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Rogue


Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1


A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

Blade Dance

Blade Dance
Requirements
Required Skills
Cloaking (Lv.1)
Required Weapons
Dagger, Sword, Twinblade
Unleashes a flurry of strikes around you.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Melee
Element
Neutral
Hits
4
Target
Enemy
Combo
Finisher (50%)
Modifier
Attack
Damage
100%
Scaling
4% Agility
Range
Area
Large (7)
Cost
55 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Cloaking

Cloaking
Requirements
Required Skills
Shadow Step (Lv.1)
Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Combo
Ready (4s)
Range
Area
Cost
20 MP
Cast Time
Cooldown
3s
Duration
26s
No Special Mechanics
AppliesTarget – Cloaking (Chance: 100%)

Cure

Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Enchant Poison

Enchant Poison
Requirements
Required Skills
Venom Strike (Lv.1)
Imbue your weapon with the Poison element, converting your physical damage to Poison for the duration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
Requires Weapon
AppliesTarget – Enchant Poison (Chance: 100%)

Haste

Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Lightning Reflexes

Lightning Reflexes
Requirements
Required Skills
Smoke Screen (Lv.1)
Movement becomes instinct, action becomes lightning.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Lightning Reflexes (Chance: 100%)

Shadow Step

Shadow Step
Requirements
Required Skills
Dagger Mastery (Lv.1)
Teleports behind a target and strikes.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Melee
Element
Neutral
Hits
2
Target
Enemy
Cast
Target
Combo
Finisher (50%)
Modifier
Attack
Damage
100%
Scaling
3% Agility
Range
10
Area
Cost
23 MP
Cast Time
Cooldown
2s
Duration
Teleport

Smoke Screen

Smoke Screen
Requirements
Required Skills
Dagger Mastery (Lv.1)
Creates a blinding mist.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Enemy
Cast
Ground
Combo
Ready (4s)
Range
Area
Large (7)
Cost
20 MP
Cast Time
Cooldown
6s
Duration
9s
No Special Mechanics
AppliesTarget – Blind (Duration: 1s, Chance: 100%)

Venom Coating

Venom Coating
Requirements
Required Skills
Enchant Poison (Lv.1)
A venomous sheen coats the blade, each strike delivering a silent death.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
Requires Weapon
AppliesTarget – Venom Coating (Chance: 100%)

Venom Strike

Venom Strike
Requirements
Required Skills
Dagger Mastery (Lv.1)
Strikes a target with a chance to inflict poison
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Melee
Element
Neutral
Hits
4.15
Target
Enemy
Cast
Target
Combo
Ready (4s)
Modifier
Attack
Damage
100%
Scaling
2% Agility
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
No Special Mechanics
AppliesTarget – Poison (Duration: 5s, Chance: 100%)

Dagger Mastery

Dagger Mastery
Enhances attack power of daggers and swords.
Level 10 / 10
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Weapon Attack
20
Weapon Attack
20
Weapon Attack
20
Multistrike
50%

Dual Wield Mastery

Dual Wield Mastery
Notes
When this passive is learned the player may equip certain weapons in both hands.
Unlocks the ability to wield a weapon in each hand.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Dual Wield
100%

Free Cast

Free Cast
Notes
At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
Level 1 / 1
Free Cast While Moving
15%
Free Cast While Attacking
50%

Increased Flee

Increased Flee
Improves evasion against physical attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Flee
40

Increased Health

Increased Health
Increases maximum health.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Points
500

Increased Mana

Increased Mana
Expands total mana capacity.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Points
200

Increased Recovery

Increased Recovery
Accelerates mana regeneration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Regeneration
10
Max Mana Regeneration
100%
Primary Attributes
AGI The defining stat for Rogues.
Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
DEX Provides accuracy to reliably hit agile enemies with FLEE.
Also grants a small amount of extra ASPD to support smoother rotations.
LUK Increases both crit chance and crit damage.
Helps amplify overall DPS, especially for crit-focused Rogue builds.
STR Contributes to auto-attack power and physical scaling.
Works alongside AGI to improve poison damage and basic attack pressure.
Secondary Attributes
VIT Enhances survivability by increasing HP and physical defense.
Useful for Rogues who play aggressively or engage frequently in melee range.
INT Expands MP for more frequent skill usage.
A minor stat overall, but can improve comfort during longer encounters.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

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Additional Guides

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Here is a full list of all build guides currently for the Rogue Class:


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