User talk:Eviand/TemplateTesting
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Absolution | Removes all buffs and harmful statuses from the target, returning them to a neutral state. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte |
| Requirements | |
| Required skills | Arcanum Ward (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Any |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 2 Effect Cast Time: 0.1 |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Removes | All Status Effects – Base 0.5, 0.1 / Lv |
Bash | Delivers a crushing blow with a chance to stun the target. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Requirements | |
| Required skills | Axe Mastery (Lv.1) |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 0.24 |
| Resource cost | MP: Base 3, 1 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Damage and scaling | |
| Main damage | Damage – Base 1%, 0.25% / Lv, ATK-based |
| Scaling | Strength – 2%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
| Status effects | |
| Applies | Target – Stun (Duration Base 3, Chance 0.03 / Lv) |
Gryphon Riding | Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Paladin |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Special mechanics | Mount |
| Notes | |
| Notes | The player's movement speed is increased by 25% The player is not dismounted during combat |
Venom Coating | A venomous sheen coats the blade, each strike delivering a silent death. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Rogue, Weaver |
| Requirements | |
| Required skills | Enchant Poison (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Modifiers | |
| Flags | Combat: Requires Weapon |
| Status effects | |
| Applies | Target – Venom Coating (Duration 60 / Lv, Chance Base 1) |
Grand Cross | Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Paladin |
| Monsters | Turtle Champion |
| Requirements | |
| Required skills | Judgement Blade (Lv.3) |
| Required weapons | Spear, Sword, Mace |
| Type | |
| Damage type | Magic |
| Element | Holy |
| Target | Enemy |
| Cast type | None |
| Mechanics | |
| Area | Size: Large Distance: Base 7 Effective: 7 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.75 Cooldown: Base 3 Duration: Base 3 Effect Cast Time: 2 |
| Resource cost | MP: Base 20, 10 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Hits – Base 3 |
| Damage and scaling | |
| Main damage | Damage – 0.7% / Lv, ATK-based, MATK-based |
| Scaling | Intelligence – 2%, ATK-based, MATK-based Strength – 2%, ATK-based, MATK-based |
| Modifiers | |
| Flags | Combat: Trigger Hit Special: Hybrid |
Consecration | Sanctify the ground in divine light, healing allies and burning foes who stand within its glow. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Paladin |
| Requirements | |
| Required skills | Sacrifice (Lv.1) |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | None |
| Mechanics | |
| Area | Size: Large Distance: Base 6 Effective: 6 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 8 Duration: Base 8 |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Special mechanics | Skill Area – Base 3 |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 0.1% / Lv |
| Scaling | Vitality – 1% |
| Status effects | |
| Applies | Target – Consecration (Duration Base 1, Chance Base 1) |
| Events | |
| Triggers | On Completion → Consecrated Ground |
| Notes | |
| Notes | While Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units. |
Sanctuary | Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Priest |
| Monsters | Angel Mage, Cosmic Entity |
| Requirements | |
| Required skills | Divinity (Lv.3) |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | Ground |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 7 Effective: 7 |
| Autocast multiplier | 1 |
| Timing | Cast Time: 0.5 / Lv Cooldown: Base 6 Duration: 1 / Lv Effect Cast Time: 2 |
| Resource cost | MP: Base 40, 20 / Lv |
| Special mechanics | Skill Area – Base 7 Knockback – Base 6 |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 0.15% / Lv |
| Scaling | Intelligence – 1% Vitality – 1% |
| Status effects | |
| Applies | Target – Sanctuary (Duration Base 1, Chance Base 1) |
| Notes | |
| Notes | While Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units. |
{{Skill|High Heal}
Enchant Holy | Blesses a weapon with holy light, converting its attacks to Holy element. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Priest |
| Requirements | |
| Required skills | Mace Mastery (Lv.1), Zeal (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Enchant Holy (Duration 60 / Lv, Chance Base 1) |
Holy Light | Releases a focused ray of divine energy, dealing holy damage to a single enemy. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Acolyte |
| Summons | Angel Mage |
| Monsters | Angel, Angel Mage, Archangel, Haunt, Soul, Soul Mage, Starflake |
| Type | |
| Damage type | Magic |
| Element | Holy |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 |
| Resource cost | MP: Base 10, 5 / Lv |
| Special mechanics | Knockback – Base 4 |
| Damage and scaling | |
| Main damage | Damage – 0.5% / Lv, MATK-based |
| Scaling | Intelligence – 3%, MATK-based Vitality – 1%, MATK-based |
| Notes | |
| Notes | While Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units. |
Unknown skill: Ice Shards
Lightning Release | Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Shinobi |
| Summons | Cat Bolt |
| Monsters | Cat Bolt, Dragonfly Swift, Storm Turtle, Stormcoil |
| Type | |
| Damage type | Magic |
| Element | Wind |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 9 |
| Area | Size: Small Distance: Base 2.5 Effective: 2.5 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.5 Cooldown: Base 3 Duration: Base 0.75 Effect Cast Time: 0.2 |
| Resource cost | MP: Base 10, 5 / Lv |
| Special mechanics | Velocity – Base 30 Hits – 1 / Lv |
| Damage and scaling | |
| Main damage | Damage – 1% / Lv, MATK-based |
| Scaling | Agility – 5%, MATK-based Intelligence – 1%, MATK-based |
| Modifiers | |
| Flags | Combat: Pierce Special: Self Centered |
| Status effects | |
| Applies | Self – Lightning Release (Duration Base 10, Chance Base 1) |
Mass Cure | Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte |
| Requirements | |
| Required skills | Cure (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 10 Effective: 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 Effect Cast Time: 0.8 |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Applies | Target – Mass Cure (Duration Base 10, Chance Base 1) |
| Removes | Poison, Blind, Silence – Base 1 |
Mace Mastery | Enhances attack power when using maces and books. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Weapon Attack | 2 / Lv, Mace |
| Weapon Attack | 2 / Lv, Book |
| Weapon Attack | 2 / Lv, Wand |
| Attack Speed | 1 / Lv |
Ninjutsu Mastery | Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Magic Attack Multiplier | 1 / Lv |
| Mana Multiplier | 2 / Lv |
Codex Mastery | Boosts magical attack when wielding a wand or book. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Weapon Magic Attack | 2 / Lv, Wand |
| Weapon Magic Attack | 2 / Lv, Book |
| Weapon Magic Attack | 2 / Lv, Mace |
| Healing | 1 / Lv |
Twohand Parry | Allows two-handed weapons to block attacks. |
|---|---|
| General | |
| Max Level | 5 |
| Requirements | |
| Required Stances | Two Handed |
| Passive Effects | |
| Block Chance | 6 / Lv |
| Notes | |
| Notes |
|
| Angel Mage | |
|---|---|
| Internal name | Angel Mage |
| Summon skill | Summon Angel (SummonAngel) |
| Attributes | Strength – Base 5.0, 0.3 / Lv Agility – Base 5.0, 0.3 / Lv Vitality – Base 10.0, 0.6 / Lv Intelligence – Base 10.0, 0.6 / Lv Dexterity – Base 10.0, 0.6 / Lv Luck – Base 5.0, 0.3 / Lv Health Points – Base 100.0 |
| Skills | Heal (Lv.1, CD 5 s, CT 1.5 s, Target HP 0.80) Holy Light (Lv.3, CD 5 s, CT 1.5 s, Target HP 1.00) Dissonance Well (Lv.3, CD 10 s, CT 1.5 s, Target HP 1.00) Resonance Well (Lv.3, CD 10 s, CT 1.5 s, Target HP 0.80) Sacred Aegis (Lv.2, CD 5 s, CT 1.5 s, Target HP 1.00) |
| Stages | Stage 1: Angel (Unlock Lv.1) Stage 2: Archangel (Unlock Lv.25) Stage 3: Angel Mage (Unlock Lv.50) |
| Description | Deals stacking damage over time. Damage scales with STR and AGI. |
|---|---|
| Internal name | Poison |
| Users | Classes: Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver Monsters: Bat Lord, Bloom, Blossom, Bogbloom, Cactus King, Earthworm, Fangroot, Fungi, Housefly Junk, Housefly Nom, Octopus Baby, Poison Bomb, Queen Worm, Spider Queen, Spider Robot, Spider Toxin, Spiderling Robot, Toadstool, Worm, Worm Creep Skills: Cure, Gunk Shot (NPC), Mass Cure, Venom Strike, Wide Poison (NPC) |
| Mechanics | Flat damage: 1 Element: None (ID 10) |
| Status effects | No Mana Regeneration – Base 1 |
| Removal | Stacks with itself |
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