Module:GameInfo/Skills
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Module:GameInfo/Skills renders the compiled “Skill card” payload used by Module:GameInfo.
Overview
This module is a strict renderer for a compiled JSON payload (schema 1). It does not attempt compatibility fallbacks or schema guessing.
Where it is used
This module is loaded by Module:GameInfo and called through the GameInfo entry points (for example the Skills route).
Styling
This module declares a TemplateStyles source so the wrapper can load the correct CSS:
STYLE_SRC = "Module:GameInfo/styles.css"
Inputs
Arguments are read from frame.args (handled by Module:GameInfo).
Required:
data— JSON string payload (must decode to an object and containschema=1)
Optional:
id— HTML id for the root card. If omitted, one is generated from display name + index.index— Used only for generating a stable id. Default1.notes— Wikitext content shown in the Notes popup.debug— If set to1, error output includes a nowiki preview of the first ~480 chars of the raw JSON.
Example usage (shown as text only):
{{#invoke:GameInfo|Skills|id=...|index=...|notes=...|data=...}}
Payload expectations (schema 1)
The payload is expected to contain the parts needed to build the full Skill card, including:
identity(name/description/sprite)level(default/max)meta_row(four meta cells)requirementsandusers(optional grouped lists)scaling_top,core_statstabs(mechanics, keywords, effects, events)
Values may be either:
- Plain strings/numbers, or
- Objects like
{"text":"..."}, or - Series objects like
{"series":[...]}(used for level-based selection and emitted asdata-series)
Images and missing files
File pages are checked with a small existence cache. If a file page is missing, the renderer outputs a small “?” badge (sv-miss) instead of a redlink image.
Keyword pills
Keyword pill strings in the form Domain|Key are expanded to the Definitions template:
{{def|Domain|Key}}
Other strings are rendered as plain text.
Interactive UI hooks
The module outputs semantic hooks used by site JS:
- Popups use
data-sv-toggleandsv-hidden - Tabs use
data-tabsanddata-tabs-root - The custom level slider uses
data-sv-sliderand ARIA slider attributes
-- Module:GameInfo/Skills
-- Phase 4.1: Skills renderer (components live here; CSS/JS shared globally).
local p = {}
local GI = require("Module:GameInfo")
local _file_exists_cache = {}
local function _trim(s)
if s == nil then return "" end
s = tostring(s)
s = s:gsub("^%s+", ""):gsub("%s+$", "")
return s
end
local function _safe_tbl(t)
return type(t) == "table" and t or {}
end
local function _safe_str(s, fallback)
s = _trim(s)
if s == "" then return fallback or "" end
return s
end
local function _to_int(v, fallback)
local n = tonumber(v)
if not n then return fallback end
n = math.floor(n + 0.0)
return n
end
local function _slugify(s)
s = _trim(s):lower()
s = s:gsub("[^%w]+", "-"):gsub("%-+", "-"):gsub("^%-", ""):gsub("%-$", "")
if s == "" then s = "item" end
return s
end
-- -----------------------------------------------------------------------------
-- COMPAT / ARG + JSON HELPERS
-- -----------------------------------------------------------------------------
local function _get_arg(frame, key)
-- Prefer direct args, but allow parent args (compat with routers/wrappers).
local args = frame and frame.args or {}
local v = _trim(args[key])
if v ~= "" then return v end
local parent = frame and frame.getParent and frame:getParent() or nil
local pargs = parent and parent.args or {}
v = _trim(pargs[key])
if v ~= "" then return v end
return ""
end
local function _strip_wrappers(raw)
raw = _trim(raw)
if raw == "" then return "" end
-- Common wrappers when people paste big blobs.
raw = raw:gsub("^<nowiki>%s*", ""):gsub("%s*</nowiki>%s*$", "")
raw = raw:gsub("^<pre>%s*", ""):gsub("%s*</pre>%s*$", "")
raw = raw:gsub("^<syntaxhighlight[^>]*>%s*", ""):gsub("%s*</syntaxhighlight>%s*$", "")
return _trim(raw)
end
local function _decode_json(raw)
raw = _strip_wrappers(raw)
if raw == "" then return nil, "missing data" end
local ok, decoded = pcall(mw.text.jsonDecode, raw)
if not ok then
return nil, "invalid json"
end
if type(decoded) ~= "table" then
return nil, "json is not object"
end
return decoded, nil
end
local function _normalize_file_title(page)
page = _trim(page)
if page == "" then return nil end
if page:match("^[Ff]ile:") then
return "File:" .. page:sub(6)
end
return "File:" .. page
end
local function _file_exists(file_title)
if not file_title then return false end
local cached = _file_exists_cache[file_title]
if cached ~= nil then return cached end
local t = mw.title.new(file_title)
local exists = (t and t.exists) == true
_file_exists_cache[file_title] = exists
return exists
end
local function _question_badge()
return mw.html.create("span")
:addClass("sv-miss")
:attr("aria-hidden", "true")
:wikitext("?")
end
local function _render_file_image(file_page, alt, size_px)
local title = _normalize_file_title(file_page)
if not title or not _file_exists(title) then
return _question_badge()
end
local size = tostring(size_px or 48) .. "px"
local fname = title
return mw.html.create("span")
:addClass("sv-img")
:wikitext(string.format("[[%s|%s|link=|alt=%s]]", fname, size, mw.text.nowiki(_safe_str(alt, ""))))
end
-- Phase 4.1 rule: values are display-only:
-- - { text = "..." } = constant
-- - { series = [...] } = per-level; Lua emits data-series for JS to swap
local function _apply_value(node, val, level)
if val == nil then
node:wikitext("—")
return
end
-- Support accidental raw strings/numbers defensively.
if type(val) ~= "table" then
node:wikitext(mw.text.nowiki(tostring(val)))
return
end
local series = val.series
if type(series) == "table" and #series > 0 then
-- Attach series for Common.js Level Selector.
node:attr("data-series", mw.text.jsonEncode(series))
local v = series[level] or series[#series]
if v == nil then v = "—" end
node:wikitext(mw.text.nowiki(tostring(v)))
return
end
if val.text ~= nil then
node:wikitext(mw.text.nowiki(tostring(val.text)))
return
end
node:wikitext("—")
end
local function _meta_lines(lines)
lines = _safe_tbl(lines)
local wrap = mw.html.create("span"):addClass("sv-meta-lines")
local any = false
for _, ln in ipairs(lines) do
local s = _trim(ln)
if s ~= "" then
wrap:tag("span"):wikitext(mw.text.nowiki(s))
any = true
end
end
if not any then
wrap:tag("span"):wikitext("—")
end
return wrap
end
local function _build_notes_tip(notes_wt)
notes_wt = _trim(notes_wt)
if notes_wt == "" then return nil end
local d = mw.html.create("details"):addClass("sv-tip")
local summary = d:tag("summary")
:addClass("sv-tip-btn")
:attr("role", "button")
:attr("tabindex", "0")
:attr("aria-label", "Notes")
:attr("aria-expanded", "false")
-- Info icon (matches locked baseline)
summary:tag("span")
:addClass("sv-ico")
:addClass("sv-ico--info")
:attr("aria-hidden", "true")
:wikitext("i")
local pop = d:tag("div")
:addClass("sv-tip-pop")
:attr("role", "dialog")
:attr("aria-label", "Notes")
local head = pop:tag("div"):addClass("sv-tip-pop-head")
head:tag("div"):addClass("sv-tip-pop-title"):wikitext("Notes")
head:tag("div"):addClass("sv-tip-pop-hint"):wikitext("Click to close")
pop:tag("div"):addClass("sv-tip-pop-body"):wikitext(notes_wt)
return d
end
local function _build_identity(identity, notes_wt)
identity = _safe_tbl(identity)
local root = mw.html.create("div"):addClass("sv-skill-head")
local icon_div = root:tag("div"):addClass("sv-skill-icon")
local sprite = _safe_tbl(identity.sprite)
local sprite_page = _safe_str(sprite.page, "")
local sprite_alt = _safe_str(sprite.alt, _safe_str(identity.display_name, ""))
if sprite_page ~= "" then
icon_div:node(_render_file_image(sprite_page, sprite_alt, 64))
else
icon_div:node(_question_badge())
end
local headtext = root:tag("div"):addClass("sv-skill-headtext")
local title_row = headtext:tag("div"):addClass("sv-skill-title-row")
title_row:tag("div")
:addClass("sv-skill-title")
:wikitext(mw.text.nowiki(_safe_str(identity.display_name, "Unknown Skill")))
local tip = _build_notes_tip(notes_wt)
if tip then
title_row:node(tip)
end
headtext:tag("div")
:addClass("sv-skill-desc")
:wikitext(mw.text.nowiki(_safe_str(identity.description, "")))
return root
end
local function _build_meta_row(meta_row)
meta_row = _safe_tbl(meta_row)
local meta = mw.html.create("div"):addClass("sv-skill-meta")
for i = 1, 4 do
local cell = _safe_tbl(meta_row[i])
local card = meta:tag("div"):addClass("sv-meta-card")
local icon = _safe_tbl(cell.icon)
local icon_page = _safe_str(icon.page, "")
local icon_alt = _safe_str(icon.alt, "")
local icon_div = card:tag("div"):addClass("sv-meta-icon")
if icon_page ~= "" then
icon_div:node(_render_file_image(icon_page, icon_alt, 24))
else
icon_div:node(_question_badge())
end
local wrap = card:tag("div"):addClass("sv-meta-textwrap")
wrap:tag("div"):addClass("sv-meta-text"):node(_meta_lines(cell.label_lines))
end
return meta
end
local function _count_group_items(groups)
local n = 0
for _, g in ipairs(_safe_tbl(groups)) do
for _, _ in ipairs(_safe_tbl(g.items)) do n = n + 1 end
end
return n
end
local function _build_grouped_disclose(label, groups)
local total = _count_group_items(groups)
if total == 0 then return nil, 0 end
local d = mw.html.create("details"):addClass("sv-disclose")
local sum = d:tag("summary")
:attr("role", "button")
:attr("tabindex", "0")
:attr("aria-label", label)
:attr("aria-expanded", "false")
sum:tag("span"):wikitext(mw.text.nowiki(label))
sum:tag("span"):addClass("sv-disclose-count"):wikitext("(" .. tostring(total) .. ")")
local pop = d:tag("div")
:addClass("sv-disclose-pop")
:attr("role", "dialog")
:attr("aria-label", label)
local head = pop:tag("div"):addClass("sv-disclose-pop-head")
head:tag("div"):addClass("sv-disclose-pop-title"):wikitext(mw.text.nowiki(label))
head:tag("div"):addClass("sv-disclose-pop-hint"):wikitext("Click to close")
local ul = pop:tag("ul"):addClass("sv-disclose-list")
for _, g in ipairs(_safe_tbl(groups)) do
local title = _safe_str(g.title, "")
local items = _safe_tbl(g.items)
if title ~= "" and #items > 0 then
ul:tag("li"):addClass("sv-disclose-group-title"):wikitext(mw.text.nowiki(title))
end
for _, it in ipairs(items) do
it = _safe_tbl(it)
local li = ul:tag("li")
local label_node = _meta_lines(it.label_lines)
local link = _safe_tbl(it.link)
local page = _safe_str(link.page, "")
if page ~= "" then
li:wikitext(string.format("[[%s|%s]]", page, tostring(label_node)))
else
li:node(label_node)
end
end
end
return d, total
end
local function _build_req_users(requirements, users)
requirements = _safe_tbl(requirements)
users = _safe_tbl(users)
local req_details, req_n = _build_grouped_disclose("Requirements", _safe_tbl(requirements.groups))
local usr_details, usr_n = _build_grouped_disclose("Users", _safe_tbl(users.groups))
if req_n == 0 and usr_n == 0 then
return nil
end
local row = mw.html.create("div"):addClass("sv-reqrow")
if req_details then row:node(req_details) end
if usr_details then row:node(usr_details) end
return row
end
-- Level selector: this is the "boundary" for Common.js.
-- Only fields below this block should carry data-series and update on slider change.
local function _build_level(level_obj)
level_obj = _safe_tbl(level_obj)
local default = _to_int(level_obj.default, 1)
local max = _to_int(level_obj.max, _to_int(level_obj.base_max, 1))
if max < 1 then max = 1 end
if default < 1 then default = 1 end
if default > max then default = max end
local root = mw.html.create("div"):addClass("sv-skill-level")
local ui = root:tag("div"):addClass("sv-level-ui"):addClass("sv-level-ui-centered")
ui:tag("div")
:addClass("sv-level-label")
:wikitext("Level ")
:tag("span"):addClass("sv-level-num"):wikitext(tostring(default))
ui:tag("div"):addClass("sv-level-label"):wikitext(" / " .. tostring(max))
local slider = root:tag("div"):addClass("sv-level-slider")
slider:tag("input")
:attr("type", "range")
:addClass("sv-level-range")
:attr("min", "1")
:attr("max", tostring(max))
:attr("value", tostring(default))
:attr("step", "1")
:attr("aria-label", "Skill level select")
:attr("style", "--sv-steps:" .. tostring(max) .. ";")
slider:tag("div"):addClass("sv-level-ticklabels"):attr("aria-hidden", "true")
return root, default, max
end
local function _build_scaling_top(scaling, level)
scaling = _safe_tbl(scaling)
local root = mw.html.create("div"):addClass("sv-skill-scaling")
local row = root:tag("div"):addClass("sv-scaling-row")
local grid = row:tag("div"):addClass("sv-scaling-grid")
do
local col = grid:tag("div"):addClass("sv-scaling-col"):addClass("sv-scaling-col--damage")
local v = col:tag("div"):addClass("sv-scaling-value")
_apply_value(v, scaling.damage, level)
col:tag("div"):addClass("sv-scaling-label"):wikitext("Damage")
end
do
local col = grid:tag("div"):addClass("sv-scaling-col"):addClass("sv-scaling-col--modifier")
local v = col:tag("div"):addClass("sv-scaling-value")
_apply_value(v, scaling.modifier, level)
col:tag("div"):addClass("sv-scaling-label"):wikitext("Modifier")
end
do
local col = grid:tag("div"):addClass("sv-scaling-col"):addClass("sv-scaling-col--scaling")
local list = col:tag("div"):addClass("sv-scaling-list")
for _, ln in ipairs(_safe_tbl(scaling.scaling_lines)) do
local item = list:tag("div"):addClass("sv-scaling-item")
_apply_value(item, ln, level)
end
end
return root
end
local function _build_core_stats(core_stats, level)
core_stats = _safe_tbl(core_stats)
local root = mw.html.create("div"):addClass("sv-skill-core")
local row = root:tag("div"):addClass("sv-core-row")
local grid = row:tag("div"):addClass("sv-core-grid")
for _, cell in ipairs(core_stats) do
cell = _safe_tbl(cell)
local c = grid:tag("div"):addClass("sv-core-cell")
local top = c:tag("div"):addClass("sv-core-top")
local num = top:tag("span"):addClass("sv-core-num")
_apply_value(num, cell.value, level)
local unit = _safe_str(cell.unit, "")
if unit ~= "" then
top:tag("span"):addClass("sv-core-unit"):wikitext(mw.text.nowiki(unit))
end
local key = _safe_str(cell.key, "")
local label = c:tag("div"):addClass("sv-core-label"):wikitext(mw.text.nowiki(key))
if key:len() >= 9 then
label:addClass("sv-core-label--tight")
end
end
return root
end
local function _tab_ids(root_id, idx)
return root_id .. "-tab-" .. tostring(idx), root_id .. "-panel-" .. tostring(idx)
end
local function _build_tabs(root_id, tabs_obj, level)
tabs_obj = _safe_tbl(tabs_obj)
-- Support either payload.tabs.{...} or top-level {...} keys.
local mechanics = _safe_tbl(tabs_obj.mechanics or tabs_obj.Mechanics or tabs_obj["mechanics"])
local keywords = _safe_tbl(tabs_obj.keywords or tabs_obj.Keywords or tabs_obj["keywords"])
local effects = _safe_tbl(tabs_obj.effects or tabs_obj.Effects or tabs_obj["effects"])
local events = _safe_tbl(tabs_obj.events or tabs_obj.Events or tabs_obj["events"])
local effects_cards = _safe_tbl(effects.cards)
local events_cards = _safe_tbl(events.cards)
local effects_count = _to_int(effects.count, #effects_cards)
local events_count = _to_int(events.count, #events_cards)
-- Dynamic 2–4 tab support (Skills defaults to 4).
local tab_specs = {
{ key = "mechanics", title = "Mechanics" },
{ key = "keywords", title = "Keywords" },
{ key = "effects", title = "Effects (" .. tostring(effects_count) .. ")" },
{ key = "events", title = "Events (" .. tostring(events_count) .. ")" },
}
local root = mw.html.create("div"):addClass("sv-skill-tabs")
local tabs = root:tag("div")
:addClass("sv-tabs")
:attr("data-tabs", "1")
:attr("data-tabs-root", root_id)
local list = tabs:tag("div"):addClass("sv-tabs-list"):attr("role", "tablist")
local panels = tabs:tag("div"):addClass("sv-tabs-panels")
local active_idx = 1
-- Buttons
for i, spec in ipairs(tab_specs) do
local tab_id, panel_id = _tab_ids(root_id, i)
local btn = list:tag("button")
:addClass("sv-tab")
:attr("type", "button")
:attr("role", "tab")
:attr("id", tab_id)
:attr("aria-controls", panel_id)
if i == active_idx then
btn:attr("aria-selected", "true"):attr("tabindex", "0")
else
btn:attr("aria-selected", "false"):attr("tabindex", "-1")
end
btn:wikitext(mw.text.nowiki(spec.title))
end
-- Panel 1: Mechanics
do
local tab_id, panel_id = _tab_ids(root_id, 1)
local panel = panels:tag("div")
:addClass("sv-tabpanel")
:attr("role", "tabpanel")
:attr("id", panel_id)
:attr("aria-labelledby", tab_id)
:attr("data-active", active_idx == 1 and "1" or "0")
if active_idx ~= 1 then panel:attr("hidden", "hidden") end
local gridwrap = panel:tag("div"):addClass("sv-kw-root"):tag("div"):addClass("sv-kw-grid")
for _, item in ipairs(_safe_tbl(mechanics.grid)) do
item = _safe_tbl(item)
local cell = gridwrap:tag("div"):addClass("sv-kw-cell")
cell:tag("div"):addClass("sv-kw-label"):wikitext(mw.text.nowiki(_safe_str(item.label, "")))
local v = cell:tag("div"):addClass("sv-kw-value")
_apply_value(v, item.value, level)
end
end
-- Panel 2: Keywords
do
local tab_id, panel_id = _tab_ids(root_id, 2)
local panel = panels:tag("div")
:addClass("sv-tabpanel")
:attr("role", "tabpanel")
:attr("id", panel_id)
:attr("aria-labelledby", tab_id)
:attr("data-active", active_idx == 2 and "1" or "0")
if active_idx ~= 2 then panel:attr("hidden", "hidden") end
local pills = panel:tag("div"):addClass("sv-tab-pills")
for _, kw in ipairs(_safe_tbl(keywords.pills)) do
local s = _safe_str(kw, "")
if s ~= "" then
-- Definitions already exist; we just wrap them in a pill bubble.
pills:tag("div"):addClass("sv-pill"):wikitext("{{def|" .. s .. "}}")
end
end
end
-- Helpers for Effects/Events cards
local function render_ref_icon(parent, icon)
icon = _safe_tbl(icon)
local page = _safe_str(icon.page, "")
local alt = _safe_str(icon.alt, "")
if page ~= "" then
parent:node(_render_file_image(page, alt, 52))
else
parent:node(_question_badge())
end
end
local function render_effect_card(parent, card)
card = _safe_tbl(card)
local title = _safe_str(card.title, "—")
local page = _safe_str(card.page, "")
local icon = _safe_tbl(card.icon)
local container
if page ~= "" then
local t = mw.title.new(page)
local href = t and t.localUrl and t:localUrl() or nil
container = parent:tag("a"):addClass("sv-ref-card"):addClass("sv-ref-card--link")
if href then container:attr("href", href) end
else
container = parent:tag("div")
:addClass("sv-ref-card")
:addClass("sv-ref-card--nolink")
:attr("tabindex", "0")
:attr("role", "group")
:attr("aria-label", title)
end
local ico = container:tag("div"):addClass("sv-ref-ico")
render_ref_icon(ico, icon)
local text = container:tag("div"):addClass("sv-ref-text")
if card.inline ~= nil then
local row = text:tag("div"):addClass("sv-ref-title-row")
row:tag("div"):addClass("sv-ref-title"):wikitext(mw.text.nowiki(title))
local inline = row:tag("div"):addClass("sv-ref-inline")
_apply_value(inline, card.inline, level)
return
end
text:tag("div"):addClass("sv-ref-title"):wikitext(mw.text.nowiki(title))
local stats = card.stats
if type(stats) == "table" and next(stats) ~= nil then
local srow = text:tag("div"):addClass("sv-ref-stats")
local d = srow:tag("span"):addClass("sv-ref-stat")
_apply_value(d, stats.duration, level)
local c = srow:tag("span"):addClass("sv-ref-stat")
_apply_value(c, stats.chance, level)
local st = srow:tag("span"):addClass("sv-ref-stat")
_apply_value(st, stats.stacks, level)
end
end
local function render_event_card(parent, card)
card = _safe_tbl(card)
local title = _safe_str(card.title, "—")
local page = _safe_str(card.page, "")
local icon = _safe_tbl(card.icon)
local container
if page ~= "" then
local t = mw.title.new(page)
local href = t and t.localUrl and t:localUrl() or nil
container = parent:tag("a"):addClass("sv-ref-card"):addClass("sv-ref-card--link")
if href then container:attr("href", href) end
else
container = parent:tag("div")
:addClass("sv-ref-card")
:addClass("sv-ref-card--nolink")
:attr("tabindex", "0")
:attr("role", "group")
:attr("aria-label", title)
end
local ico = container:tag("div"):addClass("sv-ref-ico")
render_ref_icon(ico, icon)
local text = container:tag("div"):addClass("sv-ref-text")
local row = text:tag("div"):addClass("sv-ref-title-row"):addClass("sv-ref-title-row--stacked")
row:tag("div"):addClass("sv-ref-title"):wikitext(mw.text.nowiki(title))
local sub = row:tag("div"):addClass("sv-ref-sub")
_apply_value(sub, card.type, level)
end
-- Panel 3: Effects
do
local tab_id, panel_id = _tab_ids(root_id, 3)
local panel = panels:tag("div")
:addClass("sv-tabpanel")
:attr("role", "tabpanel")
:attr("id", panel_id)
:attr("aria-labelledby", tab_id)
:attr("data-active", active_idx == 3 and "1" or "0")
if active_idx ~= 3 then panel:attr("hidden", "hidden") end
local grid = panel:tag("div"):addClass("sv-ref-grid")
for _, card in ipairs(effects_cards) do
render_effect_card(grid, card)
end
end
-- Panel 4: Events
do
local tab_id, panel_id = _tab_ids(root_id, 4)
local panel = panels:tag("div")
:addClass("sv-tabpanel")
:attr("role", "tabpanel")
:attr("id", panel_id)
:attr("aria-labelledby", tab_id)
:attr("data-active", active_idx == 4 and "1" or "0")
if active_idx ~= 4 then panel:attr("hidden", "hidden") end
local grid = panel:tag("div"):addClass("sv-ref-grid")
for _, card in ipairs(events_cards) do
render_event_card(grid, card)
end
end
return root
end
-- Public entrypoint:
-- {{#invoke:GameInfo/Skills|render|data=...|notes=...|id=...}}
function p.render(frame)
frame = frame or mw.getCurrentFrame()
local args = frame.args or {}
local payload, err = _decode_json(args.data)
if not payload then
local msg = mw.html.create("div")
:addClass("sv-gi-error")
:wikitext("GameInfo/Skills error: " .. tostring(err))
return GI.styles(frame) .. tostring(msg)
end
local identity = _safe_tbl(payload.identity)
local display_name = _safe_str(identity.display_name, "Unknown Skill")
local idx = _to_int(args.index, 1)
if idx < 1 then idx = 1 end
local root_id = _safe_str(args.id, "")
if root_id == "" then
root_id = "sv-skill-" .. _slugify(display_name) .. "-" .. tostring(idx)
end
local level_obj = _safe_tbl(payload.level)
local default_level = _to_int(level_obj.default, 1)
local max_level = _to_int(level_obj.max, _to_int(level_obj.base_max, 1))
if max_level < 1 then max_level = 1 end
if default_level < 1 then default_level = 1 end
if default_level > max_level then default_level = max_level end
-- Build base box
local box = GI.new_box({
root_id = root_id,
level = default_level,
max_level = max_level,
variant = "skills",
})
-- Compatibility / Skills classes (match mockup)
box.root:addClass("sv-skill-card")
box.top:addClass("sv-skill-top")
box.bottom:addClass("sv-skill-bottom")
-- TOP: identity + meta + req/users
box.top:node(_build_identity(identity, args.notes))
box.top:node(_build_meta_row(payload.meta_row))
local reqrow = _build_req_users(payload.requirements, payload.users)
if reqrow then box.top:node(reqrow) end
-- BOTTOM: level + scaling + core + tabs
local level_panel, actual_default = _build_level(payload.level)
box.bottom:node(level_panel)
box.bottom:node(_build_scaling_top(payload.scaling_top, actual_default))
box.bottom:node(_build_core_stats(payload.core_stats, actual_default))
local tabs_obj = _safe_tbl(payload.tabs)
if next(tabs_obj) == nil then tabs_obj = payload end
box.bottom:node(_build_tabs(root_id, tabs_obj, actual_default))
return GI.styles(frame) .. tostring(box.root)
end
return p