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Update:SpiritVale Playtest 0.2.4
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== Balance == * Removed hit/flee cap of 95% * Bosses now heal to full health if out of combat * Ground aoe can no longer trigger autocast * Monsters now avoid spawning near players * Attribute points reduced (100β130 = 2/lv, 130β150 = 1/lv, ~70 fewer overall) * Reduced monster hit growth by ~33% * Life/Mana on hit now provides flat value + scaling (reduced values: combat knife, brimblade, bat lord card 5 β 3) * Removed base crit chance of 5 for players * Removed stat scaling from monster skills (reduces normal monster spell damage ~50%, boss ~30%) * Reverted +33% atk / -33% matk change from last patch * Monster ATK per lv greatly increased (~2Γ at Lv150) * Increased monster cast times (1.5s β 2s) * Reduced monster cast chances (25% β 10%) * Minions of giant monsters no longer cast spells * Removed many single target spells from normal monsters (except Abyss) * Increased Reflect Damage scaling by ~50% * Changed leech/autocast chance reduction: now ICD of 0.1s (no scaling by targets, but full proc chance on each hit) * Abyss monsters gain new skills: Death Coil, Shadow Strike * Undead element attacks resisted by Holy/Shadow (125% β 75%) * Added 2nd slot to master weapons * Heal shield cast level reduced (2 β 1)
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Update:SpiritVale Playtest 0.2.4
(section)
From SpiritVale Wiki