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Join the Playtest on Steam Now: SpiritVale

Update:SpiritVale Playtest 0.2.4

From SpiritVale Wiki

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SpiritVale Playtest 0.2.0
23 August 2025

SpiritVale Playtest 0.2.4
August 29, 2025

Next
SpiritVale Playtest 0.3.0
12 September 2025


Posted: August 29, 2025 — Type: SMALL UPDATE / PATCH NOTES

  • Doing a round of bug fixes and balancing, before moving on to advanced classes and other features.
  • After this I'll try to stop myself on further balance changes as its taking a lot of time, and might not matter anyway once advanced classes come out.
  • There are still a lot of issues remaining, including memory issues, storage and party bugs. These are harder to track down and will be fixed over time.

Fixes/Improvements

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  • Fixed attribute exploit
  • Fixed being able to move during animation of attack, cast (physical skills), and pickup (may feel more 'clunky' but improves game feel and reduces ranged spam power)
  • Fixed multiple weapon element cards bugging out
  • Fixed bugs regarding range
  • Fixed monster spell circle area being wrong size
  • Fixed haste not curing slow
  • Fixed calculation bugs with -hp/mp
  • Fixed being able to have negative hp/mp
  • Card element now always overrides armor/set element (like Sanctified)
  • Fixed counter doing no damage if you have no Reflect stats
  • Fixed summoned bosses dying instantly if spawned on damage aoe
  • Fixed warrior dual wield skill sometimes not working or appearing in two spots
  • Reduced bloom/brightness in Forest Maps
  • Fixed Vitality Aura still being applied after taking off Codex
  • Fixed enemies not being able to hit you while chasing
  • Fixed boss drops being common rarity and disappearing quickly
  • You can now view Monster Info while dead
  • Added DamageFromRanged and DamageRanged to substat pool (also fixed red text coloring for Arrow Catch Wall)
  • Fixed gaining Twohand stance bonus from Books and Maces
  • Added visuals to Demonic Wail
  • Reduced server auto restart threshold (sometimes crashing before it could restart)

Weight/Storage

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  • Bank weight increased (10k → 50k)
  • Character weight = 2000 + 30 * lv (instead of STR)
  • Reduced weight of some items (equips ~50%, boss lures 10 → 1)

Trade

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  • Fixed being able to enter negative gold or more than you have
  • Gold value now formatted for clarity
  • Fixed being able to change items/gold after clicking ready
  • Fixed items visually disappearing if trade was cancelled
  • Added info popup when hovering over items

Maps

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  • Fixed cheese spot in Abyss Library
  • Fixed stuck positions on outhouse roof in Festering Woods

Balance

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  • Removed hit/flee cap of 95%
  • Bosses now heal to full health if out of combat
  • Ground aoe can no longer trigger autocast
  • Monsters now avoid spawning near players
  • Attribute points reduced (100–130 = 2/lv, 130–150 = 1/lv, ~70 fewer overall)
  • Reduced monster hit growth by ~33%
  • Life/Mana on hit now provides flat value + scaling (reduced values: combat knife, brimblade, bat lord card 5 → 3)
  • Removed base crit chance of 5 for players
  • Removed stat scaling from monster skills (reduces normal monster spell damage ~50%, boss ~30%)
  • Reverted +33% atk / -33% matk change from last patch
  • Monster ATK per lv greatly increased (~2× at Lv150)
  • Increased monster cast times (1.5s → 2s)
  • Reduced monster cast chances (25% → 10%)
  • Minions of giant monsters no longer cast spells
  • Removed many single target spells from normal monsters (except Abyss)
  • Increased Reflect Damage scaling by ~50%
  • Changed leech/autocast chance reduction: now ICD of 0.1s (no scaling by targets, but full proc chance on each hit)
  • Abyss monsters gain new skills: Death Coil, Shadow Strike
  • Undead element attacks resisted by Holy/Shadow (125% → 75%)
  • Added 2nd slot to master weapons
  • Heal shield cast level reduced (2 → 1)

Cards

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  • Damage card changes:
    • Atk/Matk: 5%
    • Melee/Ranged/Magic: 6%
    • CritDamage: 7%
    • Element Damage: 8%
    • Damage To Element Enemies: 10%
    • Damage with Skill: 12%
  • Other:
    • Direwolf card → Perfect Cloak (can hide from Shadow monsters)
    • Death Mage card → Lv.1 Cloak

Class Balance

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Rogue

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  • Poison damage doubled (less STR reliant)
  • Cloak/Blade Dance cooldown 4s → 3s
  • Dagger Mastery: 10% aspd → 30% double attack
  • Smoke Screen: provides perfect dodge instead of blind (25% chance to evade targeted spells/attacks)
  • Early-game survival boosted via hit/flee changes and life on hit

Scout

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  • New skill Mark Target: -20% crit def, -20% flee (debuff, party utility)
  • New skill Snipers Nest: +20% aspd, +20% ranged damage, Cannot Move (5s self buff)
  • New skill Auto Strafe: +25% chance to autocast Strafing Volley
  • Reduced Arrow Shower damage by 50%

Acolyte

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  • Removed all combo mechanics (reserved for physical classes)
  • Reduced Exorcism damage by 40% (no more finisher)
  • Reduced Sanctuary healing by 40%
  • Reduced Holy Light damage by 20% (no more finisher)

Summoner

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  • Removed all combo mechanics (reserved for physical classes)
  • New skills Summon Attack / Summon Recall (direct commands)
  • All spells are Neutral element, inherit weapon element
  • Summons now inherit all player stats (including autocast chance)
  • Summons gain 5th skill
  • Summon stat scaling reduced ~50%
  • Summon stats update without resummoning
  • Summons no longer aggressive
  • Removed -hp from soulbinder set
  • Runesmasher cooldown -2s → -1s

Mage

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  • Spell cast ranges increased (10 → 12); monster aggro reduced (15 → 12)
  • Ice Shard/Earth Spike damage 350% → 500%
  • Spell areas increased (2.5 → 3)