styles(frame) .. _error_box(err)
	end

	local style_src = mod.STYLE_SRC or DEFAULT_STYLE_SRC

	local ok, out = pcall(mod.render, frame)
	if not ok then
		return p.styles(frame, style_src) .. _error_box("GameInfo: error inside " .. tostring(module_title))
	end

	return p.styles(frame, style_src) .. tostring(out or "")
end

function p.Skills(frame)
	frame = frame or mw.getCurrentFrame()
	return _invoke(frame, ROUTES.Skills)
end

function p.Category(frame)
	frame = frame or mw.getCurrentFrame()
	local name = p.arg(frame, "name", p.arg(frame, "category", nil))
	if not name or name == "" then
		return p.styles(frame) .. _error_box("GameInfo.Category: missing |name=")
	end

	local module_title = ROUTES[name]
	if not module_title then
		return p.styles(frame) .. _error_box("GameInfo.Category: unsupported name=" .. tostring(name))
	end

	return _invoke(frame, module_title)
end

function p.skeleton(frame)
	frame = frame or mw.getCurrentFrame()

	local id = p.arg(frame, "id", "sv-gi-skeleton-1")
	local level = p.int(frame, "level", 1, 1, 999)
	local max_level = p.int(frame, "max", 10, 1, 999)
	local variant = p.arg(frame, "variant", nil)

	local top = mw.html.create("div"):wikitext("GameInfo Top (locked container)")
	local bottom = mw.html.create("div"):wikitext("GameInfo Bottom (locked container)")

	return p.styles(frame) .. p.render_box({
		id = id,
		level = level,
		max_level = max_level,
		variant = variant,
		top = tostring(top),
		bottom = tostring(bottom),
	})
end

return p