Rogue
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| Class Overview | |
|---|---|
| Role | Melee Poison |
| Weapons | Dagger |
| Attributes | |
| 9 | |
| 12 | |
| 1 | |
| 1 | |
| 9 | |
| 1 | |
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
General Skills
edit edit sourceThese skills are available to all classes.
Active
edit source- Max Level: 1
- Cost: 10 mana
- Cures: Poison
- Cures: Blind
- Cures: Silence
- Max Level: 1
- Cost: 20 mana
- Buff Applied: Haste
- Agi: +2 per level
- Atk Spd: +2% per level
- Move Spd: +25%
- Duration: 60 seconds per level
- Cures: Slow
- Max Level: 1
- Element:
Holy - Healing: 50% per level
- +1% per
INT - +1% per
VIT - Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
Passive
edit source- Max Level: 1
- Move speed: 15% + 10% per level
- Attack speed: 50% + 10% per level
- Max Level: 5
- Flee: +8 per level
- Max Level: 5
- HP: +100 per level
- Max Level: 5
- MP: +40 per level
- Max Level: 5
- MP Regen: +2 per level
- Max MP recovered per second: +0.2% per level
Rogue Skills
edit edit sourceThese skills are unique to the Rogue class.
Active
edit edit source- Max Level: 10
- Requires: Dagger, Sword, Twinblade
- Damage: 75% ATK per level
- +4% ATK per
AGI - Hits: 4
- Area: Large
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 20 mana
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Buff Applied: Cloaking
- Effect: Grants invisibility, undetectable except by bosses and shadow monsters
- Movement Speed: −25% + 5% per level
- Crit: +10 per level
- Duration: 10 + 4 seconds per level
- Max Level: 5
- Element:
Poison - Cost: 20 mana
- Buff Applied: Enchant Poison
- Effect: Applies
Poison with basic attacks; critical hits apply 2 stacks - Duration: 60 seconds per level
- Effect: Applies
- Debuff Applied:
Poison
- Effect: Deals stacking damage over time
- Duration: 5 seconds
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Lightning Reflexes
- Atk Spd: +6% per level
- Flee: +6 per level
- Duration: 60 seconds per level
- Max Level: 10
- Damage: 50% ATK per level
- +3% ATK per
AGI - Hits: 2
- Cooldown: 2 seconds
- Cost: 5 + 2 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Special Attack: Teleport
- Max Level: 5
- Duration: 5 + 1 seconds per level
- Area: Large
- Cooldown: 10 − 1 seconds per level
- Cost: 20 mana
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Debuff Applied: Blind
- Hit: −25
- Flee: −25
- Crit: −25
- Duration: 2 seconds
- Max Level: 10
- Element:
Poison - Damage: 100% + 20% ATK per level
- +2% ATK per
AGI - Cost: 3 + 1 mana per level
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Debuff Applied:
Poison
- Effect: Deals stacking damage over time
- Duration: 5 seconds
- Chance: 50% + 5% per level
Passive
edit edit source- Max Level: 10
- Dagger Atk: +2 per level
- Sword Atk: +2 per level
- Twinblade Atk: +2 per level
- Double Attack: +5% per level
- Max Level: 5
- Dual wield Atk/Matk: 50% + 10% per level
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The defining stat for Rogues. Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. | |
| Provides accuracy to reliably hit agile enemies with FLEE. Also grants a small amount of extra ASPD to support smoother rotations. | |
| Increases both crit chance and crit damage. Helps amplify overall DPS, especially for crit-focused Rogue builds. | |
| Contributes to auto-attack power and physical scaling. Works alongside AGI to improve poison damage and basic attack pressure. | |
| Secondary Attributes | |
| Enhances survivability by increasing HP and physical defense. Useful for Rogues who play aggressively or engage frequently in melee range. | |
| Expands MP for more frequent skill usage. A minor stat overall, but can improve comfort during longer encounters. | |
Job Advancement
edit edit sourceUpon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
| Advanced Classes | ||
|---|---|---|
| Shinobi | ??? | ??? |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Rogue Class: