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Join the Playtest on Steam Now: SpiritVale

Definitions visual test

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This page tests <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|
|
|noicon=
|pill=}
|fill=}

}} output and Universal Popups behavior.

Inline prose (icons on)

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Core stats show up constantly: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Str
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=
|pill=}
|fill=}

}}. Combat stats like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Atk
|noicon=
|pill=}
|fill=}

}} and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Matk
|noicon=
|pill=}
|fill=}

}} pair with accuracy <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hit
|noicon=
|pill=}
|fill=}

}} and avoidance <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Flee
|noicon=
|pill=}
|fill=}

}}. Defensive lines usually mention <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Def
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mdef
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hp
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mp
|noicon=
|pill=}
|fill=}

}}.

Casting types like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Target
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Ground
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Toggle
|noicon=
|pill=}
|fill=}

}} control delivery, while damage can be <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Melee
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Magic
|noicon=
|pill=}
|fill=}

}}. Elements often rotate between <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Fire
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Water
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Wind
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Earth
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Shadow
|noicon=
|pill=}
|fill=}

}}.

Inline prose (noicon=1 sanity)

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These should behave the same as above, but without icons: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Str
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=1
|pill=}
|fill=}

}}.

Missing record sanity

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This should render a visible “?” missing marker and NO popup data: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|DefinitelyNotARealKey
|noicon=
|pill=}
|fill=}

}}

Linked header smoke test (manual)

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This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly: Casting (manual link)

List density test

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  • Core stats: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Str
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=
|pill=}
|fill=}

}}

  • Combat: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Atk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Matk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Flee
|noicon=
|pill=}
|fill=}

}}

  • Defense: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Def
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mdef
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hp
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mp
|noicon=
|pill=}
|fill=}

}}

  • Types: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast
|Target
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Ground
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Toggle
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Melee
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Magic
|noicon=
|pill=}
|fill=}

}}

  • Elements: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element
|Neutral
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Fire
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Water
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Wind
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Earth
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Shadow
|noicon=
|pill=}
|fill=}

}}

Table density test

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Scenario Cast Damage Element Notable stats
Basic strike def Cast Target noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Melee noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Neutral noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Atk noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Hit noicon= pill=} fill=}

}}

Ground spell def Cast Ground noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Magic noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Fire noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Matk noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Int noicon= pill=} fill=}

}}

Toggle buff def Cast Toggle noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Magic noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Holy noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Mp noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Vit noicon= pill=} fill=}

}}

Defensive build def Cast Target noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Melee noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Shadow noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Def noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Mdef noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Hp noicon= pill=} fill=}

}}

<templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Healing
|noicon=
|pill=}
|fill=}

}} <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|True
|noicon=
|pill=}
|fill=}

}} <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Status
|noicon=
|pill=}
|fill=}

}}