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User talk:Eviand/TemplateTesting

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Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
General
Max level5
ClassesAcolyte
Requirements
Required skillsArcanum Ward (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAny
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 2
Effect Cast Time: 0.1
Resource costMP: Base 20, 10 / Lv
Status effects
RemovesAll Status Effects – Base 0.5, 0.1 / Lv
Bash
Delivers a crushing blow with a chance to stun the target.
General
Max level10
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Requirements
Required skillsAxe Mastery (Lv.1)
Type
Damage typeMelee
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Autocast multiplier1
TimingEffect Cast Time: 0.24
Resource costMP: Base 3, 1 / Lv
ComboType: Ready, Duration: 4
Damage and scaling
Main damageDamage – Base 1%, 0.25% / Lv, ATK-based
ScalingStrength – 2%, ATK-based
Modifiers
FlagsSpecial: Self Centered
Status effects
AppliesTarget – Stun (Duration Base 3, Chance 0.03 / Lv)
Gryphon Riding
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted.
General
Max level1
ClassesPaladin
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Special mechanicsMount
Notes
NotesThe player's movement speed is increased by 25%
The player is not dismounted during combat
Venom Coating
A venomous sheen coats the blade, each strike delivering a silent death.
General
Max level5
ClassesRogue, Weaver
Requirements
Required skillsEnchant Poison (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Modifiers
FlagsCombat: Requires Weapon
Status effects
AppliesTarget – Venom Coating (Duration 60 / Lv, Chance Base 1)
Grand Cross
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power.
General
Max level10
ClassesPaladin
MonstersTurtle Champion
Requirements
Required skillsJudgement Blade (Lv.3)
Required weaponsSpear, Sword, Mace
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: Base 0.75
Cooldown: Base 3
Duration: Base 3
Effect Cast Time: 2
Resource costMP: Base 20, 10 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsHits – Base 3
Damage and scaling
Main damageDamage – 0.7% / Lv, ATK-based, MATK-based
ScalingIntelligence – 2%, ATK-based, MATK-based
Strength – 2%, ATK-based, MATK-based
Modifiers
FlagsCombat: Trigger Hit
Special: Hybrid
Consecration
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow.
General
Max level10
ClassesPaladin
Requirements
Required skillsSacrifice (Lv.1)
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 6
Effective: 6
Autocast multiplier1
TimingCooldown: Base 8
Duration: Base 8
Resource costMP: Base 10, 5 / Lv
ComboType: Ready, Duration: 4
Special mechanicsSkill Area – Base 3
Damage and scaling
HealingYes
Main damageHealing – 0.1% / Lv
ScalingVitality – 1%
Status effects
AppliesTarget – Consecration (Duration Base 1, Chance Base 1)
Events
TriggersOn Completion → Consecrated Ground
Notes
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
General
Max level10
ClassesPriest
MonstersAngel Mage, Cosmic Entity
Requirements
Required skillsDivinity (Lv.3)
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeGround
Mechanics
Range10
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.5 / Lv
Cooldown: Base 6
Duration: 1 / Lv
Effect Cast Time: 2
Resource costMP: Base 40, 20 / Lv
Special mechanicsSkill Area – Base 7
Knockback – Base 6
Damage and scaling
HealingYes
Main damageHealing – 0.15% / Lv
ScalingIntelligence – 1%
Vitality – 1%
Status effects
AppliesTarget – Sanctuary (Duration Base 1, Chance Base 1)
Notes
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.

{{Skill|High Heal}

Enchant Holy
Blesses a weapon with holy light, converting its attacks to Holy element.
General
Max level5
ClassesPriest
Requirements
Required skillsMace Mastery (Lv.1), Zeal (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Enchant Holy (Duration 60 / Lv, Chance Base 1)
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
General
Max level10
ClassesAcolyte
SummonsAngel Mage
MonstersAngel, Angel Mage, Archangel, Haunt, Soul, Soul Mage, Starflake
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 1
Resource costMP: Base 10, 5 / Lv
Special mechanicsKnockback – Base 4
Damage and scaling
Main damageDamage – 0.5% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Vitality – 1%, MATK-based
Notes
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.

Unknown skill: Ice Shards

Lightning Release
Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path.
General
Max level10
ClassesShinobi
SummonsCat Bolt
MonstersCat Bolt, Dragonfly Swift, Storm Turtle, Stormcoil
Type
Damage typeMagic
ElementWind
TargetEnemy
Cast typeGround
Mechanics
Range9
AreaSize: Small
Distance: Base 2.5
Effective: 2.5
Autocast multiplier1
TimingCast Time: Base 0.5
Cooldown: Base 3
Duration: Base 0.75
Effect Cast Time: 0.2
Resource costMP: Base 10, 5 / Lv
Special mechanicsVelocity – Base 30
Hits – 1 / Lv
Damage and scaling
Main damageDamage – 1% / Lv, MATK-based
ScalingAgility – 5%, MATK-based
Intelligence – 1%, MATK-based
Modifiers
FlagsCombat: Pierce
Special: Self Centered
Status effects
AppliesSelf – Lightning Release (Duration Base 10, Chance Base 1)
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
General
Max level1
ClassesAcolyte
Requirements
Required skillsCure (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCast Time: Base 1
Effect Cast Time: 0.8
Resource costMP: Base 20, 10 / Lv
Status effects
AppliesTarget – Mass Cure (Duration Base 10, Chance Base 1)
RemovesPoison, Blind, Silence – Base 1
Mace Mastery
Enhances attack power when using maces and books.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Mace
Weapon Attack2 / Lv, Book
Weapon Attack2 / Lv, Wand
Attack Speed1 / Lv
Ninjutsu Mastery
Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques.
General
Max Level10
Passive Effects
Magic Attack Multiplier1 / Lv
Mana Multiplier2 / Lv
Codex Mastery
Boosts magical attack when wielding a wand or book.
General
Max Level10
Passive Effects
Weapon Magic Attack2 / Lv, Wand
Weapon Magic Attack2 / Lv, Book
Weapon Magic Attack2 / Lv, Mace
Healing1 / Lv
Twohand Parry
Allows two-handed weapons to block attacks.
General
Max Level5
Requirements
Required StancesTwo Handed
Passive Effects
Block Chance6 / Lv
Notes
Notes
  • While this passive is learned the player will be able to block attacks while wielding a weapon with both hands.
Angel Mage
Internal nameAngel Mage
Summon skillSummon Angel (SummonAngel)
AttributesStrength – Base 5.0, 0.3 / Lv
Agility – Base 5.0, 0.3 / Lv
Vitality – Base 10.0, 0.6 / Lv
Intelligence – Base 10.0, 0.6 / Lv
Dexterity – Base 10.0, 0.6 / Lv
Luck – Base 5.0, 0.3 / Lv
Health Points – Base 100.0
SkillsHeal (Lv.1, CD 5 s, CT 1.5 s, Target HP 0.80)
Holy Light (Lv.3, CD 5 s, CT 1.5 s, Target HP 1.00)
Dissonance Well (Lv.3, CD 10 s, CT 1.5 s, Target HP 1.00)
Resonance Well (Lv.3, CD 10 s, CT 1.5 s, Target HP 0.80)
Sacred Aegis (Lv.2, CD 5 s, CT 1.5 s, Target HP 1.00)
StagesStage 1: Angel (Unlock Lv.1)
Stage 2: Archangel (Unlock Lv.25)
Stage 3: Angel Mage (Unlock Lv.50)
Poison
DescriptionDeals stacking damage over time. Damage scales with STR and AGI.
Internal namePoison
UsersClasses: Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Monsters: Bat Lord, Bloom, Blossom, Bogbloom, Cactus King, Earthworm, Fangroot, Fungi, Housefly Junk, Housefly Nom, Octopus Baby, Poison Bomb, Queen Worm, Spider Queen, Spider Robot, Spider Toxin, Spiderling Robot, Toadstool, Worm, Worm Creep
Skills: Cure, Gunk Shot (NPC), Mass Cure, Venom Strike, Wide Poison (NPC)
MechanicsFlat damage: 1
Element: None (ID 10)
Status effectsNo Mana Regeneration – Base 1
RemovalStacks with itself

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