Summoner
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| Class Overview | |
|---|---|
| Role | Summoning Dark Magic |
| Weapons | Mace |
| Attributes | |
| 1 | |
| 9 | |
| 9 | |
| 12 | |
| 1 | |
| 1 | |
Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.
Their ability to bond with magical creatures makes them adaptable, able to empower allies, weaken enemies, or control the battlefield indirectly. While not as offensively overwhelming as a Mage, their versatility ensures they remain impactful in a wide range of encounters.
As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.
General Skills
edit edit sourceThese skills are available to all classes.
Active
edit source- Max Level: 1
- Cost: 10 mana
- Cures: Poison
- Cures: Blind
- Cures: Silence
- Max Level: 1
- Cost: 20 mana
- Buff Applied: Haste
- Agi: +2 per level
- Atk Spd: +2% per level
- Move Spd: +25%
- Duration: 60 seconds per level
- Cures: Slow
- Max Level: 1
- Element:
Holy - Healing: 50% per level
- +1% per
INT - +1% per
VIT - Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
Passive
edit source- Max Level: 1
- Move speed: 15% + 10% per level
- Attack speed: 50% + 10% per level
- Max Level: 5
- Flee: +8 per level
- Max Level: 5
- HP: +100 per level
- Max Level: 5
- MP: +40 per level
- Max Level: 5
- MP Regen: +2 per level
- Max MP recovered per second: +0.2% per level
Summoner Skills
edit edit sourceThese skills are unique to the Summoner class.
Summon Commands
edit edit source- Max Level: 1
- Max Level: 1
Summon Skills
edit edit source- Max Level: 1
- Cast Time: 2 seconds
- Cooldown: 30 seconds
- Cost: 30 mana
- Restrictions: Cannot be used with Summon Cat, Summon Cactus, Summon Wolf
- Skills Learned:
- Lv. 5: Heal
- Lv. 15: Holy Light
- Lv. 30: Dissonance Well
- Lv. 40: Resonance Well
- Lv. 50: Sacred Aegis
- Summon Stages:
- Lv. 1: Angel
- Lv. 25: Archangel
- Lv. 50: Angel Mage
- Max Level: 1
- Cast Time: 2 seconds
- Cooldown: 30 seconds
- Cost: 30 mana
- Restrictions: Cannot be used with Summon Angel, Summon Cat, Summon Wolf
- Skills Learned:
- Lv. 5: Taunt
- Lv. 15: Impale
- Lv. 30: Fortify
- Lv. 40: Stomp
- Lv. 50: Reinforce
- Summon Stages:
- Lv. 1: Cacti
- Lv. 25: Cactus
- Lv. 50: Cactus King
- Max Level: 1
- Cast Time: 2 seconds
- Cooldown: 30 seconds
- Cost: 30 mana
- Restrictions: Cannot be used with Summon Angel, Summon Cactus, Summon Wolf
- Skills Learned:
- Lv. 5: Thunderbolt
- Lv. 15: Lightning Strike
- Lv. 30: Lightning Reflexes
- Lv. 40: Thunder Storm
- Lv. 50: Lightning Release
- Summon Stages:
- Lv. 1: Cat Meow
- Lv. 25: Cat Lightning
- Lv. 50: Cat Bolt
- Max Level: 1
- Cast Time: 2 seconds
- Cooldown: 30 seconds
- Cost: 30 mana
- Restrictions: Cannot be used with Summon Angel, Summon Cat, Summon Cactus
- Skills Learned:
- Lv. 5: Shadow Step
- Lv. 15: Twin Cleave
- Lv. 30: Axe Quicken
- Lv. 40: Blood Lust
- Lv. 50: Shadow Release
- Summon Stages:
- Lv. 1: Wolf Pup
- Lv. 25: Wolf
- Lv. 50: Werewolf
Active Skills
edit edit source- Max Level: 5
- Damage: 75% ATK + MATK per level
- +2% ATK + MATK per
INT - +2% ATK + MATK per
STR - Hits: 1 per level
- Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 2 seconds
- Cost: 10 + 5 mana per level
- Effect: Knockback
- Debuff Applied: Curse
- Healing Effects: Converted to damage
- Damage from Magic: +15%
- Duration: 2 seconds per level
- Chance: 15% per level
- Max Level: 10
- Damage: 50% ATK + MATK per level
- +1% ATK + MATK per
INT - +1% ATK + MATK per
STR - Area: Medium
- Duration: 1 + 0.5 seconds per level
- Cast Time: 1 second
- Cooldown: 4 seconds
- Cost: 15 + 7 mana per level
- Debuff Applied: Slow
- Move Speed: −50%
- Cast Speed: −25%
- Attack Speed: −25%
- Duration: 2 seconds
- Max Level: 5
- Cast Time: 1 second
- Cooldown: 10 seconds
- Cost: 20 mana
- Buff Applied: Fury Bond
- ATK: +2% per level
- MATK: +2% per level
- Duration: 60 seconds per level
- Max Level: 5
- Cast Time: 1 second
- Cooldown: 10 seconds
- Cost: 20 mana
- Buff Applied: Guardian Bond
- Healing Received: +5% per level
- HP: +5% per level
- Duration: 60 seconds per level
- Max Level: 10
- Element:
Holy - Healing: 10% per level
- +1% per
INT - +1% per
STR - Effect: Knockback
- Area: Medium
- Duration: 1 + 0.5 seconds per level
- Cast Time: 1 second
- Cooldown: 4 seconds
- Cost: 15 + 7 mana per level
- Max Level: 10
- Damage: 100% ATK + MATK per level
- +2% ATK + MATK per
INT - +2% ATK + MATK per
STR - Hits: 1 per level
- Cast Time: 0.5 seconds
- Cooldown: 1 second
- Cost: 10 + 5 mana per level
- Max Level: 5
- Damage: 75% ATK + MATK per level
- +2% ATK + MATK per
INT - +2% ATK + MATK per
STR - Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 2 seconds
- Cost: 10 + 5 mana per level
- Effect: Pull
- Debuff Applied: Silence
- Effect: Cannot cast skills
- Duration: 2 seconds per level
- Chance: 15% per level
Passive Skills
edit edit source- Max Level: 10
- Summon MATK: +3% per level
- Summon Attack Speed: +3% per level
- Skills gain INT scaling: +0.1% per level
- Max Level: 10
- Summon ATK: +3% per level
- Summon Crit: +3% per level
- Skills gain STR scaling: +0.1% per level
- Max Level: 10
- Summon HP: +3% per level
- Summon Health Regen: +5% per level
- Skills gain VIT scaling: +0.1% per level
- Max Level: 10
- Summon Healing: +2% per level
- Summon Healing Received: +2% per level
- Skills gain DEX scaling: +0.1% per level
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The core offensive stat for Summoners. Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. | |
| A key damage stat that fuels Summoner skill power. Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds. | |
| Vital for enhancing pet performance. Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. | |
| The foundation of Summoner durability. Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. | |
| Secondary Attributes | |
| Provides accuracy and contributes slightly to block chance through synergy with pets. Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond. | |
| Increases critical chance and critical damage, which pets can also benefit from in theory. Not commonly built for Summoners, but can appear in experimental crit-based pet setups. | |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Summoner Class: