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Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

These skills are available to all classes.

Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element: Holy
  • Healing: 50% per level
  • +1% per INT
  • +1% per VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

Acolyte Skills

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These skills are unique to the Acolyte class.

Absolution — "Removes all buffs and harmful statuses from the target, returning them to a neutral state."
  • Max Level: 5
  • Cast Time: 2 seconds
  • Cost: 20 + 10 mana per level
  • Removes: All status effects
  • Chance: 50% + 10% per level
Arcanum Ward — "Creates a sacred barrier that absorbs magical damage, shielding an ally from hostile spells."
  • Max Level: 5
  • Cast Time: 1 second
  • Cooldown: 15 − 1 second per level
  • Cost: 20 + 10 mana per level
  • Buff Applied: Arcanum Ward
    • Chance to reflect single-target magic: +100%
    • Duration: 1 second per level
Benediction — "Imbues allies with divine protection, raising all attributes for a time."
  • Max Level: 5
  • Area: Large
  • Cast Time: 1 second
  • Cost: 30 + 15 mana per level
  • Buff Applied: Benediction
    • Str: +2 per level
    • Int: +2 per level
    • Dex: +2 per level
    • Duration: 60 seconds per level
  • Cures: Curse
Divine Grace — "Invokes a holy blessing that increases natural health and mana recovery rate."
  • Max Level: 5
  • Area: Large
  • Cast Time: 3 seconds
  • Cost: 30 + 15 mana per level
  • Buff Applied: Divine Grace
    • HP Regen Rate: +20% per level
    • MP Regen Rate: +20% per level
    • Duration: 60 seconds per level
Holy Light — "Releases a focused ray of divine energy, dealing holy damage to a single enemy."
  • Max Level: 10
  • Element: Holy
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • +1% MATK per VIT
  • Debuff Applied: Knockback
  • Cast Time: 1 second
  • Cooldown: 1 second
  • Cost: 10 + 5 mana per level
Mass Cure — "Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace."
  • Max Level: 1
  • Area: Large
  • Cast Time: 1 second
  • Cost: 30 + 15 mana per level
  • Buff Applied: Mass Cure
    • Resistance to Poison: +100%
    • Resistance to Blind: +100%
    • Resistance to Silence: +100%
    • Duration: 10 seconds
  • Cures: Poison, Blind, Silence
Mass Haste — "Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration."
  • Max Level: 5
  • Area: Large
  • Cast Time: 1 second
  • Cost: 30 + 15 mana per level
  • Buff Applied: Haste
    • +2 AGI per level
    • Attack Speed: +2% per level
    • Move Speed: +25%
    • Duration: 60 seconds per level
  • Buff Applied: Mass Haste
    • +2 LUK per level
    • Duration: 30 seconds
  • Cures: Slow
Mass Heal — "Unleashes a wave of radiant energy, restoring health to all allies within range."
  • Max Level: 5
  • Element: Holy
  • Healing: 50% per level
  • +1% per INT
  • +1% per VIT
  • Area: Large
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 30 + 15 mana per level
  • Buff Applied: Mass Heal
    • Healing Received: +2% per level
    • Duration: 10 seconds
Resurrection — "Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation."
  • Max Level: 5
  • Revive: Health/Mana = 20% per level
  • Cast Time: 6 − 1 second per level
  • Cooldown: 10 − 1 second per level
  • Cost: 60 + 30 mana per level
Sacred Aegis — "Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken."
  • Max Level: 5
  • Cast Time: 1 second
  • Cost: 20 + 10 mana per level
  • Buff Applied: Sacred Aegis
    • Health Barrier: +10% + 4% per level
    • Duration: 60 seconds per level
Codex Mastery — "Boosts magical attack when wielding a wand or book."
  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Mace MATK: +2 per level
  • Healing: +1% per level
Faith — "Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them."
  • Max Level: 5
  • Damage vs Undead: +5% per level
  • Damage vs Shadow: +5% per level
  • Resist vs Undead: +5% per level
  • Resist vs Shadow: +5% per level
Primary Attributes
INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Priest ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Acolyte Class:

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting