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Rogue


Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

General Skills

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These skills are available to all classes.

Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element: Holy
  • Healing: 50% per level
  • +1% per INT
  • +1% per VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

These skills are unique to the Rogue class.

Blade Dance — "Unleashes a flurry of strikes around you."
  • Max Level: 10
  • Requires: Dagger, Sword, Twinblade
  • Damage: 75% ATK per level
  • +4% ATK per AGI
  • Hits: 4
  • Area: Large
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Combo Effect: Finisher
    • Effect: +50% damage (only while Combo Ready is active)
Cloaking — "Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use."
  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 20 mana
  • Buff Applied: Combo Ready
    • Effect: Enables next Combo Finisher
    • Duration: 4 seconds
  • Buff Applied: Cloaking
    • Effect: Grants invisibility, undetectable except by bosses and shadow monsters
    • Movement Speed: −25% + 5% per level
    • Crit: +10 per level
    • Duration: 10 + 4 seconds per level
Enchant Poison — "A venomous sheen coats the blade, each strike delivering a silent death."
  • Max Level: 5
  • Element: Poison
  • Cost: 20 mana
  • Buff Applied: Enchant Poison
    • Effect: Applies Poison with basic attacks; critical hits apply 2 stacks
    • Duration: 60 seconds per level
  • Debuff Applied: Poison
    • Effect: Deals stacking damage over time
    • Duration: 5 seconds
Lightning Reflexes — "Movement becomes instinct, action becomes lightning."
  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Lightning Reflexes
    • Atk Spd: +6% per level
    • Flee: +6 per level
    • Duration: 60 seconds per level
Shadow Step — "Teleports behind a target and strikes."
  • Max Level: 10
  • Damage: 50% ATK per level
  • +3% ATK per AGI
  • Hits: 2
  • Cooldown: 2 seconds
  • Cost: 5 + 2 mana per level
  • Combo Effect: Finisher
    • Effect: +50% damage (only while Combo Ready is active)
  • Special Attack: Teleport
Smoke Screen — "Creates a blinding mist."
  • Max Level: 5
  • Duration: 5 + 1 seconds per level
  • Area: Large
  • Cooldown: 10 − 1 seconds per level
  • Cost: 20 mana
  • Buff Applied: Combo Ready
    • Effect: Enables next Combo Finisher
    • Duration: 4 seconds
  • Debuff Applied: Blind
    • Hit: −25
    • Flee: −25
    • Crit: −25
    • Duration: 2 seconds
Venom Strike — "Strikes a target with a chance to inflict poison."
  • Max Level: 10
  • Element: Poison
  • Damage: 100% + 20% ATK per level
  • +2% ATK per AGI
  • Cost: 3 + 1 mana per level
  • Buff Applied: Combo Ready
    • Effect: Enables next Combo Finisher
    • Duration: 4 seconds
  • Debuff Applied: Poison
    • Effect: Deals stacking damage over time
    • Duration: 5 seconds
    • Chance: 50% + 5% per level
Dagger Mastery — "Enhances attack power of daggers and swords."
  • Max Level: 10
  • Dagger Atk: +2 per level
  • Sword Atk: +2 per level
  • Twinblade Atk: +2 per level
  • Double Attack: +5% per level
Dual Wield Mastery — "Unlocks the ability to wield a weapon in each hand."
  • Max Level: 5
  • Dual wield Atk/Matk: 50% + 10% per level
Primary Attributes
AGI The defining stat for Rogues.
Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
DEX Provides accuracy to reliably hit agile enemies with FLEE.
Also grants a small amount of extra ASPD to support smoother rotations.
LUK Increases both crit chance and crit damage.
Helps amplify overall DPS, especially for crit-focused Rogue builds.
STR Contributes to auto-attack power and physical scaling.
Works alongside AGI to improve poison damage and basic attack pressure.
Secondary Attributes
VIT Enhances survivability by increasing HP and physical defense.
Useful for Rogues who play aggressively or engage frequently in melee range.
INT Expands MP for more frequent skill usage.
A minor stat overall, but can improve comfort during longer encounters.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Shinobi ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Rogue Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
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