Update:SpiritVale Playtest 0.1.4
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Update 0.1.4 — Playtest 2 Starting Now!
edit edit sourcePosted: Thu, August 7, 2025 — Type: Small Update / Patch Notes
- Playtest 2 Starting Now!
- Accounts have been wiped
Bug Fixes
edit edit source- Disabled monster pooling + fixed some reference errors (hope this fixes ghost issues 😭 )
- Improved on position desync (hopefully)
- Dodge is now instant on client + direction bug should be fixed
- Better disconnect handling (instead of getting stuck on load screen)
- Fixed a bug where you still have the overweight debuff after using Storage
- Fixed a bug where Lv.3 Heal item didn't work with -1s Heal cooldown item (and other similar bugs)
- Fixed a bug where crafter can be stuck if you don't have the materials
- Fixed characters get stuck if equipping Cat/Pup hat and card
- Fixed dodge direction being delayed
- Added 4K resolution
- Fixed some areas where monsters can get stuck in Desert / Forgotten Depths
- Fixed issues with sitting animation
- Fixed status display hover info
- Fixed summons dropping items
- Fixed being able to cast Stomp repeatedly / Increased speed of Stomp
- Fixed issues with leech on kill
- Fixed double MATK not applied in Twohand stance
- Enabled dual wield Mace and offhand Dagger, Sword, Mace
- Party members now need to be on the same map to get exp/loot
- Fixed crash when quitting the game
- Added endure to bosses
Features & Improvements
edit edit source- 1v1 Trade (equips, artifacts, coins only)
- Stylist NPC + around 20 more hairstyles
- You can sit down now for double regen and views (press X / can change hotkey)
- Fast Casting Toggle
- Chat Filter Toggle
- Buff Timer Displays
- Dodge Cooldown Display
- New leech mechanics x% to leech y% health/mana (+new dagger and drooping hat with the new mechanics)
- Extend monster hostility range by 50%
- Non-boss minions now drop items / exp
- Added 15s cooldown to boss minion respawn
- Enlarge/Zoom out minimap a bit
Game Balance
edit edit source- Reduced mana cost of Bash, Venom Strike, Strafing Volley (25 > 13), Force Shot (37 > 13), Shadow Step (37 > 25)
- Reduced mana cost of basic bolts by 5 (25 > 20 at Lv3)
- Added combo bonus to Force Shot
- Reduced mana regen bonus from int
- Twohand stance now gets double attack from equipped weapon
Exp Rates
edit edit source- Monster exp has been rebalanced with Lv100 monsters (Demons Maw) giving about +50% more exp than before, making it more worth it grind higher maps
- Level requirements have been increased around 1.5x-4x, if we account for monster exp rescaling it ends up being 1.5-2.5x more kills required.
- Those numbers are for Lv1-100, if we're talking about Lv100-150 its about 2.5-4x more kills.
Drop Rates
edit edit source- Drops have by reduced by a flat 1%-3%, this means lower level maps mostly retain their drop rates (e.g. 18% > 15%, 12% > 9% etc). But higher level map drop rates got a much bigger nerf (e.g. 3% > 2% and 2% > 1%).
- I think they don't need to be too low, due to random substat farming
Stat Balance
edit edit source- ASPD and CTR: Reduced breakpoint bonuses by half (a bonus every 10 agi/dex). It should be much more balanced now
- Reflect Damage: I dreamt up this new formula, it may or may not be broken [ReflectDamage = Reflect% * (DamageTaken / DefRatio^2 + FlatDef)]
- Life/Mana on hit/kill: Now fully scales with Vit/Int [HP gained = Value * (1 + Vit/20)]
- Added new form of leech (x% chance to gain y% of damage as hp/mana)
- Monsters now gain additional 1 hit per level (makes flee stacking harder to pull off, another Rogue nerf, sorry)
Class Balance
edit edit sourceDifferent classes now have different health scalings (they were the same before 🤦♂️)
Mage
edit edit source- Reduced max health by 50% 💀
- Reduced Energy Shield 60% > 50%
- Earth Spike: Damage 50% > 40%, Slow Chance 50% + 5% * lv, Cooldown 1s > 2s
- Increased Firewall damage slightly
Summoner
edit edit source- Reduced max health by 30%
Rogue
edit edit source- Reduced max health by 15%
- Reduced Lightning Reflexes flee bonus 30% > 20%
- Added ranged atk bonus to Steady Hands, doubled for twohand stance
- Poison damage reduced to half
- Combat Knife Aspd% 5 > 3 per refine
- (Alright maybe I got a bit heavy handed on Rogue, let me know)
Knight
edit edit source- No changes to max health
- All skill damage increased slightly (10-20%)
- Added 1s cooldown to Taunt
- New skill Spear Quicken: +25% apsd, +25hit/flee, +2% agi scaling for all skills
- Enabled Spears to use twohanded stance
- (The goal was to make knight skills feel a bit snappier, and also maybe open up some new builds for knight)
Warrior
edit edit source- Increased max health by 25%
- All skill damage increased slightly (10-20%)
- Removed hit penalty from Twohand quicken (felt like a no-downside for crit build, but also forced you to go crit)
- New skill Twohand Parry: +20% block chance in twohanded stance
- All axes reworked, including around +5 base attack boost, also added two new axes.
- (The goal was to give warrior a bit more staying power to do it's damage)