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Update:SpiritVale Playtest 0.5.0

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SpiritVale Playtest 0.4.1
28 September 2025

SpiritVale Playtest 0.5.0
October 3, 2025

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SpiritVale Playtest 0.5.1
5 October 2025


Update 0.5.0 — Night Garden

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Posted: October 3, 2025 — Type: SMALL UPDATE / PATCH NOTES

A much needed content patch, adding lots of new gear and some much harder maps. Worked really hard on this, hope you like it!

New Maps

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  • Maps were prepared by the @Map Creator team!
  • Dark Forest (95-100) @SnoopDodge
  • Night Garden (125-130) @Caelyn
  • Forge (125-130) @Caelyn
  • Goblin Warcamp (115-120) @Ulrich

New Gear

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  • 6 Accessories (Forge)
  • 6 Armors (Goblin Warcamp)
  • 3 Legwear (Dark Forest)
  • 1 Armor set (Night Garden)
  • 8 Weapons (Night Garden)
  • 4 Artifact sets
  • 5 Craftable hats
  • Some Cards
  • Accessory Refining

Balance Changes

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Monsters

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  • Health increased: 150% > 200%
  • Density reduced: 50% > 35%
  • MATK increased for higher level monsters
  • Cast chances increased for higher level monsters
  • Some monster movement speeds were increased

Items

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  • Autocast was too good on every class, especially with Stormcall + Drooping
  • Kunai slots: 3 > 4
  • Stormcall Kunai: proc chance 3% > 1%, slots 3 > 2
  • Flame Tongue: proc chance 3% > 2%, slots 3 > 2
  • Drooping proc chance 5% > 3%
  • Knights Glory: removed agi bonus (was doing a bit too much)
  • Master Weapons: gets full bonuses without refines
  • Cactus King Card: Grants Counter Lv1 (Shield) > Grants Endure effect (Shoes).

Summoner

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  • The goal was to buff up other summons as Angel was superior in every way
  • Summon Damage: 150% > 125%
  • Summon Damage Taken: 40% > 50%
  • Angel stats tweaked: 30vit/45int > 30vit/int/dex
  • Wolf stats tweaked: 45str + 30agi/luk > 45str + 25vit/agi/luk
  • Wolf bash replaced with bloodlust (25% leech chance / 10% leech amount)
  • Cat stats tweaked: 25str/agi/int > 30str/agi/vit/int
  • Cactus stats tweaked: 30str/45vit > 45str/vit
  • Cactus block buff fixed (30% block)

Shinobi

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  • Shinobi was a bit too good at everything (damage, survival)
  • Max 3 clones
  • Clones damage: 20% > 25%
  • Clones no longer cause flinch
  • Release buffs: 3% > 2%

Wizard

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  • The goal was to make Wizard smoother to play and let them use their elements for elemental advantage instead of stuck on Soak/Stone buffs. Also make CL less oppressive
  • Removed Soak/Stone
  • Wizard skill cast times: 12s > 10s
  • Chain Lightning cast time: 7s > 5s
  • Thunderstorm cast time: 7s > 5s
  • Freezing Field: 50% > 60%
  • Tempest: 50% > 60%
  • Meteor: 200% > 300%
  • Reduced Chain Lightning chain range: 15 > 10