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Update:SpiritVale Playtest 0.6.2

From SpiritVale Wiki

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SpiritVale Playtest 0.6.1
28 October 2025

SpiritVale Playtest 0.6.2
November 6, 2025

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SpiritVale Playtest 0.6.3
6 November 2025


Update 0.6.2 - Boss Improvement, Poison and Reflect Revamp

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Posted: November 6, 2025 — Type: SMALL UPDATE / PATCH NOTES

Was just going to do a small maintenance update but turned out to be a big one. (The paladin procrastination is real 🤦‍♂️)

Improvements/Fixes

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  • Removed blurring in Swamp Wilderness
  • Fixed gold not saving sometimes
  • Dual wield autoattacks now take main hand element, instead of requiring each hand to have the right element
  • Reduced monster hybrid skill damage (75% > 50%), these skills scaled too high due to monsters having alot of both ATK and MATK
  • Disabled combo ready for monsters (not summons)
  • Fixed some issues with Party UI
  • Items in storage now automatically gain substats
  • Skills now show its damage type in UI (Melee, Magic, Ranged)
  • Negative status effects now shows popup
  • Fix some issues with skill usage when silenced

LeechVale

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  • Party bonuses are now reduced if maximum player level gap in party is > 15
  • Each level beyond 15 reduces the party bonuses by 5%
  • At a level gap of 35, party bonuses are reduced to 0

Status Damage Revamp

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  • Poison New Formula: Damage = (100 + STR + AGI) / 4 * stacks
  • Poison: removed stack limit, scales fully with aspd and hits
  • Poison: removed damage scaling from skill level (fix inconsistencies with Enchant Poison Lv5 vs Venom Strike Lv10)
  • Poison: No longer does hp% dmg
  • Bosses no longer immune to poison
  • Enchant Poison status effects only applied by melee attacks
  • Enchant Poison status effects disabled for clones
  • Hexbrand Fixed
  • Bleed now damages 4% hp per second, scales with StatusDmg%
  • Guardian Bond now heals 4% hp per second, scales with Healing%

Reflect Damage & Counter Stance Revamp

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  • New formula: Reflect Damage = (100 + DEF + FlatDEF/2) * 4 * Reflect%
  • Counter Slash: now works with combo ready, melee% & taunt/cutter debuffs and stat scalings
  • Counter Slash: now applies leech and autocasts

Boss/Monster Behaviour

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  • Make bosses more challenging and interesting to fight
  • Spell names are displayed at the beginning of cast instead of the end
  • Boss now target a random player in range with spells, instead of being taunt locked
  • Boss targeted spells have splash
  • Added wide status effect attacks to bosses
  • Boss minions spawned in a much wider area
  • Minions no longer auto change target if boss is hit
  • Non-hostile monsters no longer have cast detection (makes things easier for new mages)
  • Added cooldowns for Large Area, Medium Area and Wide status skills.

Element Table

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  • Holy/Shadow a bit too strong vs others
  • Removed advantages of Holy vs Poison
  • Removed advantages of Shadow vs Undead

Autocast

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  • Autocasts were too strong across the board, especially the bolts which were balanced by long cast times
  • Reduced autocast bolts and CL base dmg by 50%
  • Reduced all autocast stat scaling by 50%
  • Removed autocast ICD

Classes

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  • Helping out melee & Bringing back mage combos

Shinobi

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  • Clone cost 75% > 65%
  • Cloaking crit bonus now works with Shadow Release

Warrior

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  • New passive +30% crit dmg

Rogue

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  • New passive +50% autoattack dmg
  • Poison Exposure debuff on Venom Strike (-20% poison resist)
  • Enchant Poison changes weapon element

Mage/Wiz

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  • New Fire/Wind/Earth/Water Exposure debuffs on appropriate skills (-20% resist)

Acolyte/Priest

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  • Smite debuff: 25% > 20% (to align with other debuffs)
  • Fanaticism: Autocast chance 25% > 50%

Items

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  • New cards for reflect and poison damage
  • Buffs for Holy, Meteoric, Tempest, Hellfire, Chainfrost staff
  • Atk bumps for swords
  • Relic Trident: fully removes cd
  • All kunais give chain +1
  • 2 new kunais
  • 1 new halloween hat
  • Wraith of Dawn: reduced atk 35 > 30, reduced range 15 > 10
  • Pumpkin Hat (revamped): Grants Death Coil, Autocast Death Coil
  • Swampy Hat (revamped): Grants Gunk Shot, Autocast Gunk Shot
  • Maces: No longer equippable on offhand/dualwield

Revamped Weapon Innate Bonuses

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  • Sword: 10% block
  • Axe: 10% crit damage
  • Twinblade: 50% total crit rate
  • Spear: 20 hit, 1 range