Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Update:SpiritVale Playtest 0.5.5

From SpiritVale Wiki

Previous
SpiritVale Playtest 0.5.4
13 October 2025

SpiritVale Playtest 0.5.5
October 17, 2025

Next
SpiritVale Playtest 0.5.6
22 October 2025


Update 0.5.5 - Sunny Meadows and Treant Forest

edit edit source

Posted: October 17, 2025 — Type: SMALL UPDATE / PATCH NOTES

  • Sunny Meadows and Treant Forest
  • Thanks @Map Creator team!

Improvements and Fixes

edit edit source
  • Fixed issues with reapplying Bonds
  • Fixed Divine Grace not applying to allies
  • Added NPC icons
  • Spell Reflect now reflects projectiles aswell (Arcanum Ward vs. Jellyfish)
  • Improved visibility of Mark Target debuff
  • Healing received now affects Leech
  • Convert merchant sell UI to inventory setup
  • Changing items in trade now disables Ready status

Balance Changes

edit edit source
  • Revamp Novice/Pioneer sets, replacing +exp with some nice flat stats (regen!) - While +exp was good in theory, it became a 'how long can i afford to gimp myself and friends' kind of deal
  • Removed ICD from leech and health on hit (autocast still has 0.1s ICD)
  • Set all buff skill areas to match Divine Grace
  • Health Scaling: 120% > 130%
  • Added Natural Resistance passive: +15% all resists
  • Increased Whirlwind damage by 50%
  • Wasteland Axe: slots 2 > 3, ATK 25 > 30
  • Slight tweaks to ATK/MATK values on weapons, notably:
  • Axe/Scythe: 45/25
  • Dagger: 35/35