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Data:effects.json

From SpiritVale Wiki
version"SpiritVale-0.9.3"
schema_version1
generated_at"2025-12-12T17:24:05.762333+00:00"
records
Name"Aegis"
Internal Name"Aegis"
Icon"status-aegis.webp"
Description"Invoke a radiant barrier of faith, blocking all incoming attacks for a short time, for you and nearby allies."
Users
Classes
"Paladin"
Skills
"Aegis of Light"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Block_100"
Type
ID85
Name"Block Chance"
Value
Base100
ID"SpellDodge_100"
Type
ID127
Name"Spell Dodge"
Value
Base100
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Arcanum Ward"
Internal Name"SpellShield"
Icon"status-arcanum-ward.webp"
Description"Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells."
Users
Classes
"Acolyte"
Skills
"Arcanum Ward"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ReflectSpell_100"
Type
ID94
Name"Spell Reflection"
Value
Base100
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Axe Quicken"
Internal Name"TwohandQuicken"
Icon"status-axe-quicken.webp"
Description"Increases offensive power when wielding a sword or axe."
Users
Classes
"Warrior"
Summons
"Werewolf"
Skills
"Axe Quicken"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AtkSpd_6"
Type
ID63
Name"Attack Speed"
Value
Per Level6
ID"Crit_4"
Type
ID15
Name"Critical Chance"
Value
Per Level4
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Benediction"
Internal Name"Blessing"
Icon"status-benediction.webp"
Description"Imbues allies with divine protection, raising all attributes for a time."
Users
Classes
"Acolyte"
"Weaver"
Skills
"Benediction"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Str_2"
Type
Name"Strength"
Value
Per Level2
ID"Int_2"
Type
ID4
Name"Intelligence"
Value
Per Level2
ID"Dex_2"
Type
ID3
Name"Dexterity"
Value
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Berserk (NPC)"
Internal Name"NPC_Berserk"
Icon"status-npc-berserk.webp"
Description"Drives the creature into a frenzied state, greatly increasing its attack speed and letting it strike in rapid succession."
Users
Monsters
"Ashrend"
"Cosmic Entity"
"Death Mage"
"Dragon Darkness"
"Dragon Dusk"
"Dragon Fire"
"Dragon Inferno"
"Dragon Nightfall"
"Goblin Giant"
"Goblin Giant Devil"
"Goblin King"
"Goblin Warblade"
"Goblin Warchief"
"Goblin Warcrusher"
"Goblin Warlock"
"Hare"
"Hydro Turtle"
"Imp Devil"
"Mega Ice Golem"
"Razor Robot"
"Scorpion King"
"Shell Robot"
"Solar Turtle"
"Spider Queen"
"Spider Robot"
"Spiderling Robot"
"Spike Robot"
"Storm Turtle"
"Turtle Champion"
"Voidgazer"
"Zombie Goblin Giant"
"Zombie Goblin Lord"
"Zombie Goblin Soldier"
Skills
"Berserk (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AtkSpd_100"
Type
ID63
Name"Attack Speed"
Value
Base100
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Bleeding"
Internal Name"Bleeding"
Icon"status-bleeding.webp"
Description"Damages target for 4% hp per second."
Users
Monsters
"Goblin King"
"Goblin Trooper Soldier"
"Goblin Warblade"
"Goblin Warchief"
"Scorpion King"
"Shark"
"Shark Pirate"
"Werewolf"
"Zombie Goblin Soldier"
Skills
"Bleed Attack (NPC)"
"Wide Bleed (NPC)"
Mechanics
Percent Damage4
Element ID10
Element Type"None"
Status Effects
ID"NoRegenHp_1"
Type
ID37
Name"No Health Regeneration"
Value
Base1
ID"HealingReceived_-75"
Type
ID68
Name"Healing Received"
Value
Base-75
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Blind"
Internal Name"Blind"
Icon"status-blind.webp"
Description"Severely impairs the target's vision, reducing their Hit and critical chance while making them easier to strike."
Users
Classes
"Acolyte"
"Knight"
"Mage"
"Paladin"
"Rogue"
"Scout"
"Summoner"
"Warrior"
"Weaver"
Monsters
"Angel Mage"
"Bat Lord"
"Butterfly Fairy"
"Butterfly Pixie"
"Death Mage"
"Housefly Junk"
"Queen Worm"
"Snake Naga"
"Sting"
"Sunflora Pixie"
"Worm Creep"
Skills
"Blind (NPC)"
"Cure"
"Divine Punishment"
"Mass Cure"
"Smoke Screen"
"Wide Blind (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Hit_-25"
Type
ID13
Name"Hit Rate"
Value
Base-25
ID"Flee_-25"
Type
ID14
Name"Flee"
Value
Base-25
ID"Crit_-25"
Type
ID15
Name"Critical Chance"
Value
Base-25
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Blood Lust"
Internal Name"BloodLust"
Icon"status-blood-lust.webp"
Description"Floods the target with bloodthirsty power, giving their attacks an increased chance to leech HP and amplifying the amount restored."
Users
Summons
"Werewolf"
Skills
"Blood Lust"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"LeechChance_25"
Type
ID97
Name"Leech Chance"
Value
Base25
ID"LeechAmount_10"
Type
ID98
Name"Leech Amount"
Value
Base10
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Cloaking"
Internal Name"Cloaking"
Icon"status-cloaking.webp"
Description"Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use."
Users
Classes
"Rogue"
"Weaver"
Monsters
"Death"
"Death Mage"
"Ghost"
"Nightmare"
"Phantom"
"Spook"
Skills
"Cloaking"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Invisible_1"
Type
ID111
Name"Invisibility"
Value
Base1
ID"MoveSpd_-25_5"
Type
ID65
Name"Movement Speed"
Value
Base-25
Per Level5
ID"Crit_10"
Type
ID15
Name"Critical Chance"
Value
Per Level10
Status Applications
Empty array
Effect Removal
"Removed by attack"
"Removed by hit"
"Removed by toggle"
Events
Empty array
Name"Consecration"
Internal Name"Consecration"
Icon"status-consecration.webp"
Description"Sanctify the ground in divine light, healing allies and burning foes who stand within its glow."
Users
Classes
"Paladin"
Skills
"Consecration"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"HealingReceived_5_1"
Type
ID68
Name"Healing Received"
Value
Base5
Per Level1
ID"SkillArea_3"
Type
ID106
Name"Skill Area"
Value
Base3
Expression"Holy Light"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Conviction"
Internal Name"Conviction"
Icon"status-conviction.webp"
Description"Inspire allies with unwavering resolve, increasing their physical and magical strength."
Users
Classes
"Paladin"
Skills
"Conviction Aura"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageMelee_2"
Type
ID47
Name"Melee Damage"
Value
Per Level2
ID"DamageRanged_2"
Type
ID102
Name"Ranged Damage"
Value
Per Level2
ID"DamageMagic_2"
Type
ID48
Name"Magic Damage"
Value
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Counter"
Internal Name"Counter"
Icon"status-counter.webp"
Description"Take a defensive stance and retaliate with a counter slash when struck."
Users
Classes
"Knight"
Skills
"Counter Stance"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Block_100"
Type
ID85
Name"Block Chance"
Value
Base100
ID"Crit_100"
Type
ID15
Name"Critical Chance"
Value
Base100
ID"NoAction_1"
Type
ID28
Name"Cannot Act"
Value
Base1
ID"NoFlee_1"
Type
ID33
Name"Cannot Flee"
Value
Base1
Status Applications
Empty array
Effect Removal
"Removed by hit"
Events
Skill ID"CounterSlash"
Skill Name"Counter Slash"
ID5
Action"On Take Hit Reflect"
Name"Curse"
Internal Name"Curse"
Icon"status-curse.webp"
Description"Afflicts the target with a malignant curse that causes healing to harm them instead and increases the damage they take from magic."
Users
Classes
"Acolyte"
"Summoner"
"Weaver"
Monsters
"Angel Mage"
"Cosmic Entity"
"Death"
"Dragon Darkness"
"Dragon Nightfall"
"Golem Fire"
"Imp Devil"
"Nightmare"
"Shade"
"Voidgazer"
"Worm Creep"
"Zombie Goblin Lord"
Skills
"Banishment Field"
"Benediction"
"Wide Curse (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ReverseHealing_1"
Type
ID27
Name"Reverse Healing"
Value
Base1
ID"DamageFromMagic_5_2"
Type
ID57
Name"Damage Taken from Magic"
Value
Base5
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Damnation"
Internal Name"Damnation"
Icon"status-damnation.webp"
Description"Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable."
Users
Classes
"Priest"
Monsters
"Angel Mage"
"Cosmic Entity"
"Zombie Goblin Lord"
Skills
"Damnation"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageFromMelee_5_2"
Type
ID58
Name"Damage Taken from Melee"
Value
Base5
Per Level2
ID"DamageFromRanged_5_2"
Type
ID103
Name"Damage Taken from Ranged"
Value
Base5
Per Level2
ID"DamageFromMagic_5_2"
Type
ID57
Name"Damage Taken from Magic"
Value
Base5
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Defiance"
Internal Name"Defiance"
Icon"status-defiance.webp"
Description"Radiate unyielding faith that lessens the force of ranged and magical attacks for allies nearby."
Users
Classes
"Paladin"
Skills
"Defiance Aura"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageFromMagic_-5"
Type
ID57
Name"Damage Taken from Magic"
Value
Per Level-5
ID"DamageFromRanged_-5"
Type
ID103
Name"Damage Taken from Ranged"
Value
Per Level-5
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Divine Grace"
Internal Name"Grace"
Icon"status-divine-grace.webp"
Description"Invokes a holy blessing that increases natural health and mana recovery rate."
Users
Classes
"Acolyte"
"Weaver"
Skills
"Divine Grace"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"HpRegenRate_20"
Type
ID113
Name"Health Regeneration Rate"
Value
Per Level20
ID"MpRegenRate_20"
Type
ID114
Name"Mana Regeneration Rate"
Value
Per Level20
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Divine Protection"
Internal Name"DivineProtection"
Icon"status-divine-protection.webp"
Description"Blesses nearby allies with a radiant shield of faith, fortifying body and spirit against harm."
Users
Events
"Divinity"
Skills
"Divine Protection"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Vit_2"
Type
ID1
Name"Vitality"
Value
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Divinity"
Internal Name"Divinity"
Icon"status-divinity.webp"
Description"Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration."
Users
Classes
"Priest"
Skills
"Divinity"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Healing_5"
Type
ID67
Name"Healing"
Value
Per Level5
ID"MpCost_20"
Type
ID90
Name"Mana Cost"
Value
Per Level20
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Earth Attunement"
Internal Name"EarthAttunement"
Icon"status-earth-attunement.webp"
Description"Attunes the target to the power of earth, increasing the damage of their Earth-aligned elemental skills."
Users
Classes
"Mage"
"Weaver"
Monsters
"Sunflora Pixie"
"Treant Forest Evergreen"
"Wisp Yellow"
Skills
"Earthbolt"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageElement_3"
Type
ID46
Name"Elemental Damage"
Value
Per Level3
Expression"Earth"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Earth Exposure"
Internal Name"EarthExposure"
Icon"status-earth-exposure.webp"
Description"Undermines the target's Earth elemental defenses, reducing their elemental resistance and making them more vulnerable to Earth elemental damage."
Users
Classes
"Mage"
"Weaver"
"Wizard"
Monsters
"Cat Bolt"
"Elder Wisp Purple"
"Glow Wisp Purple"
"Goblin Warchief"
"Ice Mage"
"Storm Turtle"
"Stormcoil"
"Wind Mage"
Summons
"Cat Bolt"
Skills
"Tempest"
"Thunder Storm"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ElementResist_-2"
Type
ID53
Name"Elemental Resistance"
Value
Per Level-2
Expression"Earth"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Elusive Feint"
Internal Name"ShadowFeint"
Icon"status-elusive-feint.webp"
Description"Granting a brief moment of perfect evasion against all attacks, leaving behind a shadowy double as you slide backward out of danger."
Users
Classes
"Shinobi"
Monsters
"Solar Turtle"
Skills
"Elusive Feint"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"PerfectDodge_100"
Type
ID121
Name"Perfect Dodge"
Value
Base100
ID"SpellDodge_100"
Type
ID127
Name"Spell Dodge"
Value
Base100
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Enchant Holy"
Internal Name"EnchantHoly"
Icon"status-enchant-holy.webp"
Description"Imbues a weapon with the Holy element, converting physical damage to Holy for the duration."
Users
Classes
"Priest"
Skills
"Enchant Holy"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ElementWeapon_3"
Type
ID18
Name"Weapon Element"
Value
Expression"Holy"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Enchant Poison"
Internal Name"EnchantPoison"
Icon"status-enchant-poison.webp"
Description"Imbues a weapon with the Poison element, converting physical damage to Poison for the duration."
Users
Classes
"Rogue"
Monsters
"Bat Lord"
"Bloom"
"Blossom"
"Bud"
"Earthworm"
"Horror"
"Housefly Junk"
"Poison Bomb"
"Queen Worm"
"Snake"
"Snake Naga"
"Spider King"
"Vampire Bat"
"Worm"
"Worm Creep"
"Worm Rot"
"Worm Stink"
Skills
"Enchant Poison"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ElementWeapon_1"
Type
ID18
Name"Weapon Element"
Value
Expression"Poison"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Endure"
Internal Name"Endure"
Icon"status-endure.webp"
Description"Prevents flinching from damage."
Users
Classes
"Knight"
"Weaver"
Skills
"Endure"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"NoFlinch_1"
Type
ID35
Name"No Flinch"
Value
Base1
ID"Def_2"
Type
ID11
Name"Defense"
Value
Per Level2
ID"DefFlat_2"
Type
ID16
Name"Flat Defense"
Value
Per Level2
ID"Mdef_2"
Type
ID12
Name"Magic Defense"
Value
Per Level2
ID"MdefFlat_2"
Type
ID17
Name"Flat Magic Defense"
Value
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Energy Shield"
Internal Name"EnergyShield"
Icon"status-energy-shield.webp"
Description"A shimmering barrier hums with arcane force, absorbing harm until its energy fades. Redirects a portion of incoming damage to MP instead of HP."
Users
Classes
"Mage"
Monsters
"Hydro Turtle"
"Solar Turtle"
"Storm Turtle"
"Turtle Champion"
Skills
"Energy Shield"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"EnergyShield_10"
Type
ID81
Name"Energy Shield"
Value
Per Level10
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Fanaticism"
Internal Name"Fanaticism"
Icon"status-fanaticism.webp"
Description"Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath."
Users
Classes
"Priest"
Skills
"Fanaticism"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AtkSpd_7"
Type
ID63
Name"Attack Speed"
Value
Per Level7
ID"Crit_7"
Type
ID15
Name"Critical Chance"
Value
Per Level7
ID"LeechChance_7"
Type
ID97
Name"Leech Chance"
Value
Per Level7
ID"LeechAmount_7"
Type
ID98
Name"Leech Amount"
Value
Base7
ID"AutocastAttack_10"
Type
ID40
Name"Autocast on Attack"
Value
Per Level10
Expression"Smite"
ID"AtkPerInt_1"
Type
ID151
Name"Attack per Intelligence"
Value
Base1
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Fire Attunement"
Internal Name"FireAttunement"
Icon"status-fire-attunement.webp"
Description"Attunes the target to the element of fire, increasing the damage of their Fire-aligned elemental skills."
Users
Classes
"Mage"
"Weaver"
Monsters
"Fire Mage"
"Flame"
"Imp Devil"
"Scorpion King"
"Treant Forest Autumn"
"Wisp Red"
Skills
"Firebolt"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageElement_3"
Type
ID46
Name"Elemental Damage"
Value
Per Level3
Expression"Fire"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Fire Exposure"
Internal Name"FireExposure"
Icon"status-fire-exposure.webp"
Description"Marks the target with burning brands, reducing their elemental resistance and making them more vulnerable to Fire elemental damage."
Users
Classes
"Mage"
"Weaver"
"Wizard"
Monsters
"Cactus King"
"Cyclops Giant"
"Goblin Giant Mage"
"Goblin King"
"Goblin Warchief"
"Mega Ice Golem"
"Plant Chewer"
"Spore"
"Sunflora Pixie"
"Sunflower Fairy"
"Turtle Champion"
Skills
"Earth Spikes"
"Earth Wall"
"Earthquake"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ElementResist_-2"
Type
ID53
Name"Elemental Resistance"
Value
Per Level-2
Expression"Fire"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Fire Release"
Internal Name"FireRelease"
Icon"status-fire-release.webp"
Description"Summons a blazing whale of flame that leaps skyward before crashing down, engulfing enemies in fire."
Users
Classes
"Shinobi"
Monsters
"Solar Turtle"
Skills
"Fire Release"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AutocastAttack_2"
Type
ID40
Name"Autocast on Attack"
Value
Per Level2
Expression"Firebolt"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Fortify"
Internal Name"Fortify"
Icon"status-fortify.webp"
Description"Massively increases defensive capabilities."
Users
Classes
"Knight"
"Weaver"
Summons
"Cactus Boss"
Skills
"Fortify"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"HpMult_4"
Type
ID71
Name"Health Multiplier"
Value
Per Level4
ID"HealingReceived_4"
Type
ID68
Name"Healing Received"
Value
Per Level4
ID"Vit_2"
Type
ID1
Name"Vitality"
Value
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Frozen"
Internal Name"Frozen"
Icon"status-frozen.webp"
Description"Encases the target in ice, preventing them from acting, blocking, or attempting to flee."
Users
Classes
"Mage"
"Priest"
"Weaver"
"Wizard"
Monsters
"Cat Bolt"
"Dragon Blizzard"
"Dragon Ice"
"Flora"
"Glow Wisp Blue"
"Hermit King"
"Hydro Turtle"
"Ice Mage"
"Mega Ice Golem"
"Octopus King"
"Starflake"
"Turtle Champion"
"Vanilla Ice"
Skills
"Freezing Field"
"Ice Shard"
"Status Recovery"
"Wide Freeze (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"NoAction_1"
Type
ID28
Name"Cannot Act"
Value
Base1
ID"NoFlee_1"
Type
ID33
Name"Cannot Flee"
Value
Base1
ID"NoBlock_1"
Type
ID125
Name"Cannot Block"
Value
Base1
Status Applications
Empty array
Effect Removal
"Removed by hit"
Events
Empty array
Name"Fury Bond"
Internal Name"FuryBond"
Icon"status-fury-bond.webp"
Description"You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses."
Users
Classes
"Summoner"
Monsters
"Goblin Giant Mage"
"Goblin Trooper Mage"
"Goblin Warlock"
"Golem Fire"
Skills
"Fury Bond"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AtkMult_4"
Type
ID69
Name"Attack Multiplier"
Value
Per Level4
ID"MatkMult_4"
Type
ID70
Name"Magic Attack Multiplier"
Value
Per Level4
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Guardian Bond"
Internal Name"GuardianBond"
Icon"status-guardian-bond.webp"
Description"Heals target for 2% hp per second."
Users
Classes
"Summoner"
Monsters
"Angel"
"Archangel"
"Golem Ice"
Skills
"Guardian Bond"
Mechanics
Percent Healing2
Element ID10
Element Type"None"
Status Effects
ID"HealingReceived_4"
Type
ID68
Name"Healing Received"
Value
Per Level4
ID"HpMult_4"
Type
ID71
Name"Health Multiplier"
Value
Per Level4
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Haste"
Internal Name"Haste"
Icon"status-haste.webp"
Description"A surge of energy rushes through the limbs, quickening reflexes and footwork."
Users
Classes
"Acolyte"
"Knight"
"Mage"
"Rogue"
"Scout"
"Summoner"
"Warrior"
"Weaver"
Skills
"Haste"
"Mass Haste"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Agi_2"
Type
ID2
Name"Agility"
Value
Per Level2
ID"AtkSpd_2"
Type
ID63
Name"Attack Speed"
Value
Per Level2
ID"MoveSpd_25"
Type
ID65
Name"Movement Speed"
Value
Base25
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"High Guard"
Internal Name"HighGuard"
Icon"status-high-guard.webp"
Description"Enter a steadfast stance, raising your shield high to protect nearby allies from incoming harm."
Users
Classes
"Paladin"
Skills
"High Guard"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Block_5"
Type
ID85
Name"Block Chance"
Value
Per Level5
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Holy Shield"
Internal Name"HolyShield"
Icon"status-holy-shield.webp"
Description"Bless your shield with divine protection, hardening your defenses against both steel and sorcery."
Users
Classes
"Paladin"
Skills
"Holy Shield"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Block_1"
Type
ID85
Name"Block Chance"
Value
Per Level1
ID"AllResist_1"
Type
ID141
Name"All Resistance"
Value
Per Level1
ID"NoCastCancel_1"
Type
ID34
Name"Cast Cannot Be Cancelled"
Value
Base1
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Ice Release"
Internal Name"IceRelease"
Icon"status-ice-release.webp"
Description"Calls forth a spectral pufferfish that spits shards of ice, piercing foes and leaving them slowed."
Users
Classes
"Shinobi"
Monsters
"Festive Bear"
"Hydro Turtle"
"Ice Bear"
"Mega Ice Golem"
"Turtle Champion"
Skills
"Ice Release"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AutocastAttack_2"
Type
ID40
Name"Autocast on Attack"
Value
Per Level2
Expression"Icebolt"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Life Bond"
Internal Name"LifeBond"
Icon"status-life-bond.webp"
Description"Link your life to an ally’s, taking their wounds upon yourself."
Users
Classes
"Paladin"
Skills
"Life Bond"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"LifeBond_100"
Type
ID91
Name"Life Bond"
Value
Base100
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Lightning Reflexes"
Internal Name"LightningReflexes"
Icon"status-lightning-reflexes.webp"
Description"Movement becomes instinct, action becomes lightning."
Users
Classes
"Rogue"
"Weaver"
Summons
"Cat Bolt"
Skills
"Lightning Reflexes"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AtkSpd_6"
Type
ID63
Name"Attack Speed"
Value
Per Level6
ID"Flee_6"
Type
ID14
Name"Flee"
Value
Per Level6
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Lightning Reflexes (NPC)"
Internal Name"NPC_LightningReflexes"
Icon"status-npc-lightning-reflexes.webp"
Description"Sharpens a creature's instincts, increasing its attack speed and multiplying its chance to evade incoming attacks."
Users
Monsters
"Bat Lord"
"Cat Bolt"
"Dragonfly Darner"
"Dragonfly Swift"
"Sting"
"Stormcoil"
Skills
"Lightning Reflexes (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AtkSpd_30"
Type
ID63
Name"Attack Speed"
Value
Base30
ID"FleeMult_30"
Type
ID77
Name"Flee Multiplier"
Value
Base30
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Lightning Release"
Internal Name"LightningRelease"
Icon"status-lightning-release.webp"
Description"Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path."
Users
Classes
"Shinobi"
Monsters
"Cat Bolt"
"Dragonfly Swift"
"Storm Turtle"
"Stormcoil"
Summons
"Cat Bolt"
Skills
"Lightning Release"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AutocastAttack_2"
Type
ID40
Name"Autocast on Attack"
Value
Per Level2
Expression"Thunderbolt"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Mana Overload"
Internal Name"ArcaneSigil"
Icon"status-mana-overload.webp"
Description"Creates a Magic zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs."
Users
Classes
"Wizard"
Skills
"Arcane Sigil"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"MatkMult_5"
Type
ID70
Name"Magic Attack Multiplier"
Value
Per Level5
ID"MpCost_10"
Type
ID90
Name"Mana Cost"
Value
Per Level10
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Marked"
Internal Name"Marked"
Icon"status-marked.webp"
Description"Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes."
Users
Classes
"Scout"
"Weaver"
Skills
"Mark Target"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"CritDef_-10_-2"
Type
ID120
Name"Critical Defense"
Value
Base-10
Per Level-2
ID"FleeMult_-10_-2"
Type
ID77
Name"Flee Multiplier"
Value
Base-10
Per Level-2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Mass Cure"
Internal Name"CureAll"
Icon"status-mass-cure.webp"
Description"Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace."
Users
Classes
"Acolyte"
Skills
"Mass Cure"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"StatusImmune_100"
Type
ID26
Name"Status Immune"
Value
Base100
Expression"Poison"
ID"StatusImmune_100"
Type
ID26
Name"Status Immune"
Value
Base100
Expression"Blind"
ID"StatusImmune_100"
Type
ID26
Name"Status Immune"
Value
Base100
Expression"Silence"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Mass Haste"
Internal Name"HasteAll"
Icon"status-mass-haste.webp"
Description"Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration."
Users
Classes
"Acolyte"
"Weaver"
Skills
"Mass Haste"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Luk_2"
Type
ID5
Name"Luck"
Value
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Mass Heal"
Internal Name"HealAll"
Icon"status-mass-heal.webp"
Description"Unleashes a wave of radiant energy, restoring health to all allies within range."
Users
Classes
"Acolyte"
Skills
"Mass Heal"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"HealingReceived_2"
Type
ID68
Name"Healing Received"
Value
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Poison"
Internal Name"Poison"
Icon"status-poison.webp"
Description"Deals stacking damage over time. Damage scales with STR and AGI."
Users
Classes
"Acolyte"
"Knight"
"Mage"
"Rogue"
"Scout"
"Summoner"
"Warrior"
"Weaver"
Monsters
"Bat Lord"
"Bloom"
"Blossom"
"Bogbloom"
"Cactus King"
"Earthworm"
"Fangroot"
"Fungi"
"Housefly Junk"
"Housefly Nom"
"Octopus Baby"
"Poison Bomb"
"Queen Worm"
"Spider Queen"
"Spider Robot"
"Spider Toxin"
"Spiderling Robot"
"Toadstool"
"Worm"
"Worm Creep"
Skills
"Cure"
"Gunk Shot (NPC)"
"Mass Cure"
"Venom Strike"
"Wide Poison (NPC)"
Mechanics
Flat Damage1
Element ID10
Element Type"None"
Status Effects
ID"NoRegenMp_1"
Type
ID38
Name"No Mana Regeneration"
Value
Base1
Status Applications
Empty array
Effect Removal
"Stacks with itself"
Events
Empty array
Name"Raise Shield"
Internal Name"RaiseShield"
Icon"status-raise-shield.webp"
Description"Adopts a guarded stance with the shield raised, altering the target's attack speed and movement speed while they defend."
Users
Classes
"Paladin"
Skills
"High Guard"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"MoveSpd_-50"
Type
ID65
Name"Movement Speed"
Value
Base-50
ID"AtkSpd_-50"
Type
ID63
Name"Attack Speed"
Value
Base-50
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Reflect Shield"
Internal Name"ReflectShield"
Icon"status-reflect-shield.webp"
Description"Enchants the target's shield with retaliatory force, reflecting a portion of damage back at attackers when they strike."
Users
Classes
"Knight"
Skills
"Reflect Shield"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ReflectDamage_10"
Type
ID86
Name"Damage Reflection"
Value
Per Level10
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Sacred Aegis"
Internal Name"Barrier"
Icon"status-sacred-aegis.webp"
Description"Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken."
Users
Classes
"Acolyte"
Monsters
"Goblin Warlock"
Summons
"Angel Mage"
Skills
"Sacred Aegis"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"HealthBarrier_10_4"
Type
ID118
Name"Health Barrier"
Value
Base10
Per Level4
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Sacred Ground"
Internal Name"SacredGround"
Icon"status-sacred-ground.webp"
Description"Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle."
Users
Classes
"Priest"
Skills
"Sacred Ground"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageFromGround_-50"
Type
ID143
Name"Damage Taken from Ground Effects"
Value
Base-50
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Sacrifice"
Internal Name"Sacrifice"
Icon"status-sacrifice.webp"
Description"Offer a portion of your own vitality to channel divine power, converting pain into radiant strength."
Users
Classes
"Paladin"
Skills
"Sacrifice"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Sacrifice_9"
Type
ID149
Name"Sacrifice"
Value
Base9
ID"SacrificeDamage_100_5"
Type
ID150
Name"Sacrifice Damage Taken"
Value
Base100
Per Level5
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Sanctify"
Internal Name"EnchantArmorHoly"
Icon"status-sanctify.webp"
Description"Bless your armor with divine light, transforming your element to Holy."
Users
Classes
"Paladin"
Skills
"Sanctify"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ElementArmor_3"
Type
ID19
Name"Armor Element"
Value
Expression"Holy"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Sanctuary"
Internal Name"Sanctuary"
Icon"status-sanctuary.webp"
Description"Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance."
Users
Classes
"Priest"
Monsters
"Angel Mage"
"Cosmic Entity"
Skills
"Sanctuary"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"SkillArea_7"
Type
ID106
Name"Skill Area"
Value
Base7
Expression"Sanctify"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Sharpen (NPC)"
Internal Name"NPC_Sharpen"
Icon"status-npc-sharpen.webp"
Description"Hones a creature's killing edge, increasing its chance to land critical hits."
Users
Monsters
"Bogbloom"
"Boxy Robot"
"Delivery Robot"
"Goblin Trooper Assassin"
"Gripper Robot"
"Merman"
"Mosquito Stinger"
"Octopus King"
"Scorpion"
"Shark Pirate"
Skills
"Sharpen (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Crit_30"
Type
ID15
Name"Critical Chance"
Value
Base30
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Silence"
Internal Name"Silence"
Icon"status-silence.webp"
Description"Seals the target's voice and focus, preventing them from casting spells or skills."
Users
Classes
"Acolyte"
"Knight"
"Mage"
"Rogue"
"Scout"
"Summoner"
"Warrior"
"Weaver"
Monsters
"Cosmic Entity"
"Cyclops Bat Mage"
"Death Mage"
"Goblin Warlock"
"Moth Celestial"
"Phantom"
"Snake Naga"
"Sunflora Pixie"
Skills
"Cure"
"Mass Cure"
"Suppression Field"
"Wide Silence (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"NoCast_1"
Type
ID31
Name"Cannot Cast"
Value
Base1
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Slow"
Internal Name"Slow"
Icon"status-slow.webp"
Description"Afflicts the target with heavy lethargy, reducing their movement speed, attack speed, and cast speed."
Users
Classes
"Acolyte"
"Knight"
"Mage"
"Paladin"
"Rogue"
"Scout"
"Shinobi"
"Summoner"
"Warrior"
"Weaver"
Monsters
"Bat Lord"
"Bloom"
"Blossom"
"Bogbloom"
"Cactus King"
"Cyclops Giant"
"Earthworm"
"Fangroot"
"Festive Bear"
"Fungi"
"Goblin Giant Mage"
"Goblin Trooper Soldier"
"Goblin Warchief"
"Goblin Warcrusher"
"Hydro Turtle"
"Ice Bear"
"Mega Ice Golem"
"Octopus"
"Octopus Baby"
"Petal"
"Plant Chewer"
"Poison Bomb"
"Queen Worm"
"Spider King"
"Spider Queen"
"Spider Robot"
"Spider Toxin"
"Spiderling Robot"
"Spore"
"Sunflora Pixie"
"Sunflower Fairy"
"Toadstool"
"Turtle"
"Turtle Champion"
"Worm"
"Worm Creep"
Summons
"Angel Mage"
Skills
"Dissonance Well"
"Earth Spikes"
"Gunk Shot (NPC)"
"Haste"
"Ice Release"
"Judgement Blade"
"Mass Haste"
"Shield Bash"
"Slow Trap"
"Weapon Throw"
"Wide Poison (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"MoveSpd_-50"
Type
ID65
Name"Movement Speed"
Value
Base-50
ID"CastSpd_-25"
Type
ID64
Name"Cast Speed"
Value
Base-25
ID"AtkSpd_-25"
Type
ID63
Name"Attack Speed"
Value
Base-25
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Sniper Nest"
Internal Name"SniperNest"
Icon"status-sniper-nest.webp"
Description"Take a steady stance and ready your bow. While Sniper's Nest is active, your attack speed, and critical power rise, but your movement is hindered. Casting requires brief preparation."
Users
Classes
"Scout"
Skills
"Sniper's Nest"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AtkSpd_4"
Type
ID63
Name"Attack Speed"
Value
Per Level4
ID"DamageRanged_4"
Type
ID102
Name"Ranged Damage"
Value
Per Level4
ID"MoveSpd_-75"
Type
ID65
Name"Movement Speed"
Value
Base-75
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Spear Quicken"
Internal Name"SpearQuicken"
Icon"status-spear-quicken.webp"
Description"Increases offensive power when wielding a sword or spear."
Users
Classes
"Knight"
Monsters
"Merman"
Skills
"Spear Quicken"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"AtkSpd_5"
Type
ID63
Name"Attack Speed"
Value
Per Level5
ID"Hit_8"
Type
ID13
Name"Hit Rate"
Value
Per Level8
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Spell Guard (NPC)"
Internal Name"NPC_SpellGuard"
Icon"status-npc-spell-guard.webp"
Description"Shrouds the creature in a protective spellguard that reflects part of incoming spell damage or effects back to their casters."
Users
Monsters
"Angel Mage"
"Ice Mage"
"Snake Naga"
"Sunflora Pixie"
Skills
"Spell Shield (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ReflectSpell_50"
Type
ID94
Name"Spell Reflection"
Value
Base50
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Spiked Shell (NPC)"
Internal Name"NPC_SpikedShell"
Icon"status-npc-spiked-shell.webp"
Description"Covers the creature in jagged spikes, reflecting a portion of damage back at enemies whenever it is struck."
Users
Monsters
"Cacti"
"Cactus"
"Cactus King"
Skills
"Thorns (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ReflectDamage_100"
Type
ID86
Name"Damage Reflection"
Value
Base100
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Stagger"
Internal Name"Stagger"
Icon"status-stagger.webp"
Description"Knocks the target off balance, preventing them from blocking and causing them to take increased damage from melee attacks."
Users
Classes
"Knight"
"Paladin"
"Weaver"
Monsters
"Cactus King"
"Festive Bear"
"Goblin King"
"Goblin Trooper Soldier"
"Goblin Warchief"
"Goblin Warcrusher"
"Ice Bear"
"Mega Ice Golem"
"Merman"
"Turtle"
Skills
"Air Cutter"
"Shield Bash"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"NoBlock_1"
Type
ID125
Name"Cannot Block"
Value
Base1
ID"DamageFromMelee_5_2"
Type
ID58
Name"Damage Taken from Melee"
Value
Base5
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Steel Guard"
Internal Name"SteelGuard"
Icon"status-steel-guard.webp"
Description"Hardens the target's guard to steel-like resilience, improving their chance to block physical attacks."
Users
Summons
"Cactus Boss"
Skills
"Reinforce"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Block_30"
Type
ID85
Name"Block Chance"
Value
Base30
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Steel Guard (NPC)"
Internal Name"NPC_SteelGuard"
Icon"status-npc-steel-guard.webp"
Description"Reinforces a creature's defensive stance, greatly increasing its chance to block incoming attacks."
Users
Monsters
"Goblin Giant"
"Goblin Giant Devil"
"Golem Earth"
"Golem Fire"
"Golem Ice"
"Hermit King"
"Nose Robot"
"Nozzle Robot"
"Shade"
"Shell"
"Snout Robot"
"Spike"
Skills
"Reinforce (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Block_50"
Type
ID85
Name"Block Chance"
Value
Base50
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Stun"
Internal Name"Stun"
Icon"status-stun.webp"
Description"Overwhelms the target, leaving them unable to act, block, or attempt to flee."
Users
Classes
"Priest"
"Warrior"
"Weaver"
"Wizard"
Monsters
"Angel Mage"
"Ashrend"
"Blazewheel"
"Cactus King"
"Creeper"
"Elder Wisp Yellow"
"Festive Bear"
"Fishman"
"Goblin Giant Devil"
"Goblin King"
"Goblin Warchief"
"Goblin Warcrusher"
"Golem Earth"
"Hare"
"Horror"
"Housefly Junk"
"Ice Bear"
"Imp Devil"
"Mega Ice Golem"
"Mole Rat King"
"Nose Robot"
"Nozzle Robot"
"Razor Robot"
"Scorpion King"
"Shell Robot"
"Skeleton Giant"
"Snout Robot"
"Solar Turtle"
"Spider Queen"
"Spike Robot"
"Turtle Champion"
"Zombie Goblin Giant"
"Zombie Goblin Lord"
Summons
"Cactus Boss"
Events
"Counter"
Skills
"Bash"
"Counter Slash"
"Earthquake"
"Meteor"
"Smite"
"Status Recovery"
"Stomp"
"Stun Attack (NPC)"
"Wide Stun (NPC)"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"NoAction_1"
Type
ID28
Name"Cannot Act"
Value
Base1
ID"NoFlee_1"
Type
ID33
Name"Cannot Flee"
Value
Base1
ID"NoBlock_1"
Type
ID125
Name"Cannot Block"
Value
Base1
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Taunt"
Internal Name"Taunt"
Icon"status-taunt.webp"
Description"Forces affected targets to focus all basic attacks on you."
Users
Classes
"Knight"
"Weaver"
Summons
"Cactus Boss"
Skills
"Taunt"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageFromMelee_5_2"
Type
ID58
Name"Damage Taken from Melee"
Value
Base5
Per Level2
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Venom Coating"
Internal Name"VenomCoating"
Icon"status-venom-coating.webp"
Description"Applies poison status with melee attacks."
Users
Classes
"Rogue"
"Weaver"
Skills
"Venom Coating"
Status Effects
"Poison"
Mechanics
Element ID10
Element Type"None"
Status Effects
Empty array
Status Applications
Scope"Target"
Status ID"Poison"
Status Name"Poison"
Duration
Base5
Chance
Base1
Effect Removal
Empty array
Events
Empty array
Name"Vitality"
Internal Name"Vitality"
Icon"status-vitality.webp"
Description"Emit a gentle divine presence that strengthens the body, increasing vitality and restoring health over time."
Users
Classes
"Paladin"
Skills
"Vitality Aura"
Mechanics
Percent Healing1
Element ID10
Element Type"None"
Status Effects
ID"HpMult_5_3"
Type
ID71
Name"Health Multiplier"
Value
Base5
Per Level3
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Water Attunement"
Internal Name"WaterAttunement"
Icon"status-water-attunement.webp"
Description"Attunes the target to the element of water, increasing the damage of their Water-aligned elemental skills."
Users
Classes
"Mage"
"Weaver"
Monsters
"Fish"
"Hermit King"
"Ice Mage"
"Icicle"
"Vanilla Ice"
"Wisp Blue"
Skills
"Icebolt"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageElement_3"
Type
ID46
Name"Elemental Damage"
Value
Per Level3
Expression"Water"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Water Exposure"
Internal Name"WaterExposure"
Icon"status-water-exposure.webp"
Description"Soaks the target, reducing their elemental resistance and making them more vulnerable to Water elemental damage."
Users
Classes
"Mage"
"Weaver"
"Wizard"
Monsters
"Cyclops"
"Cyclops Giant"
"Dog Bowwow"
"Dragon Fire"
"Dragon Inferno"
"Elder Wisp Yellow"
"Fire Mage"
"Glow Wisp Yellow"
"Goblin Warchief"
"Imp Devil"
"Nose Robot"
"Nozzle Robot"
"Scorpion King"
"Snout Robot"
"Solar Turtle"
Skills
"Fire Pillar"
"Fireball"
"Meteor"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ElementResist_-2"
Type
ID53
Name"Elemental Resistance"
Value
Per Level-2
Expression"Water"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Whirlwind"
Internal Name"Whirlwind"
Icon"status-whirlwind.webp"
Description"Spin in place, slashing all enemies around you over time."
Users
Classes
"Warrior"
Monsters
"Ashrend"
"Goblin King"
"Goblin Warchief"
"Goblin Warcrusher"
"Hermit King"
"Zombie Goblin Lord"
Skills
"Whirlwind"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"NoAttack_1"
Type
ID30
Name"Cannot Attack"
Value
Base1
ID"NoCast_1"
Type
ID31
Name"Cannot Cast"
Value
Base1
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Wind Attunement"
Internal Name"WindAttunement"
Icon"status-wind-attunement.webp"
Description"Attunes the target to the element of wind, increasing the damage of their Wind-aligned elemental skills."
Users
Classes
"Mage"
"Weaver"
Monsters
"Cat Bolt"
"Cat Lightning"
"Cat Meow"
"Sting"
"Stormstinger"
"Wisp Purple"
Summons
"Cat Bolt"
Skills
"Thunderbolt"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"DamageElement_3"
Type
ID46
Name"Elemental Damage"
Value
Per Level3
Expression"Wind"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Wind Exposure"
Internal Name"WindExposure"
Icon"status-wind-exposure.webp"
Description"Buffets the target with slicing winds, reducing their elemental resistance and making them more vulnerable to Wind elemental damage."
Users
Classes
"Mage"
"Weaver"
"Wizard"
Monsters
"Dragon Blizzard"
"Dragon Ice"
"Elder Wisp Blue"
"Flora"
"Glow Wisp Blue"
"Hermit King"
"Hydro Turtle"
"Ice Mage"
"Mega Ice Golem"
"Octopus"
"Octopus King"
"Starflake"
"Vanilla Ice"
Skills
"Freezing Field"
"Hydro Vortex"
"Ice Shard"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"ElementResist_-2"
Type
ID53
Name"Elemental Resistance"
Value
Per Level-2
Expression"Wind"
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array
Name"Zeal"
Internal Name"Zeal"
Icon"status-zeal.webp"
Description"Inspires an ally with fervent conviction, boosting all damage for a duration."
Users
Classes
"Priest"
Skills
"Zeal"
Mechanics
Element ID10
Element Type"None"
Status Effects
ID"Atk_3"
Type
ID9
Name"Attack"
Value
Per Level3
ID"Matk_3"
Type
ID10
Name"Magic Attack"
Value
Per Level3
Status Applications
Empty array
Effect Removal
Empty array
Events
Empty array