Update:SpiritVale Playtest 0.4.0
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Update 0.4.0 — Shinobi
editPosted: September 24, 2025 — Type: SMALL UPDATE / PATCH NOTES
Advanced Class
edit- Advanced Class: Shinobi
- Took extensive testing with help from moderators — still experimental
- Unique playstyle, may still be broken
New Content
edit- 2 new armor sets
- 4 new kunais
- A few new cards
Bug Fixes / Improvements
edit- Removed Knockback/Pull from autocasts
- Fixed issues when pressing ESC during storage/trade
- Fixed item popup not disappearing
- Extra cards in equips no longer apply (e.g. 4/3 cards — 4th card disabled)
- Fixed after-cast delay bug with Free Cast
- Fixed dodge direction when using WASD
- Separated Interact and Pickup hotkeys
- Pressing Inventory/Skill hotkey again now closes the screen (if search bar is inactive)
- Fixed summons not obeying No KS
- Set all base job levels (e.g., Mage) to max 70
- You can gain 70 skill points in base class, but once you change to advanced you are capped at 50
- Reduced size of hit effects (ice, fire, lightning)
- Reduced flee penalty (20% → 10% per target)
- Fixed poison interrupting casting
- Fixed skills not decloaking
Substat Changes
edit- Compressed RNG on Weapons and Legs
- Increased RNG on other slots
- Some substats removed (auto-replaced)
- Existing gear gains new substats
Balance Changes
editMonsters
edit- Can now cast skills much more often (removed 5s delay between casts)
- Cast time reduced (2s → 1.5s)
Warrior
edit- Removed Twohand Parry (moved to Knight)
Knight
edit- Improved survivability and damage
- All skills gain 1% Dex and Str scaling
- Added Increased HP Recovery
- Added Twohand Parry
- Endure: 30s → 5 mins, +25 Def/Mdef
- Shield Mastery: 10 Def/Mdef → 10% Def/Mdef
- Taunt: No longer increases damage from taunted monsters
- Air Cutter: Now ignores block
Summoner (Revamp)
edit- Goal: improve gear variety, early progression, and balance
- 4 new passives replace the old 3, each altering summons differently
- Summons inherit 50% of gear stats by default (not base stats)
- Summon HP and damage rebalanced
- Summons no longer inherit range stats (always melee range)
- Wells max level = 10
- Increased Banishment, Suppression Field, and Dissonance Well damage
- Fury Bond: 25% cast/aspd → 10% atk/matk
- Guardian Bond: 25% block/def → 25% hp/healing received
- Summon skill changes:
- Cat: Spell Echo → Lightning Release
- Wolf: Blade Dance → Shadow Release
- Cactus: Reflect Shield → 30% block buff
Items
edit- Soulbinder / Tribal Mask: now grant summon-specific buffs (instead of stat share)
- Weaver Set: +5 → +2 all stats
- Evergreen Card: 15% → 10% per refine
- Skystrider Legs: +10 flat Def → +10% Neutral Resist
- Ashwalker Set: +20% atk spd total (instead of 5%)
- Relic Trident: cooldown -1 → -2
- Iron Reaver: 3 slots → 2 slots
Roadmap
edit- Next: major content update, large backlog of maps to be implemented by the map team.