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Update:SpiritVale Playtest 0.9.5

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Revision as of 16:22, 19 December 2025 by Eviand (talk | contribs) (Created page with "{{PatchNav |Prev=SpiritVale Playtest 0.9.4 |publishdate=December 18, 2025 |blurb=New weapon graphics, leech and autocast system changes, and balance adjustments across multiple classes. |Next= }} == [https://store.steampowered.com/news/app/3918510/view/497215345380033609 Update 0.9.5] - New Weapon Graphics == ''Posted: December 18, 2025 — Type: SMALL UPDATE / PATCH NOTES'' === New Weapon Graphics === * Chainfrost Staff * Everfrost Staff * Skybreaker Staff * Tem...")
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SpiritVale Playtest 0.9.4
12 December 2025

SpiritVale Playtest 0.9.5
December 18, 2025

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Update 0.9.5 - New Weapon Graphics

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Posted: December 18, 2025 — Type: SMALL UPDATE / PATCH NOTES

New Weapon Graphics

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  • Chainfrost Staff
  • Everfrost Staff
  • Skybreaker Staff
  • Tempest Staff
  • Hellfire Staff
  • Meteoric Staff
  • Master Wand
  • Radiant Wand

Fixes/Improvements

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  • Added missing Shield Throw Gem
  • Plasma suit color
  • Box of Origins drop now same color as artifacts instead of spawners
  • Added items to crafters in Sanctum, Swamp Wilderness, Underground Caverns, Dark Forest, Demons Maw
  • Added Shuriken to crafter
  • Item stack counts verified when vending, also equips having more than 1 count should be fixed
  • Trade logs added to player accounts on database
  • Invalid cards/gems now removed automatically
  • AFK detection (5mins) + disconnect (10mins)
  • Fix scroll sensitivity on all scrollviews
  • 10% tax info now displayed when creating a vend
  • Clean up save logic when ending a vend and restarting the server

Leech / Health On Hit Changes

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  • Removed Health on Hit / Mana on Hit
  • Removed Leech Chance
  • All leech has 100% chance
  • Leech recovers over 2s, max of 20% health/mana per second (2x visual ticks per second)
  • All relevant items revamped

Autocasts Changes

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  • Autocast damage reduced by 30%
  • Autocast takes your highest learned level
  • Fixed autocasts not applying combo ready

Splash/Chain Merge

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  • Both stats merged, now adds "Autoattack Targets", makes autoattacks hit an extra target.
  • This triggers hit effects on each target like leech and autocast

Revamped XP Curve

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  • Bringing it closer to EA rate, the early game was over way too fast + getting to 150 was a bit too easy
  • % = exp required vs current
  • Lv10: 200%
  • Lv30: 200%
  • Lv50: 175%
  • Lv70: 150%
  • Lv100: 130%
  • Lv130: 130%
  • Lv150: 150%

Balance Changes

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  • Chain Lightning: added earth exposure
  • Bash: damage 350% > 400%
  • Venom Strike: damage 300% > 250%, poison chance: 10% per level
  • Replace Bash with Piercing Flurry
  • Replace Slow Trap with Arrow Shower
  • Improving build variety and pet behaviour
  • By improving base pet damage vs. just relying on autocasts
  • Summons have no cast time
  • Summon skills have much lower cooldowns (player cooldowns instead of monster cooldowns)
  • Summons copy your stance
  • Summon skills scale with level (max level at Lv90)
  • Summon attack now taunts the summon to the target
  • Angel: HL > Smite
  • Cactus: Fortify > Shield Bash
  • Wolf: Shadow Step > Bash, Twin Cleave > Axe Vortex
  • Improving early Acolyte exp
  • Heal (skill): 50% > 75%
  • Holy Light: max lv 10 > 5
  • Move it away from leech spam to holy caster + healing which is more on theme
  • Removed on hit effects from JB/GC/DP
  • JB/GC/DP: damage +50% ish
  • Consecration: increased a bit + added 2% health per second regen
  • Consecration healing received: 15% > 25%
  • Sacrifice: 125% > 150%