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Guides:Acolyte (Holy Light) – Leveling & Progression Guide
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<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude> {{Template:PageHeader|PageImage=AcolyteIcon.webp|PageHeader=Acolyte (Holy Light) — Leveling & Progression Guide by Tico}} == Early Game Leveling == === Levels 1–10 === Location: Sunny Meadows Objective: Grind until you obtain all artifacts to increase EXP gain. Leave when you got the spells: Heal, [[Acolyte#Mass-Heal|Mass Heal]] Lv 5 and Haste. Stats: all points in [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] till 99, then start [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] till 99. === Levels 10–40 === Location: Festering Woods Skill Priority: * [[Acolyte#Benediction|Benediction]] — Lv 5 * [[Acolyte#Faith|Faith]] — Lv 5 (prevents one-shot) * [[Acolyte#Holy-Light|Holy Light]] — Lv 10 * [[Acolyte#Codex-Mastery|Codex Mastery]] — Lv 10 Farming Goals: 3x [https://spiritvale.info/cards/eyeball-bat-blue-card Eyeball Bat Blue Card] (+12% Holy Light Damage each). ''In Festering Woods, you'll focus your Heal and Mass Heal on the Skeletons and Eye Balls. In the early game, you will die if you get the aggro of the Wolf. If this happens, use Haste and try to run around a tree to get him off your trail.'' === Recommended Low-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = Tome | WeaponOneMap = Festering Woods | WeaponOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | WeaponOneModifierOne = Grants Lv. 5 Heal, Cast Spd: +10% | ChestName = Cleric Chest | ChestMap = Festering Woods | ChestAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ChestModifierOne = Mp: 20%, Def: 5, Mdef: 20, Healing: +10% | LegwearName = Cleric Legs | LegwearMap = Festering Woods | LegwearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | LegwearModifierOne = Mp Regen: 20%, Def: 2, Mdef: 10, VIT: +5 | ShoeName = Cleric Shoes | ShoeMap = Festering Woods | ShoeAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ShoeModifierOne = Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10% | AccessoryOneName = Scroll Charm | AccessoryOneMap = Festering Woods | AccessoryOneAttribute = Cast cannot be interrupted, +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ArtifactName = Pioneer Artifact Set | ArtifactAttribute = Per Piece: Exp Rate: +2% | ArtifactModifier = Full Set: All Stats: +1, Exp Rate: +2% ; Per Refine: Exp Rate: +0.25% }} === Weapon Farm at Goblin Cave === ''In this map, we get our first shield.'' * '''Entry Note''': If you are Lv 40+ and look like the example of items above, proceed to Goblin Cave. * '''Key Skills for This Zone''': ** [[Acolyte#Exorcism|Exorcism]] — Lv 5 (no more than that for now) ** [[Acolyte#Sacred-Aegis|Sacred Aegis]] — Lv 5 ** [[Acolyte#Sanctuary|Sanctuary]] — Lv 5 * '''Objective 1''': Farm your current best weapon, which drops from Zombie Goblin Giant. ([https://spiritvale.info/equipment/grimoire-of-binding-light Grimoire of Binding Light] — int / matk% / dmg magic %) * '''Objective 2''': For endgame we need this card [https://spiritvale.info/cards/zombie-goblin-soldier-card Zombie Goblin Soldier Card], so get 1. * '''How to Fight''': ** Standard: Use Heal + Mass Heal + [[Acolyte#Holy-Light|Holy Light]] to kill mobs. ** If facing multiple mobs: add [[Acolyte#Exorcism|Exorcism]]. ** After you learn [[Acolyte#Sanctuary|Sanctuary]], use the rotation below. * '''Recommended Rotation''': [[Acolyte#Sanctuary|Sanctuary]] → [[Acolyte#Exorcism|Exorcism]] → [[Acolyte#Holy-Light|Holy Light]] (spam). '''Note:''' As soon as you finish with Goblin Cave, we'll go to the desert. We need to get an accessory called the [https://spiritvale.info/equipment/obsidian-loop Obsidian Loop] from the Scorpion. This part is easy and doesn't require much attention. Once the accessory drops, we'll move on to the next part of the guide. Don’t forget you need INT for the accessory! == Mid Game Leveling and Gearing == === Levels 40–70 === Location: Fairy Glen '''At this point in the game, you should already have your [https://spiritvale.info/equipment/grimoire-of-binding-light Grimoire of Binding Light] weapon and the three cards in it (3x Eyeball Bat Blue). Now is the time to get equipped and prepare for the more difficult maps.''' On this map, focus on: * [https://spiritvale.info/equipment/sun-emblem Sun Emblem] (Shield) * [https://spiritvale.info/equipment/spellthread-chest Spellthread Chest] * [https://spiritvale.info/equipment/spellthread-legs Spellthread Legs] * [https://spiritvale.info/equipment/spellthread-shoes Spellthread Shoes] Additional: * [https://spiritvale.info/equipment/wildroot-veil WildRoot Veil] (+3 INT, headgear from NPC craft) * [https://spiritvale.info/equipment/seedling-satchel Seedling Satchel] (+3 INT, utility) Cards: * [https://spiritvale.info/cards/moth-moon-card Moth Moon Card] (healing accessory card) ×4 * [https://spiritvale.info/cards/sunflower-fairy-card Sunflower Fairy Card] (healing card for legs) ×1 === Recommended Mid-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = Grimoire of Binding Light | WeaponOneMap = Goblin Cave | WeaponOneAttribute = Grants Lv. 5 Heal, Holy Light Damage: +25%, Holy Light Cooldown: -1s | WeaponOneModifierOne = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | WeaponOneModifierTwo = MATK%, Magic Damage% | WeaponOneCard1 = Eyeball Bat Blue Card | WeaponOneCard2 = Eyeball Bat Blue Card | WeaponOneCard3 = Eyeball Bat Blue Card | ChestName = Spellthread Chest | ChestMap = Fairy Glen | ChestAttribute = Def: 5, Mdef: 20, Mp: 20% Matk: +10 | ChestModifierOne = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ChestModifierTwo = Hp%, Healing Received% | LegwearName = Spellthread Legs | LegwearMap = Fairy Glen | LegwearAttribute = Def: 2, Mdef: 10, Mp Regen: 20%, Healing 10% | LegwearModifierOne = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | LegwearModifierTwo = Healing%, Healing Received% | ShoeName = Spellthread Shoes | ShoeMap = Fairy Glen | ShoeAttribute = Def: 2, Mdef: 10, Move Spd: 10%, Cast Speed: +10% | ShoeModifierOne = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]], Move Speed%, Cast Speed% | HeadgearName = WildRoot Veil | HeadgearMap = Fairy Glen | UtilityName = Seedling Satchel | UtilityMap = Fairy Glen | AccessoryOneName = Scroll Charm | AccessoryOneMap = Festering Woods | AccessoryOneAttribute = Cast cannot be interrupted, +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | AccessoryTwoName = Obsidian Loop | AccessoryTwoMap = Desert close to the Swamp | AccessoryTwoAttribute = Immune to Reflect Damage, +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ArtifactName = Pioneer Artifact Set | ArtifactAttribute = Per Piece: Exp Rate: +2% | ArtifactModifier = Full Set: All Stats +1, Exp Rate: +2% ; Per Refine: Exp Rate +0.25% }}
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Guides:Acolyte (Holy Light) – Leveling & Progression Guide
From SpiritVale Wiki