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Update:SpiritVale Playtest 0.4.0

From SpiritVale Wiki

Previous
SpiritVale Playtest 0.3.5
17 September 2025

SpiritVale Playtest 0.4.0
September 24, 2025

Next
SpiritVale Playtest 0.4.1
28 September 2025


Update 0.4.0 — Shinobi

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Posted: September 24, 2025 — Type: SMALL UPDATE / PATCH NOTES

Advanced Class

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  • Advanced Class: Shinobi
  • Took extensive testing with help from moderators — still experimental
  • Unique playstyle, may still be broken

New Content

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  • 2 new armor sets
  • 4 new kunais
  • A few new cards

Bug Fixes / Improvements

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  • Removed Knockback/Pull from autocasts
  • Fixed issues when pressing ESC during storage/trade
  • Fixed item popup not disappearing
  • Extra cards in equips no longer apply (e.g. 4/3 cards — 4th card disabled)
  • Fixed after-cast delay bug with Free Cast
  • Fixed dodge direction when using WASD
  • Separated Interact and Pickup hotkeys
  • Pressing Inventory/Skill hotkey again now closes the screen (if search bar is inactive)
  • Fixed summons not obeying No KS
  • Set all base job levels (e.g., Mage) to max 70
  • You can gain 70 skill points in base class, but once you change to advanced you are capped at 50
  • Reduced size of hit effects (ice, fire, lightning)
  • Reduced flee penalty (20% → 10% per target)
  • Fixed poison interrupting casting
  • Fixed skills not decloaking

Substat Changes

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  • Compressed RNG on Weapons and Legs
  • Increased RNG on other slots
  • Some substats removed (auto-replaced)
  • Existing gear gains new substats

Balance Changes

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Monsters

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  • Can now cast skills much more often (removed 5s delay between casts)
  • Cast time reduced (2s → 1.5s)

Warrior

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  • Removed Twohand Parry (moved to Knight)

Knight

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  • Improved survivability and damage
  • All skills gain 1% Dex and Str scaling
  • Added Increased HP Recovery
  • Added Twohand Parry
  • Endure: 30s → 5 mins, +25 Def/Mdef
  • Shield Mastery: 10 Def/Mdef → 10% Def/Mdef
  • Taunt: No longer increases damage from taunted monsters
  • Air Cutter: Now ignores block

Summoner (Revamp)

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  • Goal: improve gear variety, early progression, and balance
  • 4 new passives replace the old 3, each altering summons differently
  • Summons inherit 50% of gear stats by default (not base stats)
  • Summon HP and damage rebalanced
  • Summons no longer inherit range stats (always melee range)
  • Wells max level = 10
  • Increased Banishment, Suppression Field, and Dissonance Well damage
  • Fury Bond: 25% cast/aspd → 10% atk/matk
  • Guardian Bond: 25% block/def → 25% hp/healing received
  • Summon skill changes:
    • Cat: Spell Echo → Lightning Release
    • Wolf: Blade Dance → Shadow Release
    • Cactus: Reflect Shield → 30% block buff

Items

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  • Soulbinder / Tribal Mask: now grant summon-specific buffs (instead of stat share)
  • Weaver Set: +5 → +2 all stats
  • Evergreen Card: 15% → 10% per refine
  • Skystrider Legs: +10 flat Def → +10% Neutral Resist
  • Ashwalker Set: +20% atk spd total (instead of 5%)
  • Relic Trident: cooldown -1 → -2
  • Iron Reaver: 3 slots → 2 slots

Roadmap

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  • Next: major content update, large backlog of maps to be implemented by the map team.