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Update:SpiritVale Playtest 0.2.0

From SpiritVale Wiki

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SpiritVale Playtest 0.1.4
7 August 2025

SpiritVale Playtest 0.2.0
August 23, 2025

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SpiritVale Playtest 0.2.4
29 August 2025


Posted: August 23, 2025 — Type: SMALL UPDATE / PATCH NOTES

  • With the game being relatively stable for the first time, this weeks focus was adding new content to the game! (Restart steam for the update + restarting servers)

New Classes

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  • New base class Acolyte,
  • New base class Scout (split from Rogue + 3 new skills),
  • Revamped base class Rogue (+ 2 new skills),

New Maps

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  • Festering Woods (Lv 19-25),
  • Goblin Village / Goblin Cave (Lv 50-65) (Thanks @Caelyn for preparing the map),
  • Abyss Castle [3 maps] (Lv 100-115),

New Gear

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  • 4 new armor sets,
  • 3 new artifact sets + (ranged set revamped again),
  • 6 new headgears,
  • 5 new books (new weapon type),
  • 4 new maces,
  • 2 new accessories,
  • 1 new utility,
  • Some new cards,

Features/Fixes

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  • Added daily server restart at 7AM UTC (has 5-minute announcement),
  • Fixed autocasts not costing mana,
  • Fixed autocasts canceling manual casting,
  • Fixed Null artifact set not applying resistances, added slow resist,
  • Fixed Knight's Spear Quicken Agi scaling applying to all skills (now only applies to non-autocast physical skills),

Balance

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  • Dual wield disabled (Rogue and Warrior gets a passive to unlock it),
  • Twohanded stance atk/matk +15% > +25%,
  • Twohand quicken now usable with any stance (renamed Axe quicken),
  • Autocast chance on splash targets reduced by the number of splash targets (e.g. casting Smoke Screen on 5 targets with 50% chance to autocast = 10% chance per target),
  • All skills have minimum 0.3s cooldown (so capped at 185 aspd),
  • Stormpiercer: Now removes knockback and slow from Weapon Throw,
  • Boss DR removed, but doubled HP,
  • All monsters movement speeds revamped, they are now between 50-100% faster,
  • Normal monsters +33% atk, -33% matk,
  • Boss monster matk and cast speed slightly lowered,
  • Boss monsters gain enrage buff at half health,
  • Boss monsters start healing if lower than 100% HP,
  • Reduced Heal scaling from matk,
  • Soak/Stone now increases damage taken from Wind/Fire +25% (instead of changing element)