Elements
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Each monster in SpiritVale has an element. Depending on the element of the player's weapon / skill an additional modifier is applied to the damage dealt. Some cards can apply elements to weapons and armor or add additional modifiers.
Damage Table
Damage multiplier applied to attack (left column) to defender (row). For example Fire deals 125% damage vs Earth.
Neutral | Poison | Shadow | Holy | Earth | Fire | Water | Wind | |
Neutral | 75% | 75% | ||||||
Poison | 125% | 50% | 75% | |||||
Shadow | 125% | 50% | 125% | |||||
Holy | 125% | 125% | 50% | |||||
Earth | 50% | 75% | 125% | |||||
Fire | 125% | 50% | 75% | |||||
Water | 125% | 50% | 75% | |||||
Wind | 75% | 125% | 50% |