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Update:SpiritVale Playtest 0.2.4
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== Class Balance == === Rogue === * Poison damage doubled (less STR reliant) * Cloak/Blade Dance cooldown 4s β 3s * Dagger Mastery: 10% aspd β 30% double attack * Smoke Screen: provides perfect dodge instead of blind (25% chance to evade targeted spells/attacks) * Early-game survival boosted via hit/flee changes and life on hit === Scout === * New skill Mark Target: -20% crit def, -20% flee (debuff, party utility) * New skill Snipers Nest: +20% aspd, +20% ranged damage, Cannot Move (5s self buff) * New skill Auto Strafe: +25% chance to autocast Strafing Volley * Reduced Arrow Shower damage by 50% === Acolyte === * Removed all combo mechanics (reserved for physical classes) * Reduced Exorcism damage by 40% (no more finisher) * Reduced Sanctuary healing by 40% * Reduced Holy Light damage by 20% (no more finisher) === Summoner === * Removed all combo mechanics (reserved for physical classes) * New skills Summon Attack / Summon Recall (direct commands) * All spells are Neutral element, inherit weapon element * Summons now inherit all player stats (including autocast chance) * Summons gain 5th skill * Summon stat scaling reduced ~50% * Summon stats update without resummoning * Summons no longer aggressive * Removed -hp from soulbinder set * Runesmasher cooldown -2s β -1s === Mage === * Spell cast ranges increased (10 β 12); monster aggro reduced (15 β 12) * Ice Shard/Earth Spike damage 350% β 500% * Spell areas increased (2.5 β 3) <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.2.4
(section)
From SpiritVale Wiki