Acolyte
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| Class Overview | |
|---|---|
| Role | Healing Support Holy Magic |
| Weapons | Book |
| Attributes | |
| 1 | |
| 1 | |
| 9 | |
| 12 | |
| 9 | |
| 1 | |
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing
Undead foes with
Holy attacks.
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.
These skills are available to all classes.
Active
edit source- Max Level: 1
- Cost: 10 mana
- Cures: Poison
- Cures: Blind
- Cures: Silence
- Max Level: 1
- Cost: 20 mana
- Buff Applied: Haste
- Agi: +2 per level
- Atk Spd: +2% per level
- Move Spd: +25%
- Duration: 60 seconds per level
- Cures: Slow
Passive
edit source- Max Level: 1
- Move speed: 15% + 10% per level
- Attack speed: 50% + 10% per level
- Max Level: 5
- Flee: +8 per level
- Max Level: 5
- HP: +100 per level
- Max Level: 5
- MP: +40 per level
- Max Level: 5
- MP Regen: +2 per level
- Max MP recovered per second: +0.2% per level
Acolyte Skills
edit edit sourceThese skills are unique to the Acolyte class.
Active
edit edit source- Max Level: 5
- Cast Time: 2 seconds
- Cost: 20 + 10 mana per level
- Removes: All status effects
- Chance: 50% + 10% per level
- Max Level: 5
- Cast Time: 1 second
- Cooldown: 15 − 1 second per level
- Cost: 20 + 10 mana per level
- Buff Applied: Arcanum Ward
- Chance to reflect single-target magic: +100%
- Duration: 1 second per level
- Max Level: 5
- Area: Large
- Cast Time: 1 second
- Cost: 30 + 15 mana per level
- Buff Applied: Benediction
- Str: +2 per level
- Int: +2 per level
- Dex: +2 per level
- Duration: 60 seconds per level
- Cures: Curse
- Max Level: 5
- Area: Large
- Cast Time: 3 seconds
- Cost: 30 + 15 mana per level
- Buff Applied: Divine Grace
- HP Regen Rate: +20% per level
- MP Regen Rate: +20% per level
- Duration: 60 seconds per level
- Max Level: 10
- Element:
Holy - Damage: 50% MATK per level
- +3% MATK per
INT - +1% MATK per
VIT - Debuff Applied: Knockback
- Cast Time: 1 second
- Cooldown: 1 second
- Cost: 10 + 5 mana per level
- Max Level: 1
- Area: Large
- Cast Time: 1 second
- Cost: 30 + 15 mana per level
- Buff Applied: Mass Cure
- Resistance to Poison: +100%
- Resistance to Blind: +100%
- Resistance to Silence: +100%
- Duration: 10 seconds
- Cures: Poison, Blind, Silence
- Max Level: 5
- Area: Large
- Cast Time: 1 second
- Cost: 30 + 15 mana per level
- Buff Applied: Haste
- +2
AGI per level - Attack Speed: +2% per level
- Move Speed: +25%
- Duration: 60 seconds per level
- +2
- Buff Applied: Mass Haste
- +2
LUK per level - Duration: 30 seconds
- +2
- Cures: Slow
- Max Level: 5
- Element:
Holy - Healing: 50% per level
- +1% per
INT - +1% per
VIT - Area: Large
- Cast Time: 1 second
- Cooldown: 3 seconds
- Cost: 30 + 15 mana per level
- Buff Applied: Mass Heal
- Healing Received: +2% per level
- Duration: 10 seconds
- Max Level: 5
- Revive: Health/Mana = 20% per level
- Cast Time: 6 − 1 second per level
- Cooldown: 10 − 1 second per level
- Cost: 60 + 30 mana per level
- Max Level: 5
- Cast Time: 1 second
- Cost: 20 + 10 mana per level
- Buff Applied: Sacred Aegis
- Health Barrier: +10% + 4% per level
- Duration: 60 seconds per level
Passive
edit edit source- Max Level: 10
- Wand MATK: +2 per level
- Book MATK: +2 per level
- Mace MATK: +2 per level
- Healing: +1% per level
- Max Level: 5
- Damage vs
Undead: +5% per level - Damage vs
Shadow: +5% per level - Resist vs
Undead: +5% per level - Resist vs
Shadow: +5% per level
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The core stat for Acolytes. Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput. | |
| The foundation of Acolyte durability. Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play. | |
| Essential for casting responsiveness. Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters. | |
| Secondary Attributes | |
| Provides ASPD, which can shorten the cast delay between spells. Acolyte spells do not benefit from a shorter cast delay. | |
| Increases melee ATK for physical hits. Largely irrelevant for Acolytes who deal magic damage. | |
| Raises critical chance and critical damage in general. Not valuable for Acolytes because their spells don’t crit. | |
Job Advancement
edit edit sourceUpon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
| Advanced Classes | ||
|---|---|---|
| Priest | ??? | ??? |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Acolyte Class:
- Guides:Acolyte General Leveling Guide
- Guides:Acolyte (Holy Light) – Leveling & Progression Guide
- Guides:Acolyte Boss Solo Build
- Guides:Acolyte (Exorcism) Leveling & Progression Guide