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Update:SpiritVale Playtest 0.2.4
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== Fixes/Improvements == * Fixed attribute exploit * Fixed being able to move during animation of attack, cast (physical skills), and pickup (may feel more 'clunky' but improves game feel and reduces ranged spam power) * Fixed multiple weapon element cards bugging out * Fixed bugs regarding range * Fixed monster spell circle area being wrong size * Fixed haste not curing slow * Fixed calculation bugs with -hp/mp * Fixed being able to have negative hp/mp * Card element now always overrides armor/set element (like Sanctified) * Fixed counter doing no damage if you have no Reflect stats * Fixed summoned bosses dying instantly if spawned on damage aoe * Fixed warrior dual wield skill sometimes not working or appearing in two spots * Reduced bloom/brightness in Forest Maps * Fixed Vitality Aura still being applied after taking off Codex * Fixed enemies not being able to hit you while chasing * Fixed boss drops being common rarity and disappearing quickly * You can now view Monster Info while dead * Added DamageFromRanged and DamageRanged to substat pool (also fixed red text coloring for Arrow Catch Wall) * Fixed gaining Twohand stance bonus from Books and Maces * Added visuals to Demonic Wail * Reduced server auto restart threshold (sometimes crashing before it could restart)
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Update:SpiritVale Playtest 0.2.4
(section)
From SpiritVale Wiki