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Guides:Acolyte (Holy Light) – Leveling & Progression Guide

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{{#if:Class-acolyte.webp|
|}} Acolyte (Holy Light) — Leveling & Progression Guide by Tico



Early Game Leveling

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Levels 1–10

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Location: Sunny Meadows

Objective: Grind until you obtain all artifacts to increase EXP gain.

Leave when you got the spells: Heal, Mass Heal Lv 5 and Haste.

Stats: all points in INT till 99, then start VIT till 99.

Levels 10–40

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Location: Festering Woods

Skill Priority:

Farming Goals: 3x Eyeball Bat Blue Card (+12% Holy Light Damage each).

In Festering Woods, you'll focus your Heal and Mass Heal on the Skeletons and Eye Balls. In the early game, you will die if you get the aggro of the Wolf. If this happens, use Haste and try to run around a tree to get him off your trail.

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Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand {{#if:Tome|Tome|​}} {{#if:Festering Woods|Festering Woods|​}} {{#if:+3 INT|+3 INT|​}} {{#if:Grants Lv. 5 Heal, Cast Spd: +10%|Grants Lv. 5 Heal, Cast Spd: +10%{{#if:Grants Lv. 5 Heal, Cast Spd: +10%|
}}|​}}
{{#if:|{{#if:|{{{WeaponOneCard1}}}}}{{#if:|{{#if:|
}}{{{WeaponOneCard2}}}}}{{#if:|{{#if:|
}}{{{WeaponOneCard3}}}}}{{#if:|{{#if:|
}}{{{WeaponOneCard4}}}}}| ​ }}
Off-Hand {{#if:|{{{WeaponTwoName}}}|​}} {{#if:|[[Maps#{{{WeaponTwoMap}}}|{{{WeaponTwoMap}}}]]|​}} {{#if:|{{{WeaponTwoAttribute}}}|​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|{{{WeaponTwoCard1}}}}}{{#if:|{{#if:|
}}{{{WeaponTwoCard2}}}}}{{#if:|{{#if:|
}}{{{WeaponTwoCard3}}}}}{{#if:|{{#if:|
}}{{{WeaponTwoCard4}}}}}| ​ }}
Armor
Piece Item Map Attribute Modifiers Cards
Chest {{#if:Cleric Chest|Cleric Chest|​}} {{#if:Festering Woods|Festering Woods|​}} {{#if:+3 INT|+3 INT|​}} {{#if:Mp: 20%, Def: 5, Mdef: 20, Healing: +10%|Mp: 20%, Def: 5, Mdef: 20, Healing: +10%{{#if:Mp: 20%, Def: 5, Mdef: 20, Healing: +10%|
}}|​}}
{{#if:|{{#if:|{{{ChestCard1}}}}}{{#if:|{{#if:|
}}{{{ChestCard2}}}}}| ​ }}
Legwear {{#if:Cleric Legs|Cleric Legs|​}} {{#if:Festering Woods|Festering Woods|​}} {{#if:+3 INT|+3 INT|​}} {{#if:Mp Regen: 20%, Def: 2, Mdef: 10, VIT: +5|Mp Regen: 20%, Def: 2, Mdef: 10, VIT: +5{{#if:Mp Regen: 20%, Def: 2, Mdef: 10, VIT: +5|
}}|​}}
{{#if:|{{#if:|{{{LegwearCard1}}}}}{{#if:|{{#if:|
}}{{{LegwearCard2}}}}}| ​ }}
Shoes {{#if:Cleric Shoes|Cleric Shoes|​}} {{#if:Festering Woods|Festering Woods|​}} {{#if:+3 INT|+3 INT|​}} {{#if:Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%|Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%{{#if:Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%|
}}|​}}
{{#if:|{{#if:|{{{ShoeCard1}}}}}{{#if:|{{#if:|
}}{{{ShoeCard2}}}}}| ​ }}
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear {{#if:|{{{HeadgearName}}}|​}} {{#if:|[[Maps#{{{HeadgearMap}}}|{{{HeadgearMap}}}]]|​}} {{#if:|{{{HeadgearAttribute}}}|​}} {{#if:|{{#if:|{{{HeadgearCard1}}}}}{{#if:|{{#if:|
}}{{{HeadgearCard2}}}}}| ​ }}
Face {{#if:|{{{FaceName}}}|​}} {{#if:|[[Maps#{{{FaceMap}}}|{{{FaceMap}}}]]|​}} {{#if:|{{{FaceAttribute}}}|​}} {{#if:|{{#if:|{{{FaceCard1}}}}}{{#if:|{{#if:|
}}{{{FaceCard2}}}}}| ​ }}
Utility {{#if:|{{{UtilityName}}}|​}} {{#if:|[[Maps#{{{UtilityMap}}}|{{{UtilityMap}}}]]|​}} {{#if:|{{{UtilityAttribute}}}|​}} {{#if:|{{#if:|{{{UtilityCard1}}}}}{{#if:|{{#if:|
}}{{{UtilityCard2}}}}}| ​ }}
Accessory 1 {{#if:Scroll Charm|Scroll Charm|​}} {{#if:Festering Woods|Festering Woods|​}} {{#if:Cast cannot be interrupted, +3 INT|Cast cannot be interrupted, +3 INT|​}} {{#if:|{{#if:|{{{AccessoryOneCard1}}}}}{{#if:|{{#if:|
}}{{{AccessoryOneCard2}}}}}| ​ }}
Accessory 2 {{#if:|{{{AccessoryTwoName}}}|​}} {{#if:|[[Maps#{{{AccessoryTwoMap}}}|{{{AccessoryTwoMap}}}]]|​}} {{#if:|{{{AccessoryTwoAttribute}}}|​}} {{#if:|{{#if:|{{{AccessoryTwoCard1}}}}}{{#if:|{{#if:|
}}{{{AccessoryTwoCard2}}}}}| ​ }}
Artifact
Type Item Map Attribute Modifiers Cards
Artifact {{#if:Pioneer Artifact Set|Pioneer Artifact Set|​}} {{#if:|[[Maps#{{{ArtifactMap}}}|{{{ArtifactMap}}}]]|​}} {{#if:Per Piece: Exp Rate: +2%|Per Piece: Exp Rate: +2%|​}} {{#if:Full Set: All Stats: +1, Exp Rate: +2% ; Per Refine: Exp Rate: +0.25%|Full Set: All Stats: +1, Exp Rate: +2% ; Per Refine: Exp Rate: +0.25%|​}}

Weapon Farm at Goblin Cave

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In this map, we get our first shield.

  • Entry Note: If you are Lv 40+ and look like the example of items above, proceed to Goblin Cave.
  • Key Skills for This Zone:
  • Objective 1: Farm your current best weapon, which drops from Zombie Goblin Giant (It looks like this has been changed and Grimoire of Binding Light now drops from the Wolf Pup and Werewolf in the Festering woods ). (Grimoire of Binding Light — int / matk% / dmg magic %)
  • Objective 2: For endgame we need this card Zombie Goblin Soldier Card, so get 1.
  • How to Fight:
    • Standard: Use Heal + Mass Heal + Holy Light to kill mobs.
    • If facing multiple mobs: add Exorcism.
    • After you learn Sanctuary, use the rotation below.

Note: As soon as you finish with Goblin Cave, we'll go to the desert. We need to get an accessory called the Obsidian Loop from the Scorpion. This part is easy and doesn't require much attention. Once the accessory drops, we'll move on to the next part of the guide. Don’t forget you need INT for the accessory!

Mid Game Leveling and Gearing

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Levels 40–70

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Location: Fairy Glen

At this point in the game, you should already have your Grimoire of Binding Light weapon and the three cards in it (3x Eyeball Bat Blue). Now is the time to get equipped and prepare for the more difficult maps.

On this map, focus on:

Additional:

Cards:

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Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand {{#if:Grimoire of Binding Light|Grimoire of Binding Light|​}} {{#if:Goblin Cave|Goblin Cave|​}} {{#if:Grants Lv. 5 Heal, Holy Light Damage: +25%, Holy Light Cooldown: -1s|Grants Lv. 5 Heal, Holy Light Damage: +25%, Holy Light Cooldown: -1s|​}} {{#if:+3 INTMATK%, Magic Damage%|+3 INT{{#if:+3 INTMATK%, Magic Damage%|
}}MATK%, Magic Damage%|​}}
{{#if:Eyeball Bat Blue CardEyeball Bat Blue CardEyeball Bat Blue Card|{{#if:Eyeball Bat Blue Card|Eyeball Bat Blue Card}}{{#if:Eyeball Bat Blue Card|{{#if:Eyeball Bat Blue Card|
}}Eyeball Bat Blue Card}}{{#if:Eyeball Bat Blue Card|{{#if:Eyeball Bat Blue CardEyeball Bat Blue Card|
}}Eyeball Bat Blue Card}}{{#if:|{{#if:Eyeball Bat Blue CardEyeball Bat Blue CardEyeball Bat Blue Card|
}}{{{WeaponOneCard4}}}}}| ​ }}
Off-Hand {{#if:|{{{WeaponTwoName}}}|​}} {{#if:|[[Maps#{{{WeaponTwoMap}}}|{{{WeaponTwoMap}}}]]|​}} {{#if:|{{{WeaponTwoAttribute}}}|​}} {{#if:|{{#if:|
}}|​}}
{{#if:|{{#if:|{{{WeaponTwoCard1}}}}}{{#if:|{{#if:|
}}{{{WeaponTwoCard2}}}}}{{#if:|{{#if:|
}}{{{WeaponTwoCard3}}}}}{{#if:|{{#if:|
}}{{{WeaponTwoCard4}}}}}| ​ }}
Armor
Piece Item Map Attribute Modifiers Cards
Chest {{#if:Spellthread Chest|Spellthread Chest|​}} {{#if:Fairy Glen|Fairy Glen|​}} {{#if:Def: 5, Mdef: 20, Mp: 20% Matk: +10|Def: 5, Mdef: 20, Mp: 20% Matk: +10|​}} {{#if:+3 INTHp%, Healing Received%|+3 INT{{#if:+3 INTHp%, Healing Received%|
}}Hp%, Healing Received%|​}}
{{#if:|{{#if:|{{{ChestCard1}}}}}{{#if:|{{#if:|
}}{{{ChestCard2}}}}}| ​ }}
Legwear {{#if:Spellthread Legs|Spellthread Legs|​}} {{#if:Fairy Glen|Fairy Glen|​}} {{#if:Def: 2, Mdef: 10, Mp Regen: 20%, Healing 10%|Def: 2, Mdef: 10, Mp Regen: 20%, Healing 10%|​}} {{#if:+3 INTHealing%, Healing Received%|+3 INT{{#if:+3 INTHealing%, Healing Received%|
}}Healing%, Healing Received%|​}}
{{#if:|{{#if:|{{{LegwearCard1}}}}}{{#if:|{{#if:|
}}{{{LegwearCard2}}}}}| ​ }}
Shoes {{#if:Spellthread Shoes|Spellthread Shoes|​}} {{#if:Fairy Glen|Fairy Glen|​}} {{#if:Def: 2, Mdef: 10, Move Spd: 10%, Cast Speed: +10%|Def: 2, Mdef: 10, Move Spd: 10%, Cast Speed: +10%|​}} {{#if:+3 INT, Move Speed%, Cast Speed%|+3 INT, Move Speed%, Cast Speed%{{#if:+3 INT, Move Speed%, Cast Speed%|
}}|​}}
{{#if:|{{#if:|{{{ShoeCard1}}}}}{{#if:|{{#if:|
}}{{{ShoeCard2}}}}}| ​ }}
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear {{#if:WildRoot Veil|WildRoot Veil|​}} {{#if:Fairy Glen|Fairy Glen|​}} {{#if:|{{{HeadgearAttribute}}}|​}} {{#if:|{{#if:|{{{HeadgearCard1}}}}}{{#if:|{{#if:|
}}{{{HeadgearCard2}}}}}| ​ }}
Face {{#if:|{{{FaceName}}}|​}} {{#if:|[[Maps#{{{FaceMap}}}|{{{FaceMap}}}]]|​}} {{#if:|{{{FaceAttribute}}}|​}} {{#if:|{{#if:|{{{FaceCard1}}}}}{{#if:|{{#if:|
}}{{{FaceCard2}}}}}| ​ }}
Utility {{#if:Seedling Satchel|Seedling Satchel|​}} {{#if:Fairy Glen|Fairy Glen|​}} {{#if:|{{{UtilityAttribute}}}|​}} {{#if:|{{#if:|{{{UtilityCard1}}}}}{{#if:|{{#if:|
}}{{{UtilityCard2}}}}}| ​ }}
Accessory 1 {{#if:Scroll Charm|Scroll Charm|​}} {{#if:Festering Woods|Festering Woods|​}} {{#if:Cast cannot be interrupted, +3 INT|Cast cannot be interrupted, +3 INT|​}} {{#if:|{{#if:|{{{AccessoryOneCard1}}}}}{{#if:|{{#if:|
}}{{{AccessoryOneCard2}}}}}| ​ }}
Accessory 2 {{#if:Obsidian Loop|Obsidian Loop|​}} {{#if:Desert close to the Swamp|Desert close to the Swamp|​}} {{#if:Immune to Reflect Damage, +3 INT|Immune to Reflect Damage, +3 INT|​}} {{#if:|{{#if:|{{{AccessoryTwoCard1}}}}}{{#if:|{{#if:|
}}{{{AccessoryTwoCard2}}}}}| ​ }}
Artifact
Type Item Map Attribute Modifiers Cards
Artifact {{#if:Pioneer Artifact Set|Pioneer Artifact Set|​}} {{#if:|[[Maps#{{{ArtifactMap}}}|{{{ArtifactMap}}}]]|​}} {{#if:Per Piece: Exp Rate: +2%|Per Piece: Exp Rate: +2%|​}} {{#if:Full Set: All Stats +1, Exp Rate: +2% ; Per Refine: Exp Rate +0.25%|Full Set: All Stats +1, Exp Rate: +2% ; Per Refine: Exp Rate +0.25%|​}}